Thorin's Company
ARMY COMPOSITION
This army may include: Thorin Oakenshield; Balin the Dwarf; Dwalin the Dwarf; Kíli the Dwarf; Fíli the Dwarf; Bifur the Dwarf; Bofur the Dwarf; Bombur the Dwarf; Ori the Dwarf; Nori the Dwarf; Dori the Dwarf; Óin the Dwarf; Glóin the Dwarf; Bilbo Baggins and Gandalf the Grey.
ADDITIONAL RULES
A Thorin's Company warband is always a single warband made up entirely of Heroes, and can even extend beyond the normal model limits for a warband. The Hero with the highest Heroic Tier is treated as being the warband's captain.
ARMY BONUS
"I would take each and every one of these Dwarves over an army from the Iron Hills, for when I called upon them, they answered" — Models from this army list may re-roll To Wound rolls of a 1 whilst within 3" of Thorin Oakenshield.
HEROES OF THORIN'S COMPANY
THORIN OAKENSHIELD [100 POINTS]
DWARF, INFANTRY, HERO — HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Orcrist: 10 points
- Pony: 5 points
- The Oakenshield: 5 points
- Orcrist
ACTIVE
Orcrist is an Elven-made hand-and-a-half sword that has the Orcbane, Goblinbane, and Uruk-haibane special rules. Additionally, the bearer of Orcrist has the Terror (Goblin), Terror (Orc), and Terror (Uruk-hai) special rules.
- The Oakenshield
ACTIVE
The Oakenshield is a shield. Additionally, should Thorin opt to use it for Shielding during a Fight and he wins, he may make a single Strike at his Strength (receiving no bonuses from any weapons.
KÍLI THE DWARF [50 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 5/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Combat Synergy
ACTIVE
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase — this does not count as moving.
FÍLI THE DWARF [50 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 5/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Combat Synergy
ACTIVE
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose to swap places with one another at the start of any phase — this does not count as moving.
BALIN THE DWARF [55 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 4/4+ | 3 | 5 | 1 | 2 | 6 | 1 | 3 | 2 |
WARGEAR
- Armour
-
Sword-mace
-
Sword-mace
ACTIVE
This weapon may use the Feint or Bash Special Strikes.
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Longbeard
ACTIVE
In the Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.
DWALIN THE DWARF [95 POINTS]
DWARF, INFANTRY, HERO — HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 6/4+ | 5 | 6 | 3 | 2 | 6 | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
Dwalin the Dwarf is never considered to be unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.
BIFUR THE DWARF [45 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 4/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
A boar spear can be used as either a spear or a Two-handed Axe.
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Throw Stones (range 8", Strength 1)
- Embedded Axe-blade
ACTIVE
If Bifur the Dwarf wins a fight, he may choose to headbutt his enemy with the axe-blade embedded in his skull. Instead of striking normally, he may make a single Strike against his opponent. If Bifur manages to successfully wound his opponent, then the axe has been removed from his skull. Once the axe-blade is removed, Bifur may call a Heroic Move each turn without reducing his own Might store.
BOFUR THE DWARF [45 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 4/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- Mattock
- Mattock
ACTIVE
This is a Two-handed weapon, which can use either the Bash or Piercing Strike Special Strikes.
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Steadfast
PASSIVE
Whenever Bofur is targeted by a Magical Power or special rule, he may try to ignore its effects. Roll a D6; on the score of a 2+, its effects are ignored. This roll may be modified by Might. If you wish to try to Resist a Magical Power, you must do so before making Bofur's Steadfast roll.
BOMBUR THE DWARF [40 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 4/3+ | 4 | 4 | 2 | 3 | 5 | 2 | 1 | 1 |
WARGEAR
- Cleaver (counts as a sword)
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Beefy
ACTIVE
Bombur the Dwarf may choose to use the Bash Special Strike, just as if he were using a mace.
- Lumbering
PASSIVE
When making Jump or Climb tests, Bombur the Dwarf must re-roll results of 6. Additionally, he may not call Heroic Moves.
- Raising Spirits
ACTIVE
Once each turn, at any point in Bombur's Move phase, choose a friendly model in base contact with Bombur the Dwarf and roll a D6. On a 4+, the chosen model regains a point of Will spent earlier in the battle (or campaign).
ORI THE DWARF [40 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 3/3+ | 3 | 4 | 1 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Chronicler
ACTIVE
Any time that a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori the Dwarf, that model immediately regains a point of Might, Will or Fate (your choice) that has previously been spent in that game (or campaign).
- Deadeye
ACTIVE
If Ori scores a 6 when rolling To Hit, do not take any In The Way tests, and do not roll To Wound. His target automatically suffers a single Wound.
NORI THE DWARF [50 POINTS]
DWARF, INFANTRY, HERO — HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Weapon Master
ACTIVE
Nori the Dwarf is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.
DORI THE DWARF [55 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- A Good Sort Really
PASSIVE
If Bilbo Baggins is within 3" of Dori the Dwarf, he may spend Dori's Might, Will, and Fate points as if they were his own.
ÓIN THE DWARF [45 POINTS]
DWARF, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 4/4+ | 4 | 4 | 1 | 2 | 6 | 1 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Healing Herbs
ACTIVE
In the Move phase, instead of moving, Óin the Dwarf may attempt to heal a friendly model with which he is in base contact. Roll a D6. On a 1-3, there is no effect. On a 4 or 5, the model regains a Wound lost previously in the game (or campaign). On a 6, the model regains all of its lost Wounds.
- Prognostication
ACTIVE
Once per Fight phase, Óin the Dwarf can expend a Will point to enable a friendly model within 3" to re-roll a single dice when making a Duel roll.
GLÓIN THE DWARF [85 POINTS]
DWARF, INFANTRY, HERO — HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
5" | 6/4+ | 4 | 7 | 3 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
SPECIAL RULES
- A Warrior Born
ACTIVE
Glóin the Dwarf must re-roll scores of 1 To Wound in combat.
GANDALF THE GREY [170 POINTS]
WIZARD, INFANTRY, HERO — HERO OF LEGEND
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
4" | 3/3+ | 2 | 3 | 1 | 2 | 6 | 3 | 6* | 3 |
WARGEAR
- Staff of Power*
- Glamdring
- Narya
- Glamdring
ACTIVE
Glamdring is an Elven-made hand-and-a-half sword. Additionally, Glamdring increases Gandalf's Strength by 1 when making Strikes with it.
- Narya
PASSIVE
Gandalf may re-roll his dice when making Fate rolls.
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
SPECIAL RULES
Range | Casting | |
---|---|---|
Blinding Light | - | 2+ |
Terrifying Aura | - | 2+ |
Immobilise | 12" | 3+ |
Command | 12" | 4+ |
Protection of the Valar | - | 4+ |
Strengthen Will | 12" | 4+ |
Collapse Rocks | 6" | 5+ |
Sorcerous Blast | 12" | 5+ |
BILBO BAGGINS [60 POINTS]
HOBBIT, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
4" | 3/3+ | 2 | 3 | 1 | 2 | 6 | 2 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Pony: 5 points
- Sting: 5 points
-
Sting
ACTIVE
Sting is an Elven-made Dagger. Additionally, whilst carrying Sting, Bilbo adds +1 to his Strength when making Strikes.
SPECIAL RULES
- Resistant to Magic
- [Thrown Stones] (range 8", Strength 1)
- It has not yet Awoken
PASSIVE
Bilbo Baggins ignores the Sauron's Will section of the One Ring's rules. Furthermore, if Bilbo is the only model left on the controlling player's side, and is wearing the Ring, he is not removed as a casualty, as would usually be the case.