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Erebor Reclaimed

ARMY COMPOSITION

This army may include: Thorin Oakenshield, King Under the Mountain; Balin the Dwarf, Champion of Erebor; Dwalin the Dwarf, Champion of Erebor; Kíli the Dwarf, Champion of Erebor; Fíli the Dwarf, Champion of Erebor; Bifur the Dwarf, Champion of Erebor; Bofur the Dwarf, Champion of Erebor; Bombur the Dwarf, Champion of Erebor; Ori the Dwarf, Champion of Erebor; Nori the Dwarf, Champion of Erebor; Dori the Dwarf, Champion of Erebor; Óin the Dwarf, Champion of Erebor; Glóin the Dwarf, Champion of Erebor; Dáin Ironfoot, Lord of the Iron Hills; Iron Hills Captains; Iron Hills Dwarves and Iron Hills Goat Riders.

The profile for Dáin Ironfoot, Lord of the Iron Hills can be found on page 27. Dáin Ironfoot, Lord of the Iron Hills counts as a Hero of Valour if taken as part of an Erebor Reclaimed army list.

The profile for Iron Hills Captains can be found on page 29. Iron Hills Captains count as a Hero of Fortitude if taken as part of an Erebor Reclaimed army list.

The profile for Iron Hills Dwarves can be found on page 29.

The profile for Iron Hills Goat Riders can be found on page 30.

ADDITIONAL RULES

Thorin, and all twelve Champions of Erebor, may be deployed as one warband if you wish, so long as the warband contains no other models.

ARMY BONUS

"Will you follow me, one last time?" - All friendly Erebor Dwarf models from this army list gain the Du Bekâr! special rule

HEROES OF EREBOR RECLAIMED

THORIN OAKENSHIELD, KING UNDER THE MOUNTAIN [115 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 3 6 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Orcrist: 10 points (see page 9)
  • War goat: 10 points (see page 30)

SPECIAL RULES

  • A Score to Settle ACTIVE

Thorin Oakenshield, King Under the Mountain re-rolls all failed rolls To Wound when making Strikes against Azog.

  • Ancestral Fury ACTIVE

Thorin Oakenshield, King Under the Mountain may call a Heroic Combat every Fight phase without expending Might.


KÍLI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/3+ 4 8 2 2 5 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • War goat: 10 points (see page 30)
  • Dwarf bow: 5 points

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain).
  • Combat Synergy ACTIVE

If they are in base contact, Fíli the Dwarf, Champion of Erebor and Kíli the Dwarf, Champion of Erebor may choose to swap places with one another at the start of any phase – this does not count as moving.

  • Du Bekâr! ACTIVE

A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.


FÍLI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/3+ 4 8 2 2 5 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • War goat: 10 points (see page 30)
  • Dwarf bow: 5 points

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Combat Synergy ACTIVE

If they are in base contact, Fíli the Dwarf, Champion of Erebor and Kíli the Dwarf, Champion of Erebor may choose to swap places with one another at the start of any phase – this does not count as moving.

  • Du Bekâr! ACTIVE

A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.


BALIN THE DWARF, CHAMPION OF EREBOR [60 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
5" 4/4+ 3 8 2 2 6 1 3 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Longbeard ACTIVE

In the Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.


DWALIN THE DWARF, CHAMPION OF EREBOR [115 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
5" 6/4+ 5 8 3 2 6 3 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

  • War goat: 10 points (see page 30)

SPECIAL RULES

Dwalin the Dwarf, Champion of Erebor is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.

  • The King's Axeman ACTIVE

Whilst he has the Infantry keyword, at the beginning of each fight, Dwalin the Dwarf, Champion of Erebor can choose to use either an axe in each hand, in which case he fights with 4 Attacks, or use a two-handed axe.


BIFUR THE DWARF, CHAMPION OF EREBOR [POINTS NOT SPECIFIED]

DWARF, EREBOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
5" 4/3+ 4 8 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Bifur the Dwarf, Champion of Erebor wins a fight, he may choose to headbutt his enemy with the axe-blade embedded in his skull. Instead of striking normally, he may make a single Strike against his opponent. If Bifur manages to successfully wound his opponent, then the axe has been removed from his skull. Once the axe-blade is removed, Bifur may call a Heroic Move each turn without reducing his own Might store.


BOFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/4+ 4 8 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Steadfast PASSIVE

Whenever Bofur is targeted by a Magical Power or special rule, he may try to ignore its effects. Roll a D6. On the score of a 2+, its effects are ignored. This roll may be modified by Might. If you wish to try to Resist a Magical Power, you must do so before making Bofur's Steadfast roll.


BOMBUR THE DWARF, CHAMPION OF EREBOR [POINTS NOT SPECIFIED]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/4+ 4 7 2 3 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Beefy ACTIVE

When Bombur the Dwarf makes Strikes, he may choose to use the Bash Special Strike just as if he were using a mace.

  • Lumbering PASSIVE

When making Jump or Climb tests, Bombur the Dwarf must re-roll results of 6. Additionally, he may not call Heroic Moves.

  • Raising Spirits ACTIVE

Once each turn, at any point in Bombur's Move phase, choose a friendly model in base contact with Bombur the Dwarf and roll a D6. On a 4+, the chosen model regains a point of Will spent earlier in the battle (or campaign).


ORI THE DWARF, CHAMPION OF EREBOR [55 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/3+ 3 7 2 2 5 1 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Chronicler ACTIVE

Any time that Thorin Oakenshield, King Under the Mountain, or a Champion of Erebor slays an enemy Hero or Monster model within 3" of Ori the Dwarf, that model immediately regains a point of Might, Will or Fate (your choice) that has previously been spent in that game (or campaign).


NORI THE DWARF, CHAMPION OF EREBOR [POINTS NOT SPECIFIED]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Weapon Master ACTIVE

Nori the Dwarf is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.

  • Weapon Synergy ACTIVE

Nori the Dwarf, Champion of Erebor may re-roll one dice to win a Duel and may re-roll one dice when making Strikes.


DORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • A Good Sort Really PASSIVE

If Bilbo Baggins, Master Burglar is within 3" of Dori the Dwarf, Champion of Erebor, he may spend Dori's Might, Will and Fate points as if they were his own.

  • Weapon Master ACTIVE

Dori the Dwarf, Champion of Erebor is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.


ÓIN THE DWARF, CHAMPION OF EREBOR [65 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/4+ 4 8 1 2 6 1 4 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • Healing Herbs ACTIVE

In the Move phase, instead of moving, Óin the Dwarf may attempt to heal a friendly model with which he is in base contact. Roll a D6. On a 1-3, there is no effect. On a 4 or 5, the model regains a Wound lost previously in the game (or campaign). On a 6, the model regains all of its lost Wounds.

  • Prognostication PASSIVE

Once per Fight phase, Óin the Dwarf can expend a Will point to enable a friendly model within 3" to re-roll a single dice when making a Duel roll.


GLÓIN THE DWARF, CHAMPION OF EREBOR [90 POINTS]

DWARF, EREBOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 6/4+ 4 8 3 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)
  • A Warrior Born ACTIVE

Glóin the Dwarf must re-roll scores of 1 To Wound in combat.

  • Weapon Master ACTIVE

Glóin the Dwarf, Champion of Erebor is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.