Army of Lake-town
ARMY COMPOSITION
This army may include: Bard the Bowman; The Master of Laketown; Alfrid the Councilor; Braga, Captain of the Guard; Bain, Son of Bard; Sigrid & Tilda; Lake-town Guard Captains and Lake-town Guard.
The profile for Bard the Bowman can be found on page 49. Bard the Bowman counts as a Hero of Valour if taken as part of an Army of Lake-town army list.
The profile for Bain, Son of Bard can be found on page 51. Bain, Son of Bard counts as an Independent Hero if taken as part of an Army of Lake-town army list.
The profile for Sigrid & Tilda can be found on page 50. Sigrid & Tilda count as an Independent Hero if taken as part of an Army of Lake-town army list.
ARMY BONUS
The Master's Purse-strings – The Master of Lake-town's Moneybags special rule has a range of 12" rather than 6".
HEROES OF THE ARMY OF LAKE-TOWN
MASTER OF LAKE-TOWN [50 POINTS]
MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 4 | 2 | 2 | 3 | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Moneybags (ACTIVE)
The Master of Lake-town can choose to expend a single point of Might at the start of the Fight phase. If he does so, Braga, Captain of the Guard, any Lake-town Guard Captains or Lake-town Guard within 6" receive a bonus of +1 to their Fight value, and count as being in range of a banner, until the end of the phase.
- Dragon-sickness (PASSIVE)
At the start of the game, your opponent may select one of their Hero models to be the bearer of a large sum of gold. If the Master of Lake-town is ever in base contact with the bearer at the end of a Move phase, he must pass a Courage test or be removed as if he had just lost his last Wound.
ALFRID THE COUNCILLOR [20 POINTS]
MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 3/4+ | 3 | 3 | 1 | 1 | 3 | 0 | 3 | 1 |
WARGEAR
SPECIAL RULES
- Dubious Counsel (ACTIVE)
Alfrid can choose to expend any number of Will points at the start of the Priority phase, before any dice are rolled. For each point of Will he expends, nominate a single friendly Lake-town Hero model within 6" and roll a D6. For each roll of a 2+, the nominated Lake-town Hero gains a point of Might. On the roll of a 1, however, the nominated Lake-town Hero instead loses a point of Might and Alfrid gains a point of Might. Might gained in this way can take the chosen Lake-town Hero model's store of Might points beyond its initial level.
BRAGA, CAPTAIN OF THE GUARD [50 POINTS]
MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- The Master's Puppet (ACTIVE)
As long as the Master of Lake-town has Will points remaining, if Braga declares a Heroic Action within 6" of the Master of Lake-town, roll a D6. On a 4+, the Heroic Action is 'free' and no points of Might are spent.
- Air of Self-importance (PASSIVE)
Braga, any Lake-town Guard Captains, and any Lake-town Guard within 3" of him may not take part in any Heroic Actions called by Bard the Bowman; Bain, Son of Bard; Sigrid or Tilda.
LAKE-TOWN GUARD CAPTAIN [40 POINTS]
MAN, LAKE-TOWN, INFANTRY, HERO — HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS