Quest of the Ringbearer
THE JOURNEY OF THE RINGBEARER CAMPAIGN
Here we present you with the Journey of the Ringbearer campaign, a system of linking your games together in such a way that the results of one game can impact your next game or even one much later on! This will connect together the already dynamic Narrative Play Scenarios in such a way that it will feel as if you are playing through the scenes directly from the books and the movies.
As you may have already guessed, this supplement focuses on the journey that Frodo Baggins embarked on with the Ring. The Scenarios start with Frodo's journey to get the Ring to Rivendell; beginning in the Shire and following Frodo's travels to Crickhollow, through the Old Forest and Bree, before his terrifying encounter with the Nazgûl at Weathertop and subsequent arrival at Rivendell. From there the campaign specifically follows the path of the Ringbearer; from Moria, to Amon Hen and then when Frodo and Sam separate from the Fellowship and go to Mordor alone. The Scenarios allow you to play through all aspects of Frodo's quest to destroy the Ring.
You can play this campaign with as few as two people or, if you wish, different players can take control of the forces in different Scenarios, that way you can get a whole gaming group involved. However, it is important to note that you should play the Scenarios in order as the results of one Scenario may change how a later one plays...
SCENARIO BONUSES
After each Scenario has been completed, it is important to note down which side won that Scenario, either Good or Evil. Depending on who was victorious, there may be a bonus or penalty to a certain side in the next Scenario. These bonuses reflect the advantages of success and the edge it will give either side in a future Scenario.
(1) FARMER MAGGOT'S CROP
Good Victory: In the 'Short Cuts make Long Delays' Scenario, Gildor may start within 3" of the centre of the eastern board edge.
Evil Victory: In the 'Short Cuts make Long Delays' Scenario, the Hobbits must start the game in base contact with the hedge on the western side of the hedge.
(2) SHORT CUTS MAKE LONG DELAYS
Good Victory: In the 'Buckleberry Ferry' Scenario, the Hobbits may deploy between 6" and 15" of the western board edge.
Evil Victory: In the 'Buckleberry Ferry' Scenario, the Evil player has Priority during the first turn of the game.
(3) BUCKLEBERRY FERRY
Good Victory: In 'The Old Forest' Scenario, the Hobbits may deploy within 3" of the centre of the western board edge.
Evil Victory: In 'The Old Forest' Scenario, the Hobbits may only move half of their Move allowance during the first turn.
(*) CRICKHOLLOW – REST POINT
(4) THE OLD FOREST
Good Victory: In the 'Fog on the Barrow-downs' Scenario, Tom Bombadil will arrive on the roll of a 4+ rather than a 5+.
Evil Victory: In the 'Fog on the Barrow-downs' Scenario, the Barrow-wights will successfully sacrifice a Hobbit on a 3+ rather than a 4+.
(5) FOG ON THE BARROW-DOWNS
Good Victory: In the 'Nazgûl in Bree' Scenario, Frodo may re-roll his first failed Courage test for the Lure of the Ring special rule.
Evil Victory: In the 'Nazgûl in Bree' Scenario, Good models may only move half their normal Move allowance on the first turn.
(*) HOUSE OF TOM BOMBADIL – REST POINT
(6) NAZGÛL IN BREE
Good Victory: In the 'Weathertop' Scenario, Aragorn will arrive on a 3+ rather than a 4+.
Evil Victory: In the 'Weathertop' Scenario, Aragorn will arrive on a 5+ rather than a 4+.
(7) WEATHERTOP
Good Victory: In the 'Flight to the Ford' Scenario, the Witch-king starts the game with 4 Will points rather than 5.
Evil Victory: In the 'Flight to the Ford' Scenario, the Ringwraiths may re-roll the D6 when determining how far their horses can move.
(8) FLIGHT TO THE FORD
Good Victory: In the 'Pass of Caradhras' Scenario, Frodo may ignore the first Wound he suffers.
Evil Victory: In the 'Pass of Caradhras' Scenario, the Evil player may bury one card from the western-most column before the first turn of the game.
(*) RIVENDELL – REST POINT
(9) THE PASS OF CARADHRAS
Good Victory: In the 'Wargs in the Night' Scenario, Good models may re-roll To Hit rolls when making shooting attacks.
Evil Victory: In the 'Wargs in the Night' Scenario, once per game the Evil player may choose to automatically gain Priority. During this turn, no Good models may declare a Heroic Move.
(10) WARGS IN THE NIGHT
Good Victory: In 'The Gates of Moria' Scenario, the Good player may deploy the remaining Good models within 3" of the gates to Moria.
Evil Victory: In 'The Gates of Moria' Scenario, Frodo may not move during the first turn of the game.
(11) THE GATES OF MORIA
Good Victory: In the 'Balin's Tomb' Scenario, Frodo may re-roll failed Fate rolls.
Evil Victory: In the 'Balin's Tomb' Scenario, the Cave Troll may re-roll failed To Wound rolls.
