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Rohan

ARMY COMPOSITION

This army may include: Theoden, King of Rohan; Theodred, Heir of Rohan; Eomer, Marshal of the Riddermark; Eowyn, Shield Maiden of Rohan; Meriadoc Brandybuck, Knight of the Mark; Erkenbrand, Captain of Rohan; Gamling, Captain of Rohan; Hama, Captain of Rohan; Grimbold of Grimslade; Eorl the Young; Captains of Rohan; King's Huntsmen; Warriors of Rohan; Riders of Rohan; Rohan Royal Guard; Rohan Outriders; and Sons of Eorl.

ADDITIONAL RULES

Riders of Rohan within this army list do not count towards your force's Bow Limit.

ARMY BONUS

"Ride for Ruin and the World's Ending!" - Friendly Rohan Cavalry models gain +1 Strength on a turn in which they Charge.

HEROES OF ROHAN

THEODEN, KING OF ROHAN [75 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 3 3 1

WARGEAR

  • Armour
  • Herugrim
  • Herugrim ACTIVE

Herugrim is a sword. Additionally, Theoden may use the Feint Special Strike even if his Fight value is lower than his opponent's.

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Grima Wormtongue is within 6" of Theoden, King of Rohan, then Theoden is reduced to Fight value 3/4+ and 1 Attack. Additionally, he may not declare Heroic Actions and may not use Will points.

  • Forth, and Fear no Darkness ACTIVE

Theoden's Stand Fast! is 12" rather than 6".


THEODRED, HEIR OF ROHAN [80 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C
6" 5/4+ 4 6 3 2 5

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Theodred must Charge an enemy model if he is able to do so. Additionally, on a turn in which he Charges, Theodred may re-roll any failed To Wound rolls during the Fight phase.


EOMER, MARSHAL OF THE RIDDERMARK [100 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 6 3 3 5 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Theoden or Eowyn are in the same force as Eomer, and either (or both) are slain, for the remainder of the game Eomer adds +1 to all To Wound rolls during the Fight phase. Additionally, for the remainder of the game, Eomer must Charge if able to do so.


EOWYN, SHIELD MAIDEN OF ROHAN - 40 POINTS

WOMAN, ROHAN, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 5/4+ 3 3 2 2 5 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Theoden is in your force and is slain, place a 25mm marker where he fell. Eowyn must move directly towards this marker during each of her Move phases if she is able to. Once Eowyn has moved within 3" of this marker, she may not willingly move further than 3" away from it for any reason for the remainder of the game. Additionally, whilst within 3" of the marker Eowyn becomes Fearless and must re-roll any failed To Wound rolls. In addition, she also receives a bonus of +1 To Wound when making strikes against the model that slew Theoden.


MERIADOC BRANDYBUCK, KNIGHT OF THE MARK [25 POINTS]

HOBBIT, ROHAN, INFANTRY, HERO - INDEPENDENT HERO

Mv F S D A W C
4" 3/3+ 2 4 1 1 4

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


ERKENBRAND, CAPTAIN OF ROHAN [75 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 3 1 1

WARGEAR

This is a war horn that adds +2 Courage rather than +1. However, this war horn only affects friendly Rohan models.

HEROIC ACTIONS

OPTIONS

If your army includes Erkenbrand, you can upgrade any number of Riders of Rohan in his warband to Westfold Redshields at a cost of+1 point per model. Westfold Redshields count as being in range of a banner if Erkenbrand is within 3".

SPECIAL RULES


GAMLING, CAPTAIN OF ROHAN - 55 POINTS

MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Royal Standard of Rohan: 50 points
  • Horse: 10 points
  • Royal Standard of Rohan PASSIVE

This precious heirloom is a banner. Additionally, any Rohan Hero models that are within 3" of the Royal Standard of Rohan at the start of any turn, and have no Might remaining, automatically add 1 point of Might to their store. This cannot take a Hero model's Might beyond its starting level. Gamling suffers no penalties for carrying the Royal Standard of Rohan.

SPECIAL RULES


HAMA, CAPTAIN OF ROHAN [55 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


GRIMBOLD OF GRIMSLADE [60 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

If your army includes Grimbold, you may upgrade any number of Warriors of Rohan to Helmingas for a cost of + 1 point per model. Helmingas are Strength 4, rather than 3.

SPECIAL RULES


EORL THE YOUNG [115 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 7 3 3 5 3* 2 2

If your force contains Eorl the Young and any other named Hero models from the Rohan army list then it will automatically lose its Army Bonus.

Also, if your army includes Eorl, then every alliance will be Impossible Allies. One exception would be Minas Tirith, so long as the Minas Tirith force also includes no named Hero models.

WARGEAR

Eorl's noble steed is an armoured horse with a Move of 12"

HEROIC ACTIONS

SPECIAL RULES

The first time each turn that Eorl the Young expends a point of Might, roll a D6. On a 4+, the point of Might is free and does not reduce Eorl's store of Might.


KING'S HUNTSMAN [50 POINTS]

MAN, ROHAN, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 3/3+ 4 5 1 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Master Archer ACTIVE

King's Huntsmen only fail In The Way rolls on the roll of a 1. Additionally, each time this model slays an enemy Hero or Monster model, restore the King's Huntsman's Might to its starting level.


CAPTAIN OF ROHAN [45 POINTS]

MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.


WARRIORS OF ROHAN

WARRIOR OF ROHAN [6 POINTS]

MAN, ROHAN, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

OPTIONS


RIDER OF ROHAN [14 POINTS]

MAN, ROHAN, CAVALRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.


ROHAN ROYAL GUARD [10 POINTS]

MAN, ROHAN, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.


ROHAN OUTRIDER [8 POINTS]

MAN, ROHAN, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/3+ 3 4 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

Outriders may use a friendly Hero model's Stand Fast! regardless of range.


SON OF EORL [20 POINTS]

MAN, ROHAN, CAVALRY, WARRIOR

Mv F S D A W C
6" 4/4+ 4 6 1 1 4

WARGEAR

SPECIAL RULES

Whilst within 6" of Eorl the Young, Sons of Eorl gain a bonus of +1 to their Attack value.