Skip to content

Mordor

ARMY COMPOSITION

This army may include: The Witch-king of Angmar; Khamul the Easterling; The Dark Marshal; The Undying; The Shadow Lord; The Tainted; The Knight of Umbar; The Betrayer; The Dwimmerlaik; Ringwraiths; Shelob; Gothmog, Lieutenant of Sauron; The Mouth of Sauron; Shagrat, Captain of Cirith Ungol; Gorbag, Orc Captain; Grishnakh, Orc Captain; Kardush the Firecaller; Orc Captains; Orc Shamans; Orc Taskmasters; Orc Drummers; Morannon Orc Captains; Captains of the Black Guard; Black Guard Drummers; Black Numenorean Marshals; Mordor Uruk-hai Captains; Mordor Troll Chieftains; Great Beasts of Gorgoroth; Orc Warriors; Orc Trackers; Warg Riders; Morgul Stalkers; Morannon Orcs; Black Guard of Barad-dur; Black Numenoreans; Morgul Knights; Mordor Uruk-hai; Mordor Trolls; Mordor Siege Bows and Mordor War Catapults.

The profile for The Witch-king of Angmar can be found on page 114. The Witch-king of Angmar counts as a Hero of Legend if taken as part of a Mordor army list.

The profiles for The Tainted and The Dwimmerlaik can be found on pages 125-126. These count as a Hero of Valour if taken as part of a Mordor army list.

The profiles for Ringwraiths, Orc Captains, Orc Taskmasters, Black Numenorean Marshals and Mordor Troll Chieftains can be found on pages 115-119. These count as a Hero of Fortitude if taken as part of a Mordor army list.

The profiles for Orc Shamans can be found on page 117. These count as Minor Heroes if taken as part of a Mordor army list.

The profile for Shelob and Orc Drummers can be found on pages 116-118. They count as Independent Heroes if taken as part of a Mordor army list.

The profiles for Orc Warriors, Orc Trackers, Warg Riders, Black Numenoreans, Morgul Knights, Mordor Trolls, Mordor Siege Bows and Mordor War Catapults are on pages 119-123.

ARMY BONUS

"Our Enemy is Ready, His full Strength gathered" - Whilst you have more models on the board than your opponent, friendly Mordor Warrior models gain +1 Courage and may re-roll Is To Wound when making Strikes.

HEROES OF MORDOR

KHAMUL THE EASTERLING [120 POINTS]

SPIRIT, RINGWRAITH, EASTERLING, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 12 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Khamul makes a Strike against an enemy model which causes a Wound, he instantly regains a single point of Will spent earlier in the battle for each Wound caused (unless the Wound is saved by a point of Fate or a similar special rule). This cannot restore his Will beyond 12.

Additionally, Khamul may expend a single point of Will at the start of the Fight phase before Heroic Actions are declared, to increase either his Fight value, Strength or Attacks by 1 for the remainder of that Fight phase. Note that if he is mounted, Khamul will only ever increase his own Fight, Strength or Attacks, not those possessed by his mount.

MAGICAL POWERS

Range Casting
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

THE DARK MARSHAL [120 POINTS]

SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 6/4+ 4 8 1 1 6 2 14 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the start of the Fight phase, before Heroic Actions are declared, The Dark Marshal may elect to spend a point of Will. If he does this, all friendly Warrior models within 6" of The Dark Marshal count as being in range of a banner until the End phase of the turn.

MAGICAL POWERS

Range Casting
Drain Courage 12" 2+
Transfix 12" 3+
Compel 12" 4+
Instill Fear 3" 4+
Black Dart 12" 5+
Sap will 12" 5+

THE SHADOW LORD [120 POINTS]

SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 5 2 14 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the start of the Move phase, before Heroic Actions are declared, The Shadow Lord may spend a Will point to activate this ability. Until the End phase of that turn, shots against The Shadow Lord, or any model within 6" of him, will only ever hit on a 6.

MAGICAL POWERS

Range Casting
Drain Courage 12" 2+
Transfix 12" 3+
Compel 12" 4+
Black Dart 6" 5+
Instill Fear 3" 5+
Sap will 12" 5+

THE UNDYING [120 POINTS]

SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 18 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the start of the Move phase, before Heroic Actions are declared, The Undying may spend a Will point to activate this ability. Until the End phase of that turn, The Undying regains one Will point for each Magical Power successfully cast by another model within 6".

  • Eternal Willpower PASSIVE

The Undying may expend Will points in the same manner as Fate points.

MAGICAL POWERS

Range Casting
Drain Courage 12" 2+
Transfix 12" 3+
Compel 12" 4+
Black Dart 6" 5+
Instill Fear 3" 5+
Sap will 12" 5+

THE KNIGHT OF UMBAR [120 POINTS]

SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 12 2

WARGEAR

  • Armour of the Sundered Land
  • Sword
  • Armour of the Sundered Land PASSIVE

The Knight of Umbar only loses a point of Will for having been in a Fight if he loses a Fight during the Fight phase (for example, if he doesn't win the Duel roll to see which side may make Strikes).

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the start of any Fight phase, before Heroic Actions are declared, The Knight of Umbar may spend a Will point to activate this ability. The Knight of Umbar can elect to use the Fight, Strength and/or Attack values of his opponent instead of his own. He does not need to adopt all of these characteristics; he could, for example, only adopt the Fight value.

MAGICAL POWERS

Range Casting
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

THE BETRAYER [120 POINTS]

SPIRIT, RINGWRAITH, HARADRIM, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 14 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the start of the Move phase, before Heroic Actions are declared, The Betrayer may spend a Will point to activate this ability. Until the End phase of the turn, friendly models with the Poisoned Weapons special rule, within 6" of The Betrayer, may re-roll all failed To Wound rolls made with those weapons.

