Rivendell
ARMY COMPOSITION
This army may include: Gil-galad, High King of the Elves; Elrond, Master of Rivendell; Glorfindel, Lord of the West; Erestor; Elladan & Elrohir; Arwen Undomiel; Lindir of Rivendell; Cirdan; Gildor Inglorion; Bilbo Baggins; High Elf Captains; High Elf Stormcallers; High Elf Warriors and Rivendell Knights.
ARMY BONUS
"Tangado haid, leithio i philinn!" - Whilst within 6" of the army's leader, friendly Rivendell models may re-roll failed To Hit rolls when making shooting attacks in a turn in which they did not move.
HEROES OF RIVENDELL
GIL-GALAD, HIGH KING OF THE ELVES - 170 POINTS
ELF, RIVENDELL, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 9/3+ | 4 | 7 | 3 | 3 | 7 | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- Aiglos
- Aiglos
ACTIVE
Aiglos is an Elven-made spear. Additionally, Gil-galad may add +1 to all of his rolls To Wound when making Strikes with Aiglos.
HEROIC ACTIONS
OPTIONS
If your army includes Gil-galad, High King of the Elves, then you may upgrade any number of High Elf Warriors in his warband to become King's Guard for a cost of +1 point per model. King's Guard have a Fight value of 6/3+.
SPECIAL RULES
- Blood and Glory
- Terror
- Woodland Creature
- High King of the Elves
PASSIVE
Gil-galad's Stand Fast! is 12" rather than 6". Additionally, friendly Elf Hero models may use Gil-galad's Stand Fast!
- Lord of the West
ACTIVE
A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.
ELROND, MASTER OF RIVENDELL [170 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 5 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Hadhafang
- Vilya
- Hadhafang
ACTIVE
This is an Elven-made hand-and-a-half sword. Additionally, Elrond gets a bonus of + 1 To Wound Spirit models when making strikes with Hadhafang.
- Vilya
ACTIVE
Elrond, Master of Rivendell may re-roll his dice when using Fate points.
HEROIC ACTIONS
OPTIONS
- Heavy armour: 10 points
- Horse: 10 points
SPECIAL RULES
- Terror
- Woodland Creature
- Foresight of the Eldar
PASSIVE
Before the game begins, roll a D6 and make a note of the result - these are Elrond's Foresight points for the battle. During the Priority phase, after the dice has been rolled, Elrond may chose to expend these Foresight points to alter the controlling player's dice roll. For each Foresight point expended, Elrond may alter the dice score by either +1 or -1, to a minimum of 1 and a maximum of 6.
- Lord of the West
ACTIVE
A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Wrath of Bruinen | - | 4+ |
Renew | 12" | 3+ |
GLORFINDEL, LORD OF THE WEST [145 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 7/3+ | 4 | 5 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armour of Gondolin: 15 points
- Asfaloth: 10 points
- Armour of Gondolin
PASSIVE
This is heavy armour. Additionally, whilst wearing the armour of Gondolin, Monster models may not target Glorfindel with Brutal Power Attacks.
- Asfaloth
PASSIVE
Asfaloth is a horse with a Move value of 12" rather than 10". Additionally, whilst riding Asfaloth, the rider gains the Fleetfoot special rule.
SPECIAL RULES
- Expert Rider
- Horse Lord
- Terror
- Woodland Creature
- Lord of the West
ACTIVE
A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when rolling To Wound.
- Unbending Resolve
PASSIVE
Glorfindel always counts as having had the Fortify Spirit Magical Power cast upon him. This is always in effect, even if his Will is reduced to 0.
ERESTOR [85 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 7 | 2 | 2 | 6 | 2 | 2 | 2 |
WARGEAR
- Heavy armour
- Noldorin daggers
- Noldorin Daggers
ACTIVE
These are Elven-made daggers. Erestor may use these as Throwing weapon. Erestor may re-roll failed To Wound rolls when throwing his daggers or when making Strikes with them.
