Halls of Thranduil
ARMY COMPOSITION
This army may include: Thranduil, King of the Woodland Realm; Legolas Greenleaf, Prince of Mirkwood; Tauriel; Palace Guard Captains; Mirkwood Captains; Mirkwood Ranger Captains; Palace Guard; Mirkwood Elves; Mirkwood Cavalry; Mirkwood Rangers; Wood Elf Sentinels.
ARMY BONUS
"The Elves of Mirkwood are not like their kin. They are less wise, and more dangerous" — Mirkwood Rangers from this force do not count towards the army's Bow Limit. Additionally, whilst they are within 3" of Thranduil, all Palace Guard Captains, Mirkwood Elf Captains, Palace Guard, Mirkwood Cavalry and Mirkwood Elves will also gain +1 to their To Wound rolls when making Strikes.
HEROES OF THE HALLS OF THRANDUIL
THRANDUIL, KING OF THE WOODLAND REALM [100 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO — HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/2+ | 4 | 4 | 2 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Additional Elven-made sword: 30 points
- Circlet of Kings: 25 points
- Elk: 20 points
- Heavy armour: 10 points
- Horse: 10 points
-
Elf bow: 5 points
-
Additional Elven-made sword
PASSIVE
When equipped with an additional Elven-made sword, Thranduil, King of the Woodland Realm increases his Attacks to 3 and his Fight value to 7. Additionally, he gains the Bladelord special rule*.
ELK
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 4/5+ | 4 | 5 | 0 | 2 | 4 |
If Thranduil Charges into combat whilst riding his Elk, Thranduil's Strikes are resolved at Strength 5.
- Circlet of Kings
ACTIVE
This crown allows Thranduil, King of the Mirkwood Realm to cast the Magical Powers Aura of Dismay and Nature's Wrath once each per game. The spell is automatically cast, counting the result as a 6, and no Will points need be expended.
SPECIAL RULES
- Expert Rider
- Fleetfoot
- Woodland Creature
- *Bladelord
ACTIVE
Whilst he has the Infantry keyword, Thranduil, King of the Woodland Realm receives +1 Attack. Furthermore, Thranduil, King of the Woodland Realm receives an additional Attack for each enemy model he is Engaged with after the first. This bonus is determined at the start of each Fight and lasts until all Strikes from that Fight have been resolved.
LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [95 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO — HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 5 | 2 | 2 | 6 | 3 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elven cloak: 10 points
- Horse: 10 points
- [Orcrist] (see page 9): 10 points
Note, only one Orcrist may be taken per army.
SPECIAL RULES
-
Deadly Shot
ACTIVE
Legolas may fire his bow three times in the Shoot phase rather than once. Each of these shots may be made against a different target. Alternatively, Legolas may instead choose to make one shot, but in this case he will always hit on a roll of a 2+, regardless of In The Way tests, if the target is Engaged in combat or any other factors, including modifiers, Magical Powers and so forth. If Legolas uses this one shot to target a Cavalry model, he may choose whether he hits the rider or the mount.
TAURIEL [85 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 5 | 3 | 2 | 6 | 3 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Blade Mistress
ACTIVE
Tauriel receives an additional Attack for each enemy model she is Engaged with after the first. This bonus is determined at the start of each Fight, and lasts until all Strikes from that Fight have been resolved.
- Vengeful Fury
PASSIVE
If Kíli the Dwarf, Champion of Erebor is in your army, and is killed, Tauriel's Strength is immediately increased to 5 and her Defence is reduced to 4 for the remainder of the battle.
PALACE GUARD CAPTAIN [75 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO - HERO OF FORTITUDE
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield: 5 points
SPECIAL RULES
- Bodyguard
- Woodland Creature
- King's Guard
PASSIVE
Whilst within 3" of Thranduil, King of the Woodland Realm, this model receives a bonus of +1 to their Fight value.
MIRKWOOD CAPTAIN [75 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO - HERO OF FORTITUDE
WARGEAR
- Heavy armour
-
Elven-made [glaive]
-
Glaive
ACTIVE
A glaive can be used either as a spear or a hand-and-a-half sword. Alternatively, the bearer of a glaive can use the Shielding rule.
HEROIC ACTIONS
SPECIAL RULES
MIRKWOOD RANGER CAPTAIN [75 POINTS]
ELF, MIRKWOOD, INFANTRY, HERO - HERO OF FORTITUDE
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Woodland Creature
- Knife Fighters
ACTIVE
Mirkwood Rangers receive an additional Attack for each enemy model they are Engaged in combat with after the first (to a maximum of 3 bonus Attacks). This bonus is determined at the start of each fight, and lasts until all Strikes from that fight have been resolved.
WARRIORS OF THE HALLS OF THRANDUIL
PALACE GUARD [12 POINTS]
ELF, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
- Bodyguard
- Woodland Creature
- King's Guard
PASSIVE
Whilst within 3" of Thranduil, King of the Woodland Realm, Palace Guard receive a bonus of +1 to their Fight value.
MIRKWOOD ELF [9 POINTS]
ELF, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
- Banner: 25 points
- Elf bow: 2 points
- Elven-made glaive: 2 points
- Shield: 1 point
SPECIAL RULES
MIRKWOOD CAVALRY [16 POINTS]
ELF, MIRKWOOD, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
- Expert Rider
- Woodland Creature
- King's Knights
PASSIVE
Whilst mounted, Mirkwood Cavalry models count as being in range of a banner if they are within 6" of Thranduil, King of the Woodland Realm.
MIRKWOOD RANGER [14 POINTS]
ELF, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 3 | 1 | 1 | 5 |
WARGEAR
OPTIONS
- War horn: 30 points
SPECIAL RULES
-
Woodland Creature
-
Knife Fighters
ACTIVE
See Page 75.
WOOD ELF SENTINEL [25 POINTS]
ELF, LÓRIEN, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 3 | 2 | 1 | 5 |
WARGEAR
SPECIAL RULES
-
Enchanting Song
ACTIVE
A Sentinel may sing one song each turn, provided they are not Engaged in combat. These function exactly like Magical Powers except that they are automatically cast without spending Will, and cannot be resisted.
The Hymn of Elbereth - Range 12" - This beautiful song raises the spirits of the targeted model. The target friendly model will automatically pass all Courage tests for the remainder of the turn.
Eldamar Madrigal - Range 12" - The target enemy model must immediately take a Courage test. If the test is passed, nothing happens. If the test is failed, the target model falls under the control of the opposing player who may then move it up to its maximum Move, even if it has already moved that turn. This move cannot be used to enter an enemy's Control Zone, dismount, lay down, perform an action that would cause harm to the target (such as jumping off a cliff, etc) or anything that would require the model to roll a D6 (such as a Jump test). Affected models may move no further that turn.
The Lay of Gondolin - This somber verse recalls the mighty Elf city of Gondolin - a name fit to freeze the hearts of Evil beings. If the Sentinel sings this song, they cause Terror until the end of the turn.