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Army of Lake-town

ARMY COMPOSITION

This army may include: Bard the Bowman; The Master of Laketown; Alfrid the Councilor; Braga, Captain of the Guard; Bain, Son of Bard; Sigrid & Tilda; Lake-town Guard Captains and Lake-town Guard.

ARMY BONUS

The Master's Purse-strings – The Master of Lake-town's Moneybags special rule has a range of 12" rather than 6".

HEROES OF THE ARMY OF LAKE-TOWN

MASTER OF LAKE-TOWN [50 POINTS]

MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF VALOUR

Mv F S D A W C M W F
6" 4/4+ 4 4 2 2 3 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Moneybags ACTIVE

The Master of Lake-town can choose to expend a single point of Might at the start of the Fight phase. If he does so, Braga, Captain of the Guard, any Lake-town Guard Captains or Lake-town Guard within 6" receive a bonus of +1 to their Fight value, and count as being in range of a banner, until the end of the phase.

  • Dragon-sickness PASSIVE

At the start of the game, your opponent may select one of their Hero models to be the bearer of a large sum of gold. If the Master of Lake-town is ever in base contact with the bearer at the end of a Move phase, he must pass a Courage test or be removed as if he had just lost his last Wound.


ALFRID THE COUNCILLOR [20 POINTS]

MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
6" 3/4+ 3 3 1 1 3 0 3 1

WARGEAR

SPECIAL RULES

  • Dubious Counsel ACTIVE

Alfrid can choose to expend any number of Will points at the start of the Priority phase, before any dice are rolled. For each point of Will he expends, nominate a single friendly Lake-town Hero model within 6" and roll a D6. For each roll of a 2+, the nominated Lake-town Hero gains a point of Might. On the roll of a 1, however, the nominated Lake-town Hero instead loses a point of Might and Alfrid gains a point of Might. Might gained in this way can take the chosen Lake-town Hero model's store of Might points beyond its initial level.


BRAGA, CAPTAIN OF THE GUARD [50 POINTS]

MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 3 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • The Master's Puppet ACTIVE

As long as the Master of Lake-town has Will points remaining, if Braga declares a Heroic Action within 6" of the Master of Lake-town, roll a D6. On a 4+, the Heroic Action is 'free' and no points of Might are spent.

  • Air of Self-importance PASSIVE

Braga, any Lake-town Guard Captains, and any Lake-town Guard within 3" of him may not take part in any Heroic Actions called by Bard the Bowman; Bain, Son of Bard; Sigrid or Tilda.


LAKE-TOWN GUARD CAPTAIN [40 POINTS]

MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 3 2 1 1

WARGEAR

HEROIC ACTIONS


WARRIORS OF THE ARMY OF LAKE-TOWN

LAKE-TOWN GUARD [5 POINTS]

MAN, LAKE-TOWN, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 2

WARGEAR

OPTIONS