Corsairs of Umbar
ARMY COMPOSITION
This army may include: Dalamyr, Fleetmaster of Umbar; The Knight of Umbar; Hasharin, Corsair Captains; Corsair Bo'suns; Black Numenorean Marshals; Corsairs of Umbar;Corsair Reavers; Corsair Arbalesters and Black Niimenoreans.
The profile for The Knight of Umbar can be found on page 139. The Knight of Umbar counts as a Hero of Valour if taken as part of a Corsairs of Umbar army list.
The profile for a Hasharin can be found on page 197. A Hasharin counts as a Hero of Valour if taken as part of a Corsairs of Umbar army list.
The profile for Black Numenorean Marshalls can be found on page 118. Black Numenorean Marshalls count as a Hero of Fortitude if taken as part of a Corsairs of Umbar army list.
The profile for Black Niimenoreans is on page 121.
ARMY BONUS
"The Corsairs are upon us! It is the last Stroke of Doom!" - Corsair models gain the Backstabbers special rule.
HEROES OF THE CORSAIRS OF UMBAR
DALAMYR, FLEETMASTER OF UMBAR [90 POINTS]
MAN, CORSAIR, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 4 | 4 | 3 | 2 | 4 | 2 | 2 | 3 |
WARGEAR
- Sword
- Throwing daggers
-
Smoke bombs
-
Smoke Bombs (ACTIVE)
These are a throwing weapon with Strength 1. Any model hit, but not slain, by these weapons must immediately expend a point of Will or be subjected to the effects of the Channelled version of the Transfix Magical Power. Should Dalamyr ever roll a 1 To Hit with his smoke bombs then his supply has run out and he cannot use them for the remainder of the game.
HEROIC ACTIONS
SPECIAL RULES
- [Bane of Kings]
- Stalk Unseen
- Preternatural Agility (ACTIVE)
Dalamyr can never be Trapped whilst still standing.
CORSAIR CAPTAIN [50 POINTS]
MAN, CORSAIR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 4 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Bow: 5 points
- Crossbow: 5 points
- Shield: 5 points
- Two-handed Axe: 5 points
CORSAIR BO'SUN [45 POINTS]
MAN, CORSAIR, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 4 | 2 | 2 | 4 | 1 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Bow: 5 points
- Crossbow: 5 points
- Shield: 5 points
- Two-handed axe: 5 points
- Spear: 1 point
SPECIAL RULES
- Commanding Bellow (ACTIVE)
Friendly Corsair models within 3" of a Corsair Bo'sun count as being in range of a banner.
WARRIORS OF THE CORSAIRS OF UMBAR
CORSAIR OF UMBAR [7 POINTS]
MAN, CORSAIR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 3 | 3 | 1 | 1 | 3 |
WARGEAR
OPTIONS
CORSAIR REAVER [9 POINTS]
MAN, CORSAIR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 3 | 3 | 2 | 1 | 4 |
WARGEAR
- Two swords
SPECIAL RULES
- Mindless Killers (ACTIVE)
Any Corsair Reaver that starts its move at least 6" away from a friendly Corsair Bo'sun must take a Courage test. If the test is failed, they will be driven into a bloodthirsty rampage, and will Charge the nearest enemy model. If two or more models are an equal distance away from each other then the Reaver's controlling player may choose which model the Reaver will Charge. If a Reaver fails this Courage test, and it is not possible for it to Charge an enemy model, it will Charge the nearest friendly model instead. Should a Corsair Reaver Charge a friendly model, then the Charged model may not move during the Move phase and must fight the Reaver during the Fight phase. If a Reaver fails this test, and there are no models (friend or foe) that it can Charge, it will move 6" towards the closest enemy model instead.
The Reaver's controlling player may choose to have the Reaver automatically fail this Courage test if they wish. When driven into this bloodthirsty rampage, Corsair Reavers gain a bonus of +1 to any To Wound rolls and do not need to take Courage tests for charging Terror-causing models.
CORSAIR ARBALESTER [10 POINTS]
MAN, CORSAIR, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 3 | 3 | 1 | 1 | 3 |
WARGEAR
This giant wooden shield provides the bearer +3 Defence, so long as the bearer is not Engaged in combat with another model. The bearer may use the rules for shielding, although they will not gain the +1 Defence bonus as they also carry a crossbow.