Lothlorien
ARMY COMPOSITION
This army may include: Galadriel; Celeborn; Haldir; Rumil; Galadhrim Captains; Wood Elf Captains; Galadhrim Stormcallers; Galadhrim Warriors; Galadhrim Knights; Guards of the Galadhrim Court; Wood Elf Warriors and Wood Elf Sentinels.
ARMY BONUS
"They say a great Sorceress lives in these woods..." - Friendly Lorien models gain the Resistant to Magic special rule.
HEROES OF LORIEN
GALADRIEL [130 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 3 | 3 | 1 | 3 | 7 | 3 | 6* | 3 |
WARGEAR
- Unarmed
- Nenya
- Nenya
PASSIVE
Galadriel can re-roll her dice when using Fate points.
HEROIC ACTIONS
OPTIONS
- Mirror of Galadriel: 25 points
If your army includes Galadriel, you may upgrade any number of Galadhrim Warriors in her warband to Galadhrim Guard at the cost of + 1 point per model. Galadhrim Guard have a Courage of 6.
- Mirror of Galadriel
PASSIVE
The mirror is a Heavy Object with a Defence of 8 and 3 Wounds. It is deployed within 6" of Galadriel at the start of the game. For Scenarios that require both armies to move onto the board, any models within Galadriel's warband may carry the mirror onto the board. During the End phase of each turn, one friendly Hero model within 6" may restore their Fate to its starting value.
SPECIAL RULES
- Terror
- Woodland Creature
- *The Lady of Lothlorien
PASSIVE
Galadriel may expend a single point of Will each turn without reducing her own store.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Blinding Light | - | 2+ |
Blessing of the Valar | 12" | 3+ |
Immobilise | 12" | 3+ |
Command | 12" | 4+ |
CELEBORN [130 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 4 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Heavy armour: 10 points
- Elven-made hand-and-a-half sword: 5 points
- Shield: 5 points
If your army includes Celeborn, you may upgrade any number of Galadhrim Warriors in his warband to Galadhrim Guard at the cost of +1 point per model. Galadhrim Guard have a Courage of 6.
SPECIAL RULES
- Terror
- Woodland Creature
- Lord of the West
ACTIVE
A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.
- Lord of Lórien
ACTIVE
Celeborn's Stand Fast! is 12" rather than 6".
MAGICAL POWERS
Range | Casting | |
---|---|---|
Aura of Command | - | 2+ |
Enchanted Blades | 6" | 3+ |
Immobilise | 12" | 3+ |
RUMIL [85 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 7 | 2 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elven Cloak: 5 points
SPECIAL RULES
- Woodland Creature
- Swift Parry
ACTIVE
Rumil may force one enemy model in the same fight as him to re- roll a single D6 for the Duel roll. This must be done before any Might points are used.
HALDIR [70 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 4 | 2 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Heavy armour: 10 points
- Elf bow: 5 points
- Elven Cloak: 5 points
SPECIAL RULES
- Expert Shot
- Woodland Creature
- Allies 'til the End
PASSIVE
Haldir is counted as being in range of a banner, and automatically passes all Courage tests, if he is within 12" of either Aragorn or Theoden.
- One Final Blow
ACTIVE
If Haldir is slain in close combat, he may immediately make one Strength 4 Strike on each enemy model that was Engaged with him in the fatal fight.
GALADHRIM CAPTAIN [70 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 6 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured horse: 15 points
- Elf bow: 5 points
- Shield: 5 points
SPECIAL RULES
WOOD ELF CAPTAIN [65 POINTS]
ELF, LORIEN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 3 | 1 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elf bow: 5 points
- Throwing daggers: 5 points
- Wood Elf spear: 5 points
- Wood Elf spear
ACTIVE
In addition to the normal rules for spears, a model armed with a Wood Elf spear may also parry, allowing the model to use the rules for Shielding.
SPECIAL RULES
GALADHRIM STORMCALLER [60 POINTS]
ELF, LORIEN, INFANTRY, HERO - MINOR HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 4 | 1 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Woodland Creature
- Powers of Nature
PASSIVE
If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more dice, then the Will points spent in casting the Magical Power are returned to the Stormcaller's store of Will upon completion of the effects of the Magical Power.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Call Winds | 12" | 3+ |
Enchanted Blades | 6" | 4+ |
WARRIORS OF LORIEN
GALADHRIM WARRIOR [9 POINTS]
ELF, LORIEN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
GALADHRIM KNIGHT [18 POINTS]
ELF, LORIEN, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
GUARDS OF THE GALADHRIM COURT [12 POINTS]
ELF, LORIEN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 6/3+ | 3 | 5 | 1 | 1 | 6 |
WARGEAR
OPTIONS
- Replace pike with banner: 25 points
SPECIAL RULES
- Woodland Creature
- Caras Galadhon Fighting Style
ACTIVE
In addition to the normal rules for pikes, the Guard of the Galadhrim Court may also use the rules for shielding. The usual restrictions for shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model, not even by another Guard of the Galadhrim Court.
WOOD ELF WARRIOR [8 POINTS]
ELF, LORIEN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 3 | 1 | 1 | 5 |
WARGEAR
OPTIONS
- Banner: 25 points
- Elf bow: 2 points
- Throwing daggers: 2 points
- Wood Elf spear: 1 point
- Wood Elf spear
ACTIVE
In addition to the normal rules for spears, a model armed with a Wood Elf spear may also parry, allowing the model to use the rules for Shielding.
SPECIAL RULES
WOOD ELF SENTINEL [25 POINTS]
ELF, LORIEN, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 3 | 2 | 1 | 5 |
WARGEAR
SPECIAL RULES
- Woodland Creature
- Enchanting Song
ACTIVE
A Sentinel may sing one song each turn, provided they are not Engaged in combat. These function exactly like Magical Powers except that they are automatically cast without spending Will, and cannot be resisted.
The Hymn of Elbereth - Range 12" - This beautiful song raises the spirits of the targeted model. The target friendly model will automatically pass all Courage tests for the remainder of the turn.
Eldamar Madrigal - Range 12" - The target enemy model must immediately take a Courage test. If the test is passed, nothing happens. If the test is failed, the target model falls under the control of the opposing player who may then move it up to its maximum Move, even if it has already moved that turn. This move cannot be used to enter an enemy's Control Zone, dismount, lay down, perform an action that would cause harm to the target (such as jumping off a cliff, etc) or anything that would require the model to roll a D6 (such as a Jump test). Affected models may move no further that turn.
The Lay of Gondolin - This somber verse recalls the mighty Elf city of Gondolin - a name fit to freeze the hearts of Evil beings. If the Sentinel sings this song, they cause Terror until the end of the turn.