Rohan
ARMY COMPOSITION
This army may include: Theoden, King of Rohan; Theodred, Heir of Rohan; Eomer, Marshal of the Riddermark; Eowyn, Shield Maiden of Rohan; Meriadoc Brandybuck, Knight of the Mark; Erkenbrand, Captain of Rohan; Gamling, Captain of Rohan; Hama, Captain of Rohan; Grimbold of Grimslade; Eorl the Young; Captains of Rohan; King's Huntsmen; Warriors of Rohan; Riders of Rohan; Rohan Royal Guard; Rohan Outriders; and Sons of Eorl.
ADDITIONAL RULES
Riders of Rohan within this army list do not count towards your force's Bow Limit.
ARMY BONUS
"Ride for Ruin and the World's Ending!" - Friendly Rohan Cavalry models gain +1 Strength on a turn in which they Charge.
HEROES OF ROHAN
THEODEN, KING OF ROHAN [75 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 3 | 3 | 1 |
WARGEAR
- Armour
- Herugrim
- Herugrim
ACTIVE
Herugrim is a sword. Additionally, Theoden may use the Feint Special Strike even if his Fight value is lower than his opponent's.
HEROIC ACTIONS
OPTIONS
- Armoured horse: 15 points
- Horse: 10 points
- Heavy armour: 5 points
- Shield: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- The Will of Men is Easily Corrupted
PASSIVE
If Grima Wormtongue is within 6" of Theoden, King of Rohan, then Theoden is reduced to Fight value 3/4+ and 1 Attack. Additionally, he may not declare Heroic Actions and may not use Will points.
- Forth, and Fear no Darkness
ACTIVE
Theoden's Stand Fast! is 12" rather than 6".
THEODRED, HEIR OF ROHAN [80 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 6 | 3 | 2 | 5 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Reckless Charge
ACTIVE
Theodred must Charge an enemy model if he is able to do so. Additionally, on a turn in which he Charges, Theodred may re-roll any failed To Wound rolls during the Fight phase.
EOMER, MARSHAL OF THE RIDDERMARK [100 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 6 | 3 | 3 | 5 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured horse: 15 points
- Horse: 10 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- The Price of Grief
ACTIVE
If Theoden or Eowyn are in the same force as Eomer, and either (or both) are slain, for the remainder of the game Eomer adds +1 to all To Wound rolls during the Fight phase. Additionally, for the remainder of the game, Eomer must Charge if able to do so.
EOWYN, SHIELD MAIDEN OF ROHAN - 40 POINTS
WOMAN, ROHAN, INFANTRY, HERO - MINOR HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 3 | 3 | 2 | 2 | 5 | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
- Armour: 5 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- I Shall Kill You if You Touch Him
If Theoden is in your force and is slain, place a 25mm marker where he fell. Eowyn must move directly towards this marker during each of her Move phases if she is able to. Once Eowyn has moved within 3" of this marker, she may not willingly move further than 3" away from it for any reason for the remainder of the game. Additionally, whilst within 3" of the marker Eowyn becomes Fearless and must re-roll any failed To Wound rolls. In addition, she also receives a bonus of +1 To Wound when making strikes against the model that slew Theoden.
MERIADOC BRANDYBUCK, KNIGHT OF THE MARK [25 POINTS]
HOBBIT, ROHAN, INFANTRY, HERO - INDEPENDENT HERO
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
4" | 3/3+ | 2 | 4 | 1 | 1 | 4 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elven Cloak: 5 points
- Pony: 5 points
- Shield: 5 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
ERKENBRAND, CAPTAIN OF ROHAN [75 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 7 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- Sword
- Shield
-
The Horn of the Hammerhand
-
The Horn of the Hammerhand
ACTIVE
This is a war horn that adds +2 Courage rather than +1. However, this war horn only affects friendly Rohan models.
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
If your army includes Erkenbrand, you can upgrade any number of Riders of Rohan in his warband to Westfold Redshields at a cost of+1 point per model. Westfold Redshields count as being in range of a banner if Erkenbrand is within 3".
