Mordor
ARMY COMPOSITION
This army may include: The Witch-king of Angmar; Khamul the Easterling; The Dark Marshal; The Undying; The Shadow Lord; The Tainted; The Knight of Umbar; The Betrayer; The Dwimmerlaik; Ringwraiths; Shelob; Gothmog, Lieutenant of Sauron; The Mouth of Sauron; Shagrat, Captain of Cirith Ungol; Gorbag, Orc Captain; Grishnakh, Orc Captain; Kardush the Firecaller; Orc Captains; Orc Shamans; Orc Taskmasters; Orc Drummers; Morannon Orc Captains; Captains of the Black Guard; Black Guard Drummers; Black Numenorean Marshals; Mordor Uruk-hai Captains; Mordor Troll Chieftains; Great Beasts of Gorgoroth; Orc Warriors; Orc Trackers; Warg Riders; Morgul Stalkers; Morannon Orcs; Black Guard of Barad-dur; Black Numenoreans; Morgul Knights; Mordor Uruk-hai; Mordor Trolls; Mordor Siege Bows and Mordor War Catapults.
The profile for The Witch-king of Angmar can be found on page 114. The Witch-king of Angmar counts as a Hero of Legend if taken as part of a Mordor army list.
The profiles for The Tainted and The Dwimmerlaik can be found on pages 125-126. These count as a Hero of Valour if taken as part of a Mordor army list.
The profiles for Ringwraiths, Orc Captains, Orc Taskmasters, Black Numenorean Marshals and Mordor Troll Chieftains can be found on pages 115-119. These count as a Hero of Fortitude if taken as part of a Mordor army list.
The profiles for Orc Shamans can be found on page 117. These count as Minor Heroes if taken as part of a Mordor army list.
The profile for Shelob and Orc Drummers can be found on pages 116-118. They count as Independent Heroes if taken as part of a Mordor army list.
The profiles for Orc Warriors, Orc Trackers, Warg Riders, Black Numenoreans, Morgul Knights, Mordor Trolls, Mordor Siege Bows and Mordor War Catapults are on pages 119-123.
ARMY BONUS
"Our Enemy is Ready, His full Strength gathered" - Whilst you have more models on the board than your opponent, friendly Mordor Warrior models gain +1 Courage and may re-roll Is To Wound when making Strikes.
HEROES OF MORDOR
KHAMUL THE EASTERLING [120 POINTS]
SPIRIT, RINGWRAITH, EASTERLING, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 12 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Armoured horse: 15 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
- Essence Leech
ACTIVE
If Khamul makes a Strike against an enemy model which causes a Wound, he instantly regains a single point of Will spent earlier in the battle for each Wound caused (unless the Wound is saved by a point of Fate or a similar special rule). This cannot restore his Will beyond 12.
Additionally, Khamul may expend a single point of Will at the start of the Fight phase before Heroic Actions are declared, to increase either his Fight value, Strength or Attacks by 1 for the remainder of that Fight phase. Note that if he is mounted, Khamul will only ever increase his own Fight, Strength or Attacks, not those possessed by his mount.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 3+ |
Transfix | 12" | 4+ |
Compel | 12" | 5+ |
Instill Fear | 3" | 5+ |
Sap Will | 12" | 5+ |
Black Dart | 12" | 6+ |
THE DARK MARSHAL [120 POINTS]
SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 14 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Armoured horse: 15 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
- Rule Through Fear
PASSIVE
At the start of the Fight phase, before Heroic Actions are declared, The Dark Marshal may elect to spend a point of Will. If he does this, all friendly Warrior models within 6" of The Dark Marshal count as being in range of a banner until the End phase of the turn.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 2+ |
Transfix | 12" | 3+ |
Compel | 12" | 4+ |
Instill Fear | 3" | 4+ |
Black Dart | 12" | 5+ |
Sap will | 12" | 5+ |
THE SHADOW LORD [120 POINTS]
SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 8 | 1 | 1 | 5 | 2 | 14 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
- Pall of Darkness
At the start of the Move phase, before Heroic Actions are declared, The Shadow Lord may spend a Will point to activate this ability. Until the End phase of that turn, shots against The Shadow Lord, or any model within 6" of him, will only ever hit on a 6.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 2+ |
Transfix | 12" | 3+ |
Compel | 12" | 4+ |
Black Dart | 6" | 5+ |
Instill Fear | 3" | 5+ |
Sap will | 12" | 5+ |
THE UNDYING [120 POINTS]
SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 18 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
- Arcana Leech
PASSIVE
At the start of the Move phase, before Heroic Actions are declared, The Undying may spend a Will point to activate this ability. Until the End phase of that turn, The Undying regains one Will point for each Magical Power successfully cast by another model within 6".