(12) BALIN'S TOMB
Good Victory: In the 'Escape from Dwarrowdelf' Scenario, Chasm Markers cannot be placed during the first four turns of the game.
Evil Victory: In the 'Escape from Dwarrowdelf' Scenario, before the first turn begins, the Evil player may place a single Chasm Marker on one of the walkways at least 6" away from any Good model.
(13) ESCAPE FROM DWARROWDELF
Good Victory: In 'The Bridge of Khazad-dûm' Scenario, Gandalf may re-roll a single D6 when attempting to cast the Sorcerous Blast Magical Power on the bridge.
Evil Victory: In 'The Bridge of Khazad-dûm' Scenario, the Balrog may subtract 1 from its rolls to see if it arrives.
(14) THE BRIDGE OF KHAZAD-DÛM
Good Victory: In the 'Lothlórien' Scenario, the Good player may re-roll the D6 when determining which marker the Elves are located at.
Evil Victory: In the 'Lothlórien' Scenario, the Evil player may force the Good player to re-roll the D6 when determining which marker the Elves are located at.
(15) LOTHLÓRIEN
Good Victory: In the 'Aragorn's Stand' Scenario, the Good player adds 1 to the roll when determining if Legolas and Gimli have arrived.
Evil Victory: In the 'Aragorn's Stand' Scenario, the Good player subtracts 1 from the roll when determining if Legolas and Gimli have arrived.
(*) LOTHLÓRIEN – REST POINT
(16) ARAGORN'S STAND
Good Victory: In the 'Boromir's Redemption' Scenario, Boromir may have a shield.
Evil Victory: In the 'Boromir's Redemption' Scenario, Evil models may re-roll failed To Wound rolls against Boromir in combat.
(17) BOROMIR'S REDEMPTION
Good Victory: In 'Breaking of the Fellowship' Scenario, Boromir starts the game with 2 Wounds rather than 1.
Evil Victory: In 'Breaking of the Fellowship' Scenario, Boromir starts the game with 2 Might rather than 3.
(18) BREAKING OF THE FELLOWSHIP
Good Victory: In the 'Taming of Sméagol' Scenario, the Hobbits may re-roll failed To Wound rolls against Gollum.
Evil Victory: In the 'Taming of Sméagol' Scenario, Gollum may ignore the first natural 6 that is rolled when determining if he has woken the Hobbits.
(19) AMBUSH AT AMON HEN
Good Victory: In the 'Taming of Sméagol' Scenario, the Hobbits may re-roll failed To Wound rolls against Gollum.
Evil Victory: In the 'Taming of Sméagol' Scenario, Gollum may ignore the first natural 6 that is rolled when determining if he has woken the Hobbits.
(20) THE TAMING OF SMÉAGOL
Good Victory: In 'The Dead Marshes' Scenario, Frodo, Sam, and Sméagol may deploy within 6" of the centre of the western board edge.
Evil Victory: In 'The Dead Marshes' Scenario, the Ringwraith may deploy within 6" of the centre of the eastern board edge.
(21) THE DEAD MARSHES
Good Victory: In the 'Ambush at Ithilien' Scenario, Good Hero models may re-roll failed To Wound rolls when making shooting attacks.
Evil Victory: In the 'Ambush at Ithilien' Scenario, one Mûmak may make a 'free' move before the first turn begins.
(22) AMBUSH AT ITHILIEN
Good Victory: In the 'Osgiliath' Scenario, Good reinforcements return to the board on a 3+ rather than a 4+.
Evil Victory: In the 'Osgiliath' Scenario, Evil reinforcements return to the board on a 3+ rather than a 4+.
(*) ITHILIEN – REST POINT
(23) OSGILIATH
Good Victory: In the 'Sméagol's Treachery' Scenario, Sam automatically has the first turn.
Evil Victory: In the 'Sméagol's Treachery' Scenario, Gollum automatically has the first turn.
(24) SMÉAGOL'S TREACHERY
Good Victory: In the 'Shelob's Lair' Scenario, Sam may deploy up to 6" from the centre of the western board edge.
Evil Victory: In the 'Shelob's Lair' Scenario, Sam may not move during the first turn of the game.
(25) SHELOB'S LAIR
Good Victory: In the 'Cirith Ungol' Scenario, Shagrat may re-roll 1s when rolling To Wound.
Evil Victory: In the 'Cirith Ungol' Scenario, Gorbag may re-roll 1s when rolling To Wound.
(26) CIRITH UNGOL
Good Victory: In the 'Plateau of Gorgoroth' Scenario, Sam may re-roll all failed To Wound rolls.
Evil Victory: In the 'Plateau of Gorgoroth' Scenario, the Hobbits will be discovered on a 5+ rather than a 6.
(27) PLATEAU OF GORGOROTH
Good Victory: In 'The End of All Things' Scenario, whenever Frodo suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored.
Evil Victory: In 'The End of All Things' Scenario, the Evil player may use the Exhaustion power on a 2+ rather than a 3+.