Isengard Battlehost Quickstart Guide
HEROES OF ISENGARD
SARUMAN
WIZARD, ISENGARD, CAVALRY, HERO
Mv | F | S | D | A | W | C | - | M | W | F |
---|---|---|---|---|---|---|---|---|---|---|
10" | 5/4+ | 4 | 5 | 1 | 3 | 7 | - | 3 | 6* | 3 |
WARGEAR
- Staff of Power*
SPECIAL RULES
- The Palantír (ACTIVE)
Once per game Saruman can use the Palantír to automatically win a Priority roll. The use of this special rule must be declared before any dice are rolled for Priority.
- Lord of the Istari (PASSIVE)
Saruman can choose to re-roll one dice when making Casting or Resist tests.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Immobilise | 18" | 2+ |
Terrifying Aura | - | 2+ |
Command | 18" | 3+ |
Sorcerous Blast | 12" | 4+ |
GRÍMA WORMTONGUE
MAN, ISENGARD, INFANTRY, HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 2/4+ | 3 | 3 | 1 | 1 | 2 | 0 | 0 | 0 |
WARGEAR
- Dagger
SPECIAL RULES
- Wormtongue (PASSIVE) -
If an enemy Hero model is within 6" of Gríma, 2 Might points must be expended instead of 1 when using a Might point.
WARRIORS OF ISENGARD
URUK-HAI SCOUT
URUK-HAI, ISENGARD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- Sword
One of the following options:
- Shield
- Uruk-hai bow
URUK-HAI WARRIOR
URUK-HAI, ISENGARD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- Sword
One of the following options:
- Shield
- Pike