The White Council
ARMY COMPOSITION
This army may include: Saruman the White; Galadriel, Lady of Light; Elrond, Master of Rivendell; Gandalf the Grey; Radagast the Brown; Glorfindel, Lord of the West and Celeborn.
The profile for Elrond, Master of Rivendell can be found on page 62. Elrond, Master of Rivendell counts as a Hero of Valour if taken as a part of a White Council army list.
The profile for Gandalf the Grey can be found on page 16.
Gandalf the Grey counts as a Hero of Valour if taken as a part of a White Council army list.
The profile for Radagast the Brown can be found on page 79. Radagast the Brown counts as a Hero of Valour if taken as a part of a White Council army list.
The profile for Glorfindel, Lord of the West can be found on page 63. Glorfindel, Lord of the West counts as a Hero of Valour if taken as a part of a White Council army list.
ADDITIONAL RULES
A White Council army may only include a single warband. Unlike the usual model limit of a Hero plus twelve Warriors, the White Council includes only Heroes, up to a maximum of ten.
ARMY BONUS
"Are you in need of assistance?" — A member of the White Council from this army list adds +1 to the dice roll when attempting to Resist magic, so long as there is another member of the White Council from this army list within 6".
HEROES OF THE WHITE COUNCIL
SARUMAN THE WHITE [170 POINTS]
WIZARD, INFANTRY, HERO — HERO OF LEGEND
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse: 10 points
SPECIAL RULES
- Voice of Curunír (ACTIVE)
Saruman the White's Stand Fast! has a range of 12" and, unlike other Hero model's Stand Fast! rolls, can affect other Hero models.
- Consuming Rivalry (PASSIVE)
Saruman the White will never move as part of a Heroic Action called by Gandalf the Grey, nor will he accept Gandalf the Grey's aid in the form of the Strengthen Will spell — if Gandalf the Grey casts this Magical Power on Saruman the White, it has no effect.
- Lord of the Istari (PASSIVE)
Saruman the White can choose to re-roll one dice when making Casting or Resist tests.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Aura of Command | - | 2+ |
Immobilise | 18" | 2+ |
Terrifying Aura | - | 2+ |
Command | 18" | 3+ |
Sorcerous Blast | 12" | 4+ |
GALADRIEL, LADY OF LIGHT [130 POINTS]
ELF, LÓRIEN, INFANTRY, HERO — HERO OF VALOUR
WARGEAR
- The Light of Eärendil
- Nenya
- Nenya (PASSIVE)
Galadriel, Lady of Light can re-roll her dice when using Fate points.
- The Light of Eärendil (PASSIVE)
Shooting attacks that are directed against Galadriel, Lady of Light, or any model within 6" of her, will only hit on a To Hit roll of a 6.
HEROIC ACTIONS
SPECIAL RULES
- Terror
- Woodland Creature
- The Lady of Lothlórien (PASSIVE)
Galadriel, Lady of Light can expend a single point of Will each turn without depleting her own store.
-
War Aspect (PASSIVE)
-
All enemy models within 6" of Galadriel, Lady of Light suffer a -1 penalty to their Courage. Furthermore, Galadriel, Lady of Light never counts as being unarmed.
MAGICAL POWERS
Range | Casting | |
---|---|---|
Fortify Spirit | 12" | 2+ |
Banishment | 12" | 3+ |
Instill Fear | 3" | 4+ |
CELEBORN [130 POINTS]
ELF, LÓRIEN, INFANTRY, HERO — HERO OF VALOUR
WARGEAR
HEROIC ACTIONS
OPTIONS
- Heavy armour: 10 points
- Elven-made hand-and-a-half sword: 5 points
- Shield: 5 points
SPECIAL RULES
- Terror
- Woodland Creature
-
Lord of the West (ACTIVE) – see page 61.
-
Lord of Lórien (ACTIVE)
Celeborn's Stand Fast! is 12", rather than 6".
MAGICAL POWERS
Range | Casting | |
---|---|---|
Aura of Command | - | 2+ |
Enchanted Blades | 6" | 3+ |
Immobilise | 12" | 3+ |