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Minas Tirith

ARMY COMPOSITION

This army may include: Aragorn, King Elessar; Gandalf the White; Denethor, Steward of Gondor; Boromir, Captain of the White Tower; Faramir, Captain of Gondor; Peregrin Took, Guard of the Citadel; Beregond, Guard of the Citadel; Madril, Captain of Ithilien; Damrod, Ranger of Ithilien; Cirion, Lieutenant of Amon Barad; Knights of the White Tower; Captains of Minas Tirith; Kings of Men; Warriors of Minas Tirith; Knights of Minas Tirith; Rangers of Gondor; Citadel Guards; Guards of the Fountain Court; Osgiliath Veterans; Gondor Battlecry Trebuchets, and Gondor Avenger Bolt Throwers.

ARMY BONUS

"You are Men of Gondor. Whatever comes through that Gate, you will stand your Ground!" - Friendly Gondor models from this army list increase their Courage value by 1.

HEROES OF MINAS TIRITH

ARAGORN, KING ELESSAR [225 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 6/3+ 4 7 3 3 6 3* 3 3

WARGEAR

  • Heavy Armour
  • Anduril, Flame of the West
  • Anduril, Flame of the West (ACTIVE)

Anduril is an Elven-made hand-and-a-half sword. Additionally, when making Strikes with Anduril, Aragorn never requires more than a 4 for his To Wound rolls. Note that if Aragorn elects to use Anduril as a Two-handed weapon, he will still get the +1 bonus To Wound meaning that he will Wound on a 3+.

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Friendly models within 6" of Aragorn, King Elessar count as being in range of a banner.


GANDALF THE WHITE [220 POINTS]

WIZARD, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 6 2 3 7 3 2 1

WARGEAR

Glamdring is an Elven-made hand-and-a-half Sword. Additionally, Glamdring increases Gandalf's Strength by 1 when making Strikes with it.

  • Narya (PASSIVE)

Gandalf may re-roll his dice when making Fate rolls.

HEROIC ACTIONS

OPTIONS

  • Shadowfax: 20 points

SHADOWFAX

Shadowfax is a mount that uses the following profile.

Mv F S D A W C M W F
12" 0 4 5 0 1 5 0 2 1

MAGICAL POWERS

Range Casting
Blinding Light - 2+
Immobilise 12" 2+
Terrifying Aura - 2+
Command 12" 3+
Fortify Spirit 12" 3+
Strengthen Will 12" 3+
Banishment 12" 4+
Sorcerous Blast 12" 4+
Your Staff is Broken 12" 4+

DENETHOR, STEWARD OF GONDOR [35 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 0 3 0

WARGEAR

SPECIAL RULES

  • Broken Mind (PASSIVE)

At the start of every turn, before Priority is rolled, the controlling player must take a Courage test for Denethor. If the test is passed, all is fine. If the test is failed, Denethor is controlled by the opposing player until the End phase of that turn. Whilst under the control of the opposing player, friendly models cannot target Denethor with shooting attacks or Magical Powers that cause damage and may not make Strikes if they beat him in a fight.

If Boromir is part of the same army as Denethor, then Denethor will automatically pass these Courage tests so long as Boromir is alive. Should Boromir be slain, then Denethor will automatically fail the next Courage test he must take for this special rule.

  • "The rule of Gondor is mine, and no other's!" (PASSIVE)

If your force contains Denethor then he must be your leader, unless your force also contains Aragorn, King Elessar.


PEREGRIN TOOK, GUARD OF THE CITADEL [25 POINTS]

HOBBIT, GONDOR, INFANTRY, HERO - INDEPENDENT HERO

Mv F S D A W C M W F
4" 3/3+ 2 4 1 1 4 1 1 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


BOROMIR, CAPTAIN OF THE WHITE TOWER [160 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 6/4+ 4 6 3 3 6 6 3 3

WARGEAR

Boromir can blow the horn at the start of a Fight if he is outnumbered by two-to one or more. The enemy combatant in the Fight with the highest Courage value must take a Courage test. If the test if passed, the combat is fought as normal. If the test is failed, Boromir automatically wins the fight and can strike blows against his enemies.

HEROIC ACTIONS

OPTIONS

  • The Banner of Minas Tirith: 40 points
  • Horse: 10 points
  • Lance: 5 points
  • Shield: 5 points
  • The Banner of Minas Tirith (PASSIVE)

The Banner of Minas Tirith is a banner with a range of 6". Additionally, Boromir and all friendly Gondor Warrior models within 6" of it gain a +1 bonus to their Fight value. Note, this is cumulative with other bonuses to a model's Fight value. Boromir suffers no penalties for carrying the Banner of Minas Tirith. He may not carry the Banner of Minas Tirith if he is also carrying a lance.


FARAMIR, CAPTAIN OF GONDOR [80 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/3+ 4 5 2 2 6 3 3 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • "Is there a Captain here who still has the Courage to do his Lord's Will?" (PASSIVE)

If Denethor is part of the same army as Faramir, then Faramir will automatically pass all Courage tests he is forced to make whilst Denethor is alive and on the battlefield. However, whilst Denethor is on the battlefield, Faramir must always Charge an enemy model if he is able to do so.


BEREGROND, GUARD OF THE CITADEL [30 POINTS]

MAN, GONDOR, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 4/3+ 4 6 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


MADRIL, CAPTAIN OF ITHILIEN [55 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

In Scenarios where you roll for additional forces to arrive (such as those that use the Reinforcements rule), you may modify the Reinforcements roll for Madril's warband by +1 or -1. If Madril is already on the board, then all warbands from this army list may also modify their Reinforcements roll by +1 or -1. In Scenarios where you roll to see which part of the board your warbands deploy in, you may modify the dice roll by +1 or -1.


DAMROD, RANGER OF ITHILIEN [25 POINTS]

MAN, GONDOR, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 4/3+ 3 4 1 1 3 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


CIRION, LIEUTENANT OF AMON BARAD [55 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/3+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Boldest of the Bold (ACTIVE)

When charging an enemy that causes Terror, Cirion receives a +2 bonus to his Courage value. Additionally, Cirion receives a bonus of +2 to his Courage when models with the Blades of the Dead special rule make Strikes against him.*


KNIGHT OF THE WHITE TOWER [60 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 4 2 1 1

WARGEAR

A White Sword of Gondor is a Two-handed sword. Additionally, Strikes made with this weapon have the Mighty Blow special rule.

HEROIC ACTIONS

SPECIAL RULES

  • The Bladelord's Skill (ACTIVE)

If a Knight of the White Tower scores a natural roll of a 6 in a Duel roll, he does not apply the penalty for using a Two-handed weapon.


KING OF MEN [60 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS


CAPTAIN OF MINAS TIRITH [50 POINTS]

MAN, GONDOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


WARRIORS OF MINAS TIRITH

WARRIOR OF MINAS TIRITH [7 POINTS]

MAN, GONDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES


KNIGHT OF MINAS TIRITH [13 POINTS]

MAN, GONDOR, CAVALRY, WARRIOR

Mv F S D A W C
10" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES


RANGER OF GONDOR [8 POINTS]

MAN, GONDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/3+ 3 4 1 1 3

WARGEAR

OPTIONS


CITADEL GUARD [9 POINTS]

MAN, GONDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 5 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES


GUARD OF THE FOUNTAIN COURT [10 POINTS]

MAN, GONDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES


OSGILIATH VETERAN [8 POINTS]

MAN, GONDOR, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 4

WARGEAR

OPTIONS

SPECIAL RULES

  • Loyal to the Captains (PASSIVE)

If this model is within 6" of either Boromir or Faramir, then this model will receive a +1 bonus to its Fight value. This is cumulative with other Fight value bonuses.


GONDOR BATTLECRY TREBUCHET [80 POINTS]

SIEGE ENGINE

Siege Engine Strength Defence Wounds
Battlecry Trebuchet (10) 10 3

CREW

A Battlecry Trebuchet is a large Siege Engine and crewed by three Warriors of Minas Tirith with no additional wargear. One of the crew is automatically the Siege Veteran. All crew members have the Man, Gondor, Infantry and Warrior keywords.

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

OPTIONS

  • Upgrade Siege Veteran to Minas Tirith Engineer Captain: 50 points
  • Flaming Ammunition: 15 points
  • Additional Crew: 7 points each

SPECIAL RULES

  • Indirect Fire

A Trebuchet always fires using the rules for Volley Fire, with a range of 12"-96".

  • Area Effect

If a Trebuchet scores a hit against a Battlefield target, all models within 2" of the target suffer one Strength 5 hit and are knocked Prone (this additional hit does not kill a target outright).

  • Wall-breaker

When a Trebuchet rolls To Wound against a Siege target, the controlling player may roll two dice and pick the highest.


GONDOR AVENGER BOLT THROWER [50 POINTS]

SIEGE ENGINE

Siege Engine Strength Defence Wounds
Avenger Bolt Thrower (7) 10 3

CREW

An Avenger Bolt Thrower is a small Siege Engine and is crewed by two Warriors of Minas Tirith with heavy armour and sword. One of the crew is automatically the Siege Veteran. All crew members have the Man, Gondor, Infantry and Warrior keywords.

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

OPTIONS

  • Upgrade Siege Veteran to Minas Tirith Engineer Captain: 50 points
  • Swift Reload: 20 points
  • Additional Crew: 7 points each

SPECIAL RULES

  • Short Range

An Avenger Bolt Thrower only fires 24" rather than 48".

  • Rapid Fire

An Avenger Bolt Thrower fire D6 shots each turn rather than one. Each shot is resolved in the same way as a shooting attack rather than a Siege Engine. This means that no scatter is rolled for an Avenger Bolt Thrower - it will either hit or miss. Resolve each shot individually, rolling To Hit and To Wound, before moving onto the next shot. Shots fired from an Avenger Bolt Thrower do not kill targets outright nor do they knock them to the ground.