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Isengard Battlehost Quickstart Guide

HEROES OF ISENGARD

SARUMAN

WIZARD, ISENGARD, CAVALRY, HERO

Mv F S D A W C - M W F
10" 5/4+ 4 5 1 3 7 - 3 6* 3

WARGEAR

  • Staff of Power*

SPECIAL RULES

  • The Palantír (ACTIVE)

Once per game Saruman can use the Palantír to automatically win a Priority roll. The use of this special rule must be declared before any dice are rolled for Priority.

  • Lord of the Istari (PASSIVE)

Saruman can choose to re-roll one dice when making Casting or Resist tests.

MAGICAL POWERS

Range Casting
Immobilise 18" 2+
Terrifying Aura - 2+
Command 18" 3+
Sorcerous Blast 12" 4+

GRÍMA WORMTONGUE

MAN, ISENGARD, INFANTRY, HERO

Mv F S D A W C M W F
6" 2/4+ 3 3 1 1 2 0 0 0

WARGEAR

  • Dagger

SPECIAL RULES

  • Wormtongue (PASSIVE) -

If an enemy Hero model is within 6" of Gríma, 2 Might points must be expended instead of 1 when using a Might point.


WARRIORS OF ISENGARD

URUK-HAI SCOUT

URUK-HAI, ISENGARD, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 1 1 3

WARGEAR

  • Armour
  • Sword

One of the following options:

  • Shield
  • Uruk-hai bow

URUK-HAI WARRIOR

URUK-HAI, ISENGARD, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 4 5 1 1 3

WARGEAR

  • Heavy armour
  • Sword

One of the following options:

  • Shield
  • Pike