HEROIC ACTIONS
SPECIAL RULES
ARWEN UNDOMIEL - 60 POINTS
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/4+ | 3 | 3 | 2 | 2 | 5 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Asfaloth: 10 points
- Horse: 10 points
- Elven Cloak: 5 points
- Asfaloth
PASSIVE
Asfaloth is a horse with a Move value of 12" rather than 10". Additionally, whilst riding Asfaloth, the rider gains the Fleetfoot special rule.
SPECIAL RULES
MAGICAL POWERS
Range | Casting | |
---|---|---|
Wrath of Bruinen | - | 4+ |
ELLADAN & ELROHIR [160 POINTS FOR BOTH]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 5 | 2 | 2 | 6 | 3 | 2 | 2 |
WARGEAR
- Armour
- Two Elven-made swords
OPTIONS
- Horses: 20 points for both
- Elf bows: 10 points for both
- Elven Cloaks: 10 points for both
- Heavy armour: 10 points for both
HEROIC ACTIONS
SPECIAL RULES
- Woodland Creature
- Twin Elven Blades
ACTIVE
Whilst fighting on foot, Elladan & Elrohir may choose to fight in one of three ways. They may either fight using a single Sword - fight as if it were a Two-handed sword, they may elect to fight with both swords for +1 Attack, or they may elect to parry, which counts as shielding.
- Unbreakable bond
ACTIVE
Should one brother be killed, the surviving brother will immediately increase their Strength by 1 and decrease their Defence by 1. The surviving brother will automatically pass all Courage tests they are forced to make and must do everything they can to Charge the model that killed their brother as quickly as possible. Once that model is killed, the surviving brother must move as fast as possible towards the closest enemy model for the remainder of the game, charging if able. Additionally, if the model that killed the brother is a Hero model, the first time the surviving brother is in combat with his brother's killer, he must declare a Heroic Challenge, targeting that Hero, without spending Might. This may be done even if the Hero is of a lower Heroic Tier than the surviving brother.
LINDIR OF RIVENDELL [65 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 4 | 4 | 1 | 2 | 6 | 1 | 3 | 1 |
WARGEAR
OPTIONS
- Heavy armour: 10 points
- Horse: 10 points
SPECIAL RULES
- Woodland Creature
- Song to Elbereth
ACTIVE
All friendly Rivendell models within 6" of Lindir gain the Resistant to Magic special rule.
- Wise Council
PASSIVE
If Lindir is within 6" of Elrond, then Elrond may expend a single point of Will each turn without reducing his own store, even if he has none remaining.
CIRDAN [80 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 4 | 4 | 1 | 2 | 6 | 1 | 4* | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Resistant to Magic
- Terror
- Woodland Creature
- *The Shipwright's Power
PASSIVE
Cirdan may spend a single point of Will each turn without reducing his own store of Will.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Aura of Command | - | 2+ |
Blinding Light | - | 2+ |
Enchanted Blades | 6" | 4+ |
Aura of Dismay | - | 5+ |
GILDOR INGLORION [70 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
8" | 6/3+ | 4 | 4 | 2 | 2 | 6 | 1 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
If your army includes Gildor Inglorion, you may include Wood Elf Warriors from the Lothlorien army list (see page 88) in his warband as if they were part of this army list. These Wood Elf Warriors must be upgraded to be Noldorin Exiles at the cost of + 1 point per model. Noldorin Exiles have a Move of 8".
SPECIAL RULES
MAGICAL POWERS
Range | Casting | |
---|---|---|
Immobilise | - | 3+ |
HIGH ELF CAPTAIN [75 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/3+ | 4 | 6 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
SPECIAL RULES
HIGH ELF STORMCALLER [60 POINTS]
ELF, RIVENDELL, INFANTRY, HERO - MINOR HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 4 | 1 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Woodland Creature
- Powers of Nature
ACTIVE
If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more dice, then the Will points spent in casting the Magical Power are returned to the Stormcaller's store of Will upon completion of the effects of the Magical Power.
MAGICAL POWERS
Range | Casting | |
---|---|---|
[Call Winds ] | 12" | 3+ |
Strengthen Will | 12" | 4+ |
WARRIORS OF RIVENDELL
HIGH ELF WARRIOR [9 POINTS]
ELF, RIVENDELL, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
RIVENDELL KNIGHT [21 POINTS]
ELF, RIVENDELL, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES