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Evil Battle Companies

MORDOR

STARTING BATTLECOMPANY

  • 3x Mordor Orc with shield
  • 2x Mordor Orc with spear
  • 2x Mordor Orc with two-handed weapon
  • 2x Mordor Orc with Orc bow

ADVANCEMENTS

  • Mordor Orc with shield – Morannon Orc with shield
  • Mordor Orc with spear – Morannon Orc with spear
  • Mordor Orc with two-handed weapon – Warg Rider
  • Mordor Orc with Orc bow – Orc Tracker
  • Mordor Uruk-hai – Black Guard of Barad-dûr
  • Black Númenórean – Morgul Knight

ARMY SPECIFIC HERO UPGRADE

Orcish Brawler – If this Hero is outnumbered during a Fight, then they gain a bonus of +1 to both their Fight and Attacks values.

REINFORCEMENTS

D6 Result
1 Nothing
2 Mordor Orc with Orc bow
3 Mordor Orc with two-handed weapon
4 Mordor Orc with spear
5 Mordor Orc with shield
6 Roll on Special chart

SPECIAL:

D6 Result
1 Orc Tracker
2 Warg Rider
3 Morgul Stalker
4 Mordor Uruk-hai
5 Black Guard of Barad-dûr
6 Black Númenórean

CIRITH UNGOL

STARTING BATTLECOMPANY

  • 2x Mordor Orc with shield
  • 2x Mordor Orc with spear
  • 1x Mordor Orc with Orc bow
  • 3x Mordor Uruk-hai

ADVANCEMENTS

  • Mordor Orc with Orc bow – Orc Tracker

ARMY SPECIFIC HERO UPGRADES

'We're in Charge!' (Orcs and Uruk-hai only) – If the Hero is an Orc, they gain a bonus of +1 To Wound whilst within 2" of a friendly Uruk-hai. If the Hero is an Uruk-hai, they gain a bonus of +1 To Wound whilst within 2" of a friendly Orc.

Bloated Creature (Spider only) – Whenever this Hero suffers a Wound, roll a D6. On a 5+, the Wound is ignored, exactly as if 1 point of Fate had been spent.

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Mordor Orc with choice of weaponry
4-5 Mordor Uruk-hai with choice of weaponry
6 Giant Spider

MINAS MORGUL

STARTING BATTLECOMPANY

  • 2x Mordor Orc with shield
  • 2x Mordor Orc with spear
  • 2x Mordor Orc with Orc bow
  • 2x Black Númenórean

ADVANCEMENTS

  • Mordor Orc with Orc bow – Orc Tracker
  • Black Númenórean – Morgul Knight

ARMY SPECIFIC HERO UPGRADE

'Morgul Weaponry' – The weapons forged within the citadel of Minas Morgul are infused with malice and dark sorcery, powerful enough to drain the living. Each time this Hero inflicts an unsaved Wound on an enemy model, roll a D6. On a 4+, that model suffers an additional Wound (Fate may still be used as normal).

REINFORCEMENTS

D6 Result
1 Nothing
2 Mordor Orc with Orc bow
3 Mordor Orc with two-handed weapon
4 Mordor Orc with spear
5 Mordor Orc with shield
6 Roll on Special chart

SPECIAL

D6 Result
1-2 Morgul Stalker
3-4 Black Númenórean
5-6 Dead Marsh Spectre (Rare 3)

A Dead Marsh Spectre cannot gain Experience and therefore can never become a Hero.


ISENGARD

STARTING BATTLECOMPANY

  • 2x Uruk-hai Scout
  • 3x Uruk-hai Scout with shield
  • 2x Uruk-hai Scout with Orc bow

ADVANCEMENTS

  • Uruk-hai Scout with shield – Uruk-hai Warrior with shield
  • Uruk-hai Scout – Uruk-hai Warrior with pike
  • Uruk-hai Scout with Orc bow – Uruk-hai Warrior with crossbow

ARMY SPECIFIC HERO UPGRADE

'You Shall Taste Man-flesh!' – The hero's lust for flesh drives them into a bloodthirsty rage, spurring them forth into battle. This Hero receives a bonus of +1 To Wound when making Strikes against models with the Man keyword.

UNIQUE WARGEAR

Uruk-hai Grog – Small (2) (Hero only) – 4 Influence Points

  • A Hero may elect to use their Uruk-hai Grog at the start of any game. If they do so, remove it from the Hero model's profile. Every model within the Hero model's Battle Company may re-roll a single D6 when making a Duel roll for the duration of that game.

REINFORCEMENTS

D6 Result
1 Nothing
2 Uruk-hai Scout
3 Uruk-hai Scout with choice of weapon
4 Uruk-hai Warrior with shield
5 Uruk-hai Warrior with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Feral Uruk-hai
4-6 Uruk-hai Berserker

WARG RIDERS

STARTING BATTLECOMPANY

  • 2x Wild Warg

  • 2x Warg Rider with shield

  • 1x Warg Rider with Orc bow

ADVANCEMENTS

  • Wild Warg – Warg Rider with choice of weapon

ARMY SPECIFIC HERO UPGRADE

'Vicious Battle Scars' – The ferocity of the Warg is well-documented by the array of scars and flesh wounds it possesses. Such viciousness is enough to strike fear into the hearts of those that must face this fearsome creature.

The Hero model's mount (or itself if the Hero is a Wild Warg) causes Terror.

REINFORCEMENTS

D6 Result
1 Nothing
2 Wild Warg
3 2x Wild Warg
4 Warg Rider with Orc bow
5 Warg Rider with throwing spears
6 Warg Rider with shield

DUNLAND

STARTING BATTLECOMPANY

  • 2x Dunlending Warrior with shield
  • 1x Dunlending Warrior with two-handed axe
  • 1x Dunlending Warrior with bow
  • 4x Wildmen of Dunland

ADVANCEMENTS

  • Wildman of Dunland – Dunlending Warrior with choice of weapon

ARMY SPECIFIC HERO UPGRADE

'Frenzied Fighter' – Having been whipped into a maddened state by the words of the White Wizard, the Hero shrugs off all but the most grievous wounds in order to fight to the last. Roll a D6 each time the Hero suffers a Wound. On a 5+, the Wound is ignored.

REINFORCEMENTS

D6 Result
1 Nothing
2 Wild Man of Dunland
3 Dunlending Warrior with bow
4 Dunlending Warrior with two-handed axe
5 Dunlending Warrior with shield
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Dunlending Huscarl
4-5 Dunlending Horseman
6 Crebain (Rare 2)

A Crebain cannot gain experience and therefore can never become a Hero.


SHARKEY'S ROGUES

STARTING BATTLECOMPANY

  • 3x Ruffian
  • 2x Ruffian with bow
  • 1x Ruffian with whip
  • 3x Wildmen of Dunland

ARMY SPECIFIC HERO UPGRADE

'Strength in Numbers' – The hero is no more than a bully, and is in their element when fighting with the odds in their favour.

If the Hero is involved in a Fight where there are more friendly models than enemy models, the Hero gains a bonus of +1 when rolling To Wound.

REINFORCEMENTS

D6 Result
1 Nothing
2 Wildman of Dunland
3 Ruffian
4 Ruffian with whip
5 Ruffian with bow
6 Orc Warrior with choice of weapon

MORIA

STARTING BATTLECOMPANY

  • 4x Moria Goblin with shield
  • 4x Moria Goblin with spear
  • 3x Moria Goblin with Orc bow

A Moria Battle Company may hire a Cave Troll for 15 Influence Points. A Cave Troll is a Warrior that cannot be promoted or gain Experience, and therefore cannot become a Hero. It will roll on the Warrior Injury chart. A Moria Battle Company may have up to 20 models, rather than 15.

ADVANCEMENTS

  • Moria Goblin with shield – Moria Blackshield
  • Moria Goblin with spear – Moria Blackshield with spear
  • Moria Goblin with Orc bow – Moria Goblin Prowler

ARMY SPECIFIC HERO UPGRADE

'Treacherous Leader' – Cowardly leaders at the best of times, Goblin heroes will gladly sacrifice their 'allies' to see that they live to fight another day.

Every time this Hero suffers a Wound in combat that would result in it being slain, after Fate points have been spent, roll a D6. On a 2+, the Hero may select another friendly model within 1" of itself; that model suffers the Wound instead of the Hero. Models that suffer Wounds in this way may still use Fate points as normal.

REINFORCEMENTS

D6 Result
1 Nothing
2 Moria Goblin with Orc bow
3 Moria Goblin with spear
4 Moria Goblin with shield
5 2x Moria Goblin with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Moria Goblin Prowler
4-6 Moria Blackshield

GOBLIN-TOWN

STARTING BATTLECOMPANY

  • 10x Goblin Warrior
  • 2x Goblin Warrior with two-handed weapon
  • A Goblin-town Battle Company may have up to 25 models, rather than 15.

ADVANCEMENTS

  • Goblin Warrior – Goblin Mercenary

ARMY SPECIFIC HERO UPGRADE

'Backstabber' – When its victim is unable to escape, the Hero becomes even more deadly, viciously hacking at their foe until their life has ebbed away.

The Hero gains the 'Backstabbers' special rule.

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Goblin Warrior
4-5 Goblin Warrior with two-handed weapon
6 2x Goblin Warrior

ANGMAR

STARTING BATTLE COMPANY

  • 3x Angmar Orc Warriors with shield
  • 2x Angmar Orc Warriors with spear
  • 2x Angmar Orc Warriors with two-handed weapon
  • 2x Angmar Orc Warriors with Orc bow

ADVANCEMENTS

  • Angmar Orc Warrior with two-handed weapon – Angmar Warg Rider
  • Angmar Orc Warrior with Orc bow – Orc Tracker

ARMY SPECIFIC HERO UPGRADE

'Gaze of the Dead' – During its Move phase, the Hero may target a single enemy model within 6". The target must then take a Courage test. If the test is passed, the target is unaffected. If the test is failed, the target may not move for the remainder of the turn.

REINFORCEMENTS

D6 Result
1 Nothing
2 Angmar Orc Warrior with Orc bow
3 Angmar Orc Warrior with two-handed weapon
4 Angmar Orc Warrior with spear
5 Angmar Orc Warrior with shield
6 Roll on Special chart

SPECIAL

D6 Result
1 Orc Tracker
2-3 Angmar Warg Rider
4-5 Dead Marsh Spectre (Rare 3)
6 Werewolf (Rare 1)

A Werewolf cannot gain Experience and therefore cannot become a Hero.


GUNDABAD

STARTING BATTLECOMPANY

  • 2x Gundabad Orc with shield
  • 2x Gundabad Orc with spear
  • 4x Goblin Mercenary

A Gundabad Battle Company may hire a Gundabad Ogre for 15 Influence Points. A Gundabad Ogre is a Warrior that cannot be promoted or gain Experience, and therefore cannot become a Hero. It will roll on the Warrior Injury chart.

ARMY SPECIFIC HERO UPGRADE

'Devastating Strike' – The hero composes themselves, raising their weapon high above their head in order to deliver a single bone-shattering blow. At the start of any Duel, before any dice are rolled, the Hero may choose to reduce their Attacks characteristic to 1. If they do so, they will gain an additional +1 to any To Wound rolls for the remainder of the Duel.

REINFORCEMENTS

D6 Result
1 Nothing
2 Fell Warg
3 Goblin Mercenary
4 Gundabad Orc with shield
5 Gundabad Orc with spear
6 Roll on Special chart

SPECIAL

D6 Result
1-4 Gundabad Berserker
5-6 War Bat (Rare 2)

A War Bat cannot gain Experience and therefore cannot become a Hero.


DOL GULDUR

STARTING BATTLECOMPANY

  • 2x Hunter Orc
  • 1x Hunter Orc with Orc bow
  • 1x Hunter Orc with two-handed weapon
  • 2x Fell Warg

ADVANCEMENTS

  • Hunter Orc – Hunter Orc riding Fell Warg with equivalent wargear
  • Fell Warg – Hunter Orc riding Fell Warg

ARMY SPECIFIC HERO UPGRADE

Power of the Necromancer – The hero has been infused with the dark sorcery of the Necromancer, prolonging its life beyond normal limits. Each time this Hero suffers a Wound, roll a D6. On a 5+, the Wound is ignored exactly as if a point of Fate had been spent.

REINFORCEMENTS

D6 Result
1 Nothing
2 Fell Warg
3 Hunter Orc
4 Hunter Orc with choice of weapon
5 Gundabad Orc with shield
6 Gundabad Orc with spear

DENIZENS OF MIRKWOOD

STARTING BATTLECOMPANY

  • 2x Mirkwood Spider
  • 3x Fell Warg

ARMY SPECIFIC HERO UPGRADE

Ravenous Charge (Warg only) – Within its state of constant hunger, the Warg hurls itself at its prey with force enough to send it sprawling to the floor. The Hero gains the Extra Attack and Knock to the Ground bonuses as if it were a Cavalry model.

Bloated Creature (Spider only) – Countless years spent feasting on the blood of its prey has made the frame of this creature swell beyond its natural size, causing all but the most precise blows to fall short of their mark. Whenever this Hero suffers a Wound, roll a D6. On a 5+, the Wound is ignored exactly as if a point of Fate had been spent.

REINFORCEMENTS

D6 Result
1 Nothing
2 Broodling (Rare 3)
3-5 Fell Warg
6 Roll on Special chart

SPECIAL

D6 Result
1-2 Mirkwood Spider
3-4 Giant Spider
5-6 Bat Swarm

A Bat Swarm cannot gain Experience and therefore can never become a Hero.

A Note on Broodlings: If you already have three Broodlings in your company, and you roll another one for a Reinforcements roll, treat the roll as a Fell Warg instead. The profiles for Broodlings can be found within the Spider Queen's profile (see page 115 of Armies of The Hobbit).


HARAD

STARTING BATTLECOMPANY

  • 4x Haradrim Warrior with spear
  • 4x Haradrim Warrior with bow

Unlike other Battle Companies, a Harad Battle Company may have up to 50% of its models armed with a bow rather than 33%.

ADVANCEMENTS

  • Haradrim Warrior with bow – Haradrim Raider with bow
  • Haradrim Warrior with spear – Haradrim Raider with war spear
  • Serpent Guard – Serpent Rider

ARMY SPECIFIC HERO UPGRADE

'Master of Poisons' – The hero has mastered the study of the vile toxins of the Haradrim, and coats the blades of their weapons in the most potent of these. This Hero must re-roll all failed To Wound rolls.

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Haradrim Warrior with spear
4-5 Haradrim Warrior with bow
6 Roll on Special chart

SPECIAL

D6 Result
1 Haradrim Raider with bow
2 Haradrim Raider with war spear
3 Serpent Guard
4 Serpent Rider
5 Watcher of Kârna
6 Abrakhân Guard

KÂRNA

STARTING BATTLECOMPANY

  • 2x Haradrim Warrior with spear
  • 2x Haradrim Warrior with bow
  • 2x Watcher of Kârna with twin blades
  • 1x Watcher of Kârna with bow

Unlike other Battle Companies, a Kârna Battle Company may have up to 50% of its models armed with a bow rather than 33%. The three Watchers of Kârna must be your leader and Sergeants when you start your Battle Company.

ADVANCEMENTS

  • Haradrim Warrior with bow – Warrior of Kârna with bow
  • Haradrim Warrior with spear – Warrior of Kârna with spear
  • Warrior of Kârna with bow – Watcher of Kârna with bow
  • Warrior of Kârna with spear – Watcher of Kârna with twin blades

A Warrior of Kârna has a Shoot value of 3+, instead of 4+.

ARMY SPECIFIC HERO UPGRADE

Master of the Haunted City – The hero has spent much time within the walls of Kârna, giving them a strange and mysterious aura about them. The Hero causes Terror.

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Haradrim Warrior with spear
4-5 Haradrim Warrior with bow
6 Roll on Special chart

SPECIAL

D6 Result
1 Warrior of Kârna with bow
2 Warrior of Kârna with spear
3-5 Watcher of Kârna
6 Spectral Warrior (Rare 1)

A Spectral Warrior has the same profile as a Warrior of the Dead. However, they cannot gain Experience and therefore cannot become a Hero.


FAR HARAD

STARTING BATTLECOMPANY

  • 2x Mahûd Warrior
  • 2x Mahûd Warrior with blowpipe
  • 2x Mahûd Warrior with spear

ADVANCEMENTS

  • Mahûd Warrior – Mahûd Raider
  • Mahûd Warrior with blowpipe – Mahûd Raider with blowpipe
  • Mahûd Warrior with spear – Mahûd Raider with war spear

ARMY SPECIFIC HERO UPGRADE

Warrior Pride – The sight of this hero relentlessly fighting their foes is enough to spur their tribal followers forward. If this Hero is Engaged in combat, then models from this Battle Company within 6" of the Hero will automatically pass all Courage tests they are required to make.

UNIQUE WARGEAR

War Camel (6/10) – 3 Influence Points

Blowpipe (1/5) – 1 Influence Point

REINFORCEMENTS

D6 Result
1 Nothing
2 Mahûd Warrior
3 Mahûd Warrior with spear
4 Mahûd Warrior with blowpipe
5 Mahûd Warrior with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-2 Mahûd Raider
3-4 Mahûd Raider with choice of weapon
5-6 Half Troll (Rare 2). A Half Troll cannot gain Experience and therefore cannot become a Hero.

CORSAIRS OF UMBAR

STARTING BATTLECOMPANY

  • 3x Corsair of Umbar with shield
  • 2x Corsair of Umbar with spear
  • 2x Corsair of Umbar with bow

ADVANCEMENTS

  • Corsair of Umbar with bow – Corsair Arbalester

ARMY SPECIFIC HERO UPGRADE

'Shadows of Umbar' – The corrupt and shadowy streets of Umbar have taught the Hero how to conceal themselves to the untrained eye, making their sudden attacks all the more deadly. If the Hero is partially concealed from view, they cannot be seen at all at distances more than 6" – they appear to melt into the background. This means that enemies cannot Charge or shoot the Hero, nor target them with Magical Powers or special rules at distances greater than 6", unless they have a completely clear view of the Hero.

UNIQUE WARGEAR

Smoke Bombs (1/5) – 2 Influence Points – These are a throwing weapon with a Strength of 1. Any model hit, but not slain, by these weapons must immediately expend a point of Will or be subjected to the effects of the Transfix Magical Power. Should this model ever roll a 1 To Hit with their Smoke Bombs, then their supply has run out and they cannot use them for the remainder of the game.

REINFORCEMENTS

D6 Result
1 Nothing
2 Corsair of Umbar with shield
3 Corsair of Umbar with spear
4 Corsair of Umbar with bow
5 Corsair of Umbar with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Corsair Reaver
4-6 Corsair Arbalester

THE EASTERLINGS

STARTING BATTLECOMPANY

  • 2x Easterling Warriors with shield
  • 2x Easterling Warriors with pike and shield
  • 2x Easterling Warriors with bow

ADVANCEMENTS

  • Easterling Warrior – Black Dragon with equivalent wargear

ARMY SPECIFIC HERO UPGRADE

'Skilled Duellist' – When fighting an enemy Hero, this Hero may force their opponent to re-roll one of their dice in the Duel roll.

REINFORCEMENTS

D6 Result
1 Nothing
2 Easterling Warrior with shield
3 Easterling Warrior with pike and shield
4 Easterling Warrior with bow
5 Easterling Warrior with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-4 Easterling Kataphrakt
5-6 Rhûnish War Drake (Rare 2)

A Rhûnish War Drake cannot gain experience and therefore cannot become a Hero.


KHAND

STARTING BATTLECOMPANY

  • 5x Khandish Warrior
  • 2x Khandish Warrior with bow

ADVANCEMENTS

  • Khandish Warrior – Khandish Horseman with equivalent wargear

ARMY SPECIFIC HERO UPGRADE

Master Skirmisher – The horsemen of Khand are renowned for their skills as skirmishers, picking off the enemies from range or using their momentum to deliver a devastating axe-blow. If the Hero is mounted then they may still fire a bow even if they have moved over half their Move value this turn. Additionally, if the Hero is mounted, they do not suffer the -1 penalty for using a two-handed weapon in a turn in which they Charged.

UNIQUE WARGEAR

Khandish Chariot (25/35) (leader only) – 10 Influence Points

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Khandish Warrior
4-5 Khandish Warrior with bow
6 Khandish Horseman with choice of weapon

DUNLAND

STARTING BATTLECOMPANY

  • 2x Dunlending Warrior with shield
  • 1x Dunlending Warrior with two-handed axe
  • 1x Dunlending Warrior with bow
  • 4x Wild Man of Dunland

ADVANCEMENTS

  • Wild Man of Dunland – Dunlending Warrior with choice of weapon

ARMY SPECIFIC HERO UPGRADE

'Frenzied Fighter' – Having been subjected to a maddened state by the words of the White Wizard, the hero shrugs off all but the most grievous wounds in order to fight to the last.

Roll a D6 each time the Hero suffers a Wound; on a 5+ the Wound is ignored.

REINFORCEMENTS

D6 Result
1 Nothing
2 Wild Man of Dunland
3 Dunlending Warrior with bow
4 Dunlending Warrior with two-handed axe
5 Dunlending Warrior with shield
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Dunlending Huscarl
4-5 Dunlending Horseman
6 Crebain (Rare 2)

A Crebain cannot gain experience and therefore can never become a Hero.


BLACK DRAGONS

STARTING BATTLECOMPANY

  • 1x Dragon Cult Acolyte
  • 2x Black Dragons with shield
  • 1x Black Dragon with pike and shield
  • 1x Black Dragon with bow

ADVANCEMENTS

  • Black Dragon – Dragon Cult Acolyte

ARMY SPECIFIC HERO UPGRADE

'Skilled Duellist' – When fighting an enemy Hero, this Hero may force their opponent to re-roll one of their dice in the Duel roll.

REINFORCEMENTS

D6 Result
1 Nothing
2 Black Dragon with shield
3 Black Dragon with pike and shield
4 Black Dragon with bow
5 Black Dragon with choice of weapon
6 Roll on Special chart

SPECIAL

D6 Result
1-3 Black Dragon Kataphrakt
4-6 Dragon Cult Acolyte

CARN DÛM

STARTING BATTLE COMPANY

  • 2x Warriors of Carn Dûm
  • 2x Warriors of Carn Dûm with spear
  • 2x Angmar Orc Warriors with Orc bow

ADVANCEMENTS

  • Angmar Orc Warrior with Orc bow – Orc Tracker

ARMY SPECIFIC HERO UPGRADE

'Frenzied Fighter' – If this Hero kills an enemy model in combat, then they may declare a Heroic Combat during the following turn without spending Might to do so.

REINFORCEMENTS

D6 Result
1 Nothing
2-3 Angmar Orc Warrior with choice of weaponry
4 Warrior of Carn Dûm
5 Warrior of Carn Dûm with spear
6 Choice of any