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Numenor

ARMY COMPOSITION

This army may include: Elendil, High King of Gondor and Arnor; Isildur; Captains of Numenor, and Warriors of Numenor.

ARMY BONUS

"One by one the Free Lands of Middle-earth fell to the Power of the Ring. But there were some who resisted" - Friendly Numenor models from this army list increase their Courage value by 1.

HEROES OF NUMENOR

ELENDIL, HIGH KING OF GONDOR AND ARNOR [185 POINTS]

MAN, NUMENOR, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 7/4+ 5 7 3 3 6 3 3 1

WARGEAR

Narsil is a Master-Forged hand-and-a-half Sword. Additionally, Elendil may call a Heroic Combat each turn without expending Might.

HEROIC ACTIONS

SPECIAL RULES

  • High King of Gondor and Arnor (ACTIVE)

The range of Elendil's Stand Fast! is 12" rather than 6".

  • Unbending Resolve (PASSIVE)

Elendil always counts as having had the Fortify Spirit Magical Power cast upon him. This is always in effect, even if his Will is reduced to 0.

OPTIONS


ISILDUR [120 POINTS]

MAN, NUMENOR, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 6/4+ 5 7 3 3 6 3 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Horse: 10 points
  • Shield: 5 points
  • The Ring: Free
  • The Ring

As long as your force does not contain either Elendil or Andrion, then Isildur may carry The Ring.

SPECIAL RULES

  • Blood of Numenor (PASSIVE)

A model with this special rule gains the Resistant to Magic special rule whilst they are within 6" of Elendil, Isildur or Anarion.


CAPTAIN OF NUMENOR [50 POINTS]

MAN, NUMENOR, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Blood of Numenor (PASSIVE)

A model with this special rule gains the Resistant to Magic special rule whilst they are within 6" of Elendil, Isildur or Anarion.


WARRIORS OF NUMENOR

WARRIOR OF NUMENOR [8 POINTS]

MAN, NUMENOR, INFANTRY, WARRIOR

Mv F S D A W C
6' 4/4+ 4 4 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

  • Blood of Numenor (PASSIVE)

A model with this special rule gains the Resistant to Magic special rule whilst they are within 6" of Elendil, Isildur or Anarion.