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The Kingdom of Khazad-Dum

ARMY COMPOSITION

This army may include: Durin, King of Khazad-dum; Mardin; Balin the Dwarf, King of Moria; Floi Stonehand; Dwarf Kings; King's Champions; Dwarf Captains; Shieldbearers; Dwarf Warriors; Khazad Guard; Iron Guard; Dwarf Rangers; Vault Warden Teams and Dwarf Ballistae.

ARMY BONUS

"The wealth of Moria lay not in Gold or Jewels, but in Mithril" - Friendly Dwarf models with either the Khazad-dum or Moria keyword may re-roll To Wound rolls of a 1 when fighting in close combat.

HEROES OF THE KINGDOM OF KHAZAD-DUM

DURIN, KING OF KHAZAD-DUM [160 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
5" 6/4+ 4 9 3 3 6 3 3 1

WARGEAR

  • Heavy Mithril armour
  • Durin's axe
  • The Ring of Durin
  • The Crown of Kings
  • The Horn of Zirakzigil
  • Durin's Axe (ACTIVE)

This is a Master-forged Two-handed Axe. Additionally, the wielder may re-roll a single dice when making Duel rolls.

  • The Ring of Durin (PASSIVE)

Once per game, the bearer of the Ring of Durin may re-roll a single Priority roll.

  • The Crown of Kings (PASSIVE)

If Durin suffers a wound, roll a D6. On a 6, the Wound is ignored, exactly as if a point of Fate had been spent.

  • The Horn of Zirakzigil (ACTIVE)

This is a War horn. Additionally, it also gives Durin the Terror special rule.

HEROIC ACTIONS

OPTIONS

If your army includes Durin, you may upgrade any number of Khazad Guard in his warband to Hearthguard for +2 points per model. Hearthguard have the Burly special rule.

SPECIAL RULES


MARDIN [75 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 3 1 1

WARGEAR

This is a Foe Spear with the [Trollbane] special rule. Additionally, Mardin adds +1 when rolling To Wound against Monster models.

HEROIC ACTIONS

SPECIAL RULES


FLOI STONEHAND - 75 POINTS

DWARF, MORIA, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/4+ 4 6 2 2 5 1 3 1

WARGEAR

SPECIAL RULES

  • Loremaster (ACTIVE)

At the start of his move, Floi can spend a point of Will to negate an enemy Active or Passive special rule, or the effects of a piece of wargear (with the exception of The One Ring), until the end of the turn. There is no range for this ability, but Floi must have Line of Sight in order to use it.

  • The Living Lore (PASSIVE)

Each time a friendly Moria Dwarf model slays an enemy Hero or Monster model, Floi immediately recovers a