- Eternal Willpower
PASSIVE
The Undying may expend Will points in the same manner as Fate points.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 2+ |
Transfix | 12" | 3+ |
Compel | 12" | 4+ |
Black Dart | 6" | 5+ |
Instill Fear | 3" | 5+ |
Sap will | 12" | 5+ |
THE KNIGHT OF UMBAR [120 POINTS]
SPIRIT, RINGWRAITH, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 12 | 2 |
WARGEAR
- Armour of the Sundered Land
- Sword
- Armour of the Sundered Land
PASSIVE
The Knight of Umbar only loses a point of Will for having been in a Fight if he loses a Fight during the Fight phase (for example, if he doesn't win the Duel roll to see which side may make Strikes).
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
- Combat Mimicry
ACTIVE
At the start of any Fight phase, before Heroic Actions are declared, The Knight of Umbar may spend a Will point to activate this ability. The Knight of Umbar can elect to use the Fight, Strength and/or Attack values of his opponent instead of his own. He does not need to adopt all of these characteristics; he could, for example, only adopt the Fight value.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 3+ |
Transfix | 12" | 4+ |
Compel | 12" | 5+ |
Instill Fear | 3" | 5+ |
Sap Will | 12" | 5+ |
Black Dart | 12" | 6+ |
THE BETRAYER [120 POINTS]
SPIRIT, RINGWRAITH, HARADRIM, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 14 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Horse: 10 points
SPECIAL RULES
- [Bane of Kings]
- Harbinger of Evil
- Terror
- Will of Evil
- Master of Poisons
PASSIVE
At the start of the Move phase, before Heroic Actions are declared, The Betrayer may spend a Will point to activate this ability. Until the End phase of the turn, friendly models with the Poisoned Weapons special rule, within 6" of The Betrayer, may re-roll all failed To Wound rolls made with those weapons.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 3+ |
Transfix | 12" | 4+ |
Compel | 12" | 5+ |
Instill Fear | 3" | 5+ |
Sap Will | 12" | 5+ |
Black Dart | 12" | 6+ |
GOTHMOG, LIEUTENANT OF SAURON [130 POINTS]
ORC, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/5+ | 4 | 6 | 3 | 3 | 5 | 3 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Warg: 10 points
- Shield: 5 points
SPECIAL RULES
- Master of Battle
- The Age of Men is Over
PASSIVE
Gothmog, and all friendly Mordor Orc models within 3" of him, gain the Hatred (Man) special rule.
- The Time of the Orc has Come
ACTIVE
Once per game, at the start of any Fight phase, Gothmog can declare that he is using this ability. For the remainder of the turn, all friendly Mordor Orc models within 12" of Gothmog may re-roll failed To Wound rolls when making Strikes.
THE MOUTH OF SAURON [70 POINTS]
MAN, MORDOR, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 6 | 2 | 2 | 5 | 2 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured horse: 10 points
SPECIAL RULES
MAGICAL POWERS
Range | Casting | |
---|---|---|
Drain Courage | 12" | 2+ |
Transfix | 12" | 3+ |
Instill Fear | 3" | 5+ |
SHAGRAT, CAPTAIN OF CIRITH UNGOL [100 POINTS]
URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 5 | 5 | 3 | 3 | 4 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield of Cirith Ungol: 10 points
- Heavy armour: 5 points
- Shield of Cirith Ungol
ACTIVE
This is a shield. Additionally, in a turn in which Shagrat charges, he gains the Knock to the Ground bonus exactly as if he were a Cavalry model.
SPECIAL RULES
GORBAG, ORC CAPTAIN [55 POINTS]
ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/5+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield: 5 points
SPECIAL RULES
- Orcish Brawler
ACTIVE
If Gorbag is outnumbered during a Fight, then he gains a bonus of +1 to both his Fight and Attack values. Models that are supporting do not count as in the Fight for working out if a model is outnumbered.
GRISHNAKH, ORC CAPTAIN [50 POINTS]
ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield: 5 points
SPECIAL RULES
KARDUSH THE FIRECALLER [60 POINTS]
ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 3/5+ | 3 | 4 | 1 | 2 | 3 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Heart of Darkness
ACTIVE
At the start of any Priority phase, before any dice are rolled, Kardush can drain the life force of a friendly Orc model within 6", causing it to be removed as a casualty. Kardush then immediately regains D3 Will points. This cannot take his Will points above their starting level.
