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Lothlorien

ARMY COMPOSITION

This army may include: Galadriel; Celeborn; Haldir; Rumil; Galadhrim Captains; Wood Elf Captains; Galadhrim Stormcallers; Galadhrim Warriors; Galadhrim Knights; Guards of the Galadhrim Court; Wood Elf Warriors and Wood Elf Sentinels.

ARMY BONUS

"They say a great Sorceress lives in these woods..." - Friendly Lorien models gain the Resistant to Magic special rule.

HEROES OF LORIEN

GALADRIEL [130 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 6/3+ 3 3 1 3 7 3 6* 3

WARGEAR

Galadriel can re-roll her dice when using Fate points.

HEROIC ACTIONS

OPTIONS

  • Mirror of Galadriel: 25 points

If your army includes Galadriel, you may upgrade any number of Galadhrim Warriors in her warband to Galadhrim Guard at the cost of + 1 point per model. Galadhrim Guard have a Courage of 6.

  • Mirror of Galadriel PASSIVE

The mirror is a Heavy Object with a Defence of 8 and 3 Wounds. It is deployed within 6" of Galadriel at the start of the game. For Scenarios that require both armies to move onto the board, any models within Galadriel's warband may carry the mirror onto the board. During the End phase of each turn, one friendly Hero model within 6" may restore their Fate to its starting value.

SPECIAL RULES

Galadriel may expend a single point of Will each turn without reducing her own store.

MAGICAL POWERS

Range Casting
Blinding Light - 2+
Blessing of the Valar 12" 3+
Immobilise 12" 3+
Command 12" 4+

CELEBORN [130 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 6/3+ 4 4 3 3 7 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

If your army includes Celeborn, you may upgrade any number of Galadhrim Warriors in his warband to Galadhrim Guard at the cost of +1 point per model. Galadhrim Guard have a Courage of 6.

SPECIAL RULES

A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.

  • Lord of Lórien ACTIVE

Celeborn's Stand Fast! is 12" rather than 6".

MAGICAL POWERS

Range Casting
Aura of Command - 2+
Enchanted Blades 6" 3+
Immobilise 12" 3+

RUMIL [85 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 6/3+ 4 7 2 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Rumil may force one enemy model in the same fight as him to re- roll a single D6 for the Duel roll. This must be done before any Might points are used.


HALDIR [70 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 6/3+ 4 4 2 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Haldir is counted as being in range of a banner, and automatically passes all Courage tests, if he is within 12" of either Aragorn or Theoden.

  • One Final Blow ACTIVE

If Haldir is slain in close combat, he may immediately make one Strength 4 Strike on each enemy model that was Engaged with him in the fatal fight.


GALADHRIM CAPTAIN [70 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 6/3+ 4 6 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


WOOD ELF CAPTAIN [65 POINTS]

ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/3+ 3 3 1 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

In addition to the normal rules for spears, a model armed with a Wood Elf spear may also parry, allowing the model to use the rules for Shielding.

SPECIAL RULES


GALADHRIM STORMCALLER [60 POINTS]

ELF, LORIEN, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 5/3+ 3 4 1 2 5 1 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more dice, then the Will points spent in casting the Magical Power are returned to the Stormcaller's store of Will upon completion of the effects of the Magical Power.

MAGICAL POWERS

Range Casting
Call Winds 12" 3+
Enchanted Blades 6" 4+

WARRIORS OF LORIEN

GALADHRIM WARRIOR [9 POINTS]

ELF, LORIEN, INFANTRY, WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES


GALADHRIM KNIGHT [18 POINTS]

ELF, LORIEN, CAVALRY, WARRIOR

Mv F S D A W C
10" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES


GUARDS OF THE GALADHRIM COURT [12 POINTS]

ELF, LORIEN, INFANTRY, WARRIOR

Mv F S D A W C
6" 6/3+ 3 5 1 1 6

WARGEAR

OPTIONS

  • Replace pike with banner: 25 points

SPECIAL RULES

In addition to the normal rules for pikes, the Guard of the Galadhrim Court may also use the rules for shielding. The usual restrictions for shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model, not even by another Guard of the Galadhrim Court.


WOOD ELF WARRIOR [8 POINTS]

ELF, LORIEN, INFANTRY, WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 1 1 5

WARGEAR

OPTIONS

In addition to the normal rules for spears, a model armed with a Wood Elf spear may also parry, allowing the model to use the rules for Shielding.

SPECIAL RULES


WOOD ELF SENTINEL [25 POINTS]

ELF, LORIEN, MIRKWOOD, INFANTRY, WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 2 1 5

WARGEAR

SPECIAL RULES

A Sentinel may sing one song each turn, provided they are not Engaged in combat. These function exactly like Magical Powers except that they are automatically cast without spending Will, and cannot be resisted.

The Hymn of Elbereth - Range 12" - This beautiful song raises the spirits of the targeted model. The target friendly model will automatically pass all Courage tests for the remainder of the turn.

Eldamar Madrigal - Range 12" - The target enemy model must immediately take a Courage test. If the test is passed, nothing happens. If the test is failed, the target model falls under the control of the opposing player who may then move it up to its maximum Move, even if it has already moved that turn. This move cannot be used to enter an enemy's Control Zone, dismount, lay down, perform an action that would cause harm to the target (such as jumping off a cliff, etc) or anything that would require the model to roll a D6 (such as a Jump test). Affected models may move no further that turn.

The Lay of Gondolin - This somber verse recalls the mighty Elf city of Gondolin - a name fit to freeze the hearts of Evil beings. If the Sentinel sings this song, they cause Terror until the end of the turn.