SPECIAL RULES
GAMLING, CAPTAIN OF ROHAN - 55 POINTS
MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Royal Standard of Rohan: 50 points
- Horse: 10 points
- Royal Standard of Rohan
PASSIVE
This precious heirloom is a banner. Additionally, any Rohan Hero models that are within 3" of the Royal Standard of Rohan at the start of any turn, and have no Might remaining, automatically add 1 point of Might to their store. This cannot take a Hero model's Might beyond its starting level. Gamling suffers no penalties for carrying the Royal Standard of Rohan.
SPECIAL RULES
- Expert Rider
- Horse Lord
- Sworn Protector (Theoden)
HAMA, CAPTAIN OF ROHAN [55 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
SPECIAL RULES
- Expert Rider
- Horse Lord
- Sworn Protector (Theoden)
GRIMBOLD OF GRIMSLADE [60 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
If your army includes Grimbold, you may upgrade any number of Warriors of Rohan to Helmingas for a cost of + 1 point per model. Helmingas are Strength 4, rather than 3.
SPECIAL RULES
EORL THE YOUNG [115 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/4+ | 4 | 7 | 3 | 3 | 5 | 3* | 2 | 2 |
If your force contains Eorl the Young and any other named Hero models from the Rohan army list then it will automatically lose its Army Bonus.
Also, if your army includes Eorl, then every alliance will be Impossible Allies. One exception would be Minas Tirith, so long as the Minas Tirith force also includes no named Hero models.
WARGEAR
- Heavy armour
- Sword
- Shield
- Throwing spears
- Felarof
- Felarof
Eorl's noble steed is an armoured horse with a Move of 12"
HEROIC ACTIONS
SPECIAL RULES
- Expert Rider
- Horse Lord
- Legendary Hero
PASSIVE
The first time each turn that Eorl the Young expends a point of Might, roll a D6. On a 4+, the point of Might is free and does not reduce Eorl's store of Might.
KING'S HUNTSMAN [50 POINTS]
MAN, ROHAN, INFANTRY, HERO - MINOR HERO
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 3/3+ | 4 | 5 | 1 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Master Archer
ACTIVE
King's Huntsmen only fail In The Way rolls on the roll of a 1. Additionally, each time this model slays an enemy Hero or Monster model, restore the King's Huntsman's Might to its starting level.
CAPTAIN OF ROHAN [45 POINTS]
MAN, ROHAN, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 5 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
- Bow: 5 points
- Heavy armour: 5 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Arise Riders of Theoden!
ACTIVE
If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.
WARRIORS OF ROHAN
WARRIOR OF ROHAN [6 POINTS]
MAN, ROHAN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- War horn: 30 points
- Banner: 25 points
- Throwing spears: 2 points
- Bow: 1 point
- Shield: 1 point
RIDER OF ROHAN [14 POINTS]
MAN, ROHAN, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- War horn: 30 points
- Banner: 25 points
- Throwing spears: 2 points
SPECIAL RULES
- Expert Rider
- Arise Riders of Theoden!
ACTIVE
If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.
ROHAN ROYAL GUARD [10 POINTS]
MAN, ROHAN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 3 | 6 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- Horse: 5 points
- Throwing spears: 2 points
- Banner: 25 points
SPECIAL RULES
- Bodyguard
- Expert Rider
- Arise Riders of Theoden!
ACTIVE
If this model is within 12" of Theoden and has the Cavalry keyword, then a model with this special rule receives a +1 bonus to their Fight value on a turn in which they Charge.
ROHAN OUTRIDER [8 POINTS]
MAN, ROHAN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/3+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- Horse: 5 points
SPECIAL RULES
- Expert Rider
- Vanguard
ACTIVE
Outriders may use a friendly Hero model's Stand Fast! regardless of range.
SON OF EORL [20 POINTS]
MAN, ROHAN, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 6 | 1 | 1 | 4 |
WARGEAR
SPECIAL RULES
- Expert Rider
- Riders of Eorl
ACTIVE
Whilst within 6" of Eorl the Young, Sons of Eorl gain a bonus of +1 to their Attack value.