- Shadow Pawn
PASSIVE
At the start of any Priority phase, before any dice are rolled, Kardush's controlling player can remove him from the board as a casualty to allow a single friendly Ringwraith model within 6" to immediately regain D6 Will points. This cannot take the Ringwraith model's Will points above their starting level.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Flameburst | 6" | 3+ |
Fury (Mordor Orc) | 6" | 3+ |
MORANNON ORC CAPTAIN [50 POINTS]
ORC, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/5+ | 4 | 5 | 1 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield: 5 points
- Two-handed weapon: 5 points
CAPTAIN OF THE BLACK GUARD [65 POINTS]
URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 5 | 7 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- For the Dark Lord!
PASSIVE
While at least one friendly Ringwraith model is on the battlefield, treat the Captain of the Black Guard's Courage value as being 6.
BLACK GUARD DRUMMER [35 POINTS]
URUK-HAI, MORDOR, INFANTRY, HERO - INDEPENDENT HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/5+ | 5 | 5 | 1 | 1 | 4 | 0 | 0 | 1 |
WARGEAR
- Heavy armour
- Sword
- War drum (Mordor Uruk-hai)
MORDOR URUK-HAI CAPTAIN [55 POINTS]
URUK-HAI, MORDOR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 5 | 5 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Orc bow: 5 points
- Shield: 5 points
- Two-handed weapon: 5 points
GREAT BEAST OF GORGOROTH [150 POINTS]
GREAT BEAST, MORDOR, MONSTER, WAR BEAST, HERO - HERO OF FORTITUDE
A Great Beast of Gorgoroth comprises an Orc Commander with armour and a spear as the warband's captain, the Great Beast itself and nine Orc Warriors with armour and Orc bows (included in its points cost). No other models may be part of this warband.
WARGEAR
- Teeth and claws
ORC COMMANDER
ORC, MORDOR, INFANTRY, HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/5+ | 4 | 5 | 2 | 2 | 4 |
GREAT BEAST
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
8" | 4/4+ | 6 | 7 | 3 | 5 | 2 |
HOWDAH
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
- | - | - | 8 | - | 4 | - |
A Great Beast of Gorgoroth's Howdah has a capacity of nine models, in addition to the commander. Only Orc Warriors equipped with Orc bows may be selected to ride in the Howdah.
SPECIAL RULES
- Terror
- Trample
When a Great Beast Tramples, it will inflict two Strength 6 hits.
- Battle Platform
PASSIVE
Models within the Great Beasts' Howdah do not count towards your force's Bow Limit.
WARRIORS OF MORDOR
MORGUL STALKER [10 POINTS]
ORC, MORDOR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/5+ | 4 | 4 | 2 | 1 | 3 |
WARGEAR
SPECIAL RULES
MORANNON ORC [7 POINTS]
ORC, MORDOR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/5+ | 4 | 5 | 1 | 1 | 2 |
WARGEAR
- Heavy armour
- Sword, mace or Axe
OPTIONS
BLACK GUARD OF BARAD-DUR [12 POINTS]
URUK-HAI, MORDOR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 5 | 6 | 1 | 3 | 3 |
WARGEAR
OPTIONS
- Banner: 25 points
MORDOR URUK-HAI [8 POINTS]
URUK-HAI, MORDOR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 4 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- Banner: 25 points
- Orc bow: 1 point
- Shield: 1 point
- Two-handed mace: 1 point
FELL BEAST
MONSTER, CAVALRY
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
3" | 5/5+ | 6 | 6 | 2 | 3 | 3 |
WARGEAR
- Teeth and claws
SPECIAL RULES
- Fly
- Monstrous Charge
- Terror
- Feral
PASSIVE
If the Ringwraith riding a Fell Beast is slain or dismounts, the creature automatically fails its Courage test and flees the battlefield.
ARMOURED FELL BEAST
MONSTER, CAVALRY
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
3" | 5/5+ | 6 | 7 | 2 | 3 | 3 |
WARGEAR
- Teeth and claws
SPECIAL RULES
- Fly
- Monstrous Charge
- Terror
- Feral
PASSIVE
If the Ringwraith riding a Fell Beast is slain or dismounts, the creature automatically fails its Courage test and flees the battlefield.