MAGICAL POWERS

Range Casting
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

GOTHMOG, LIEUTENANT OF SAURON [130 POINTS]

ORC, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/5+ 4 6 3 3 5 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Warg: 10 points
  • Shield: 5 points

SPECIAL RULES

Gothmog, and all friendly Mordor Orc models within 3" of him, gain the Hatred (Man) special rule.

  • The Time of the Orc has Come ACTIVE

Once per game, at the start of any Fight phase, Gothmog can declare that he is using this ability. For the remainder of the turn, all friendly Mordor Orc models within 12" of Gothmog may re-roll failed To Wound rolls when making Strikes.


THE MOUTH OF SAURON [70 POINTS]

MAN, MORDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 5 2 4 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

MAGICAL POWERS

Range Casting
Drain Courage 12" 2+
Transfix 12" 3+
Instill Fear 3" 5+

SHAGRAT, CAPTAIN OF CIRITH UNGOL [100 POINTS]

URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 5 5 3 3 4 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Shield of Cirith Ungol: 10 points
  • Heavy armour: 5 points
  • Shield of Cirith Ungol ACTIVE

This is a shield. Additionally, in a turn in which Shagrat charges, he gains the Knock to the Ground bonus exactly as if he were a Cavalry model.

SPECIAL RULES


GORBAG, ORC CAPTAIN [55 POINTS]

ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Orcish Brawler ACTIVE

If Gorbag is outnumbered during a Fight, then he gains a bonus of +1 to both his Fight and Attack values. Models that are supporting do not count as in the Fight for working out if a model is outnumbered.


GRISHNAKH, ORC CAPTAIN [50 POINTS]

ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


KARDUSH THE FIRECALLER [60 POINTS]

ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 3/5+ 3 4 1 2 3 1 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Heart of Darkness ACTIVE

At the start of any Priority phase, before any dice are rolled, Kardush can drain the life force of a friendly Orc model within 6", causing it to be removed as a casualty. Kardush then immediately regains D3 Will points. This cannot take his Will points above their starting level.

  • Shadow Pawn PASSIVE

At the start of any Priority phase, before any dice are rolled, Kardush's controlling player can remove him from the board as a casualty to allow a single friendly Ringwraith model within 6" to immediately regain D6 Will points. This cannot take the Ringwraith model's Will points above their starting level.

MAGICAL POWERS

Range Casting
Flameburst 6" 3+
Fury (Mordor Orc) 6" 3+

MORANNON ORC CAPTAIN [50 POINTS]

ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/5+ 4 5 1 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


CAPTAIN OF THE BLACK GUARD [65 POINTS]

URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 5 7 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • For the Dark Lord! PASSIVE

While at least one friendly Ringwraith model is on the battlefield, treat the Captain of the Black Guard's Courage value as being 6.


BLACK GUARD DRUMMER [35 POINTS]

URUK-HAI, MORDOR, INFANTRY, HERO - INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/5+ 5 5 1 1 4 0 0 1

WARGEAR


MORDOR URUK-HAI CAPTAIN [55 POINTS]

URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 5 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


GREAT BEAST OF GORGOROTH [150 POINTS]

GREAT BEAST, MORDOR, MONSTER, WAR BEAST, HERO - HERO OF FORTITUDE

A Great Beast of Gorgoroth comprises an Orc Commander with armour and a spear as the warband's captain, the Great Beast itself and nine Orc Warriors with armour and Orc bows (included in its points cost). No other models may be part of this warband.

WARGEAR

  • Teeth and claws

ORC COMMANDER

ORC, MORDOR, INFANTRY, HERO

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 4

GREAT BEAST

Mv F S D A W C
8" 4/4+ 6 7 3 5 2

HOWDAH

Mv F S D A W C
- - - 8 - 4 -

A Great Beast of Gorgoroth's Howdah has a capacity of nine models, in addition to the commander. Only Orc Warriors equipped with Orc bows may be selected to ride in the Howdah.

SPECIAL RULES

When a Great Beast Tramples, it will inflict two Strength 6 hits.

  • Battle Platform PASSIVE

Models within the Great Beasts' Howdah do not count towards your force's Bow Limit.


WARRIORS OF MORDOR

MORGUL STALKER [10 POINTS]

ORC, MORDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/5+ 4 4 2 1 3

WARGEAR

SPECIAL RULES


MORANNON ORC [7 POINTS]

ORC, MORDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/5+ 4 5 1 1 2

WARGEAR

OPTIONS


BLACK GUARD OF BARAD-DUR [12 POINTS]

URUK-HAI, MORDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 5 6 1 3 3

WARGEAR

OPTIONS

MORDOR URUK-HAI [8 POINTS]

URUK-HAI, MORDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 1 1 3

WARGEAR

OPTIONS


FELL BEAST

MONSTER, CAVALRY

Mv F S D A W C
3" 5/5+ 6 6 2 3 3

WARGEAR

  • Teeth and claws

SPECIAL RULES

If the Ringwraith riding a Fell Beast is slain or dismounts, the creature automatically fails its Courage test and flees the battlefield.


ARMOURED FELL BEAST

MONSTER, CAVALRY

Mv F S D A W C
3" 5/5+ 6 7 2 3 3

WARGEAR

  • Teeth and claws

SPECIAL RULES

If the Ringwraith riding a Fell Beast is slain or dismounts, the creature automatically fails its Courage test and flees the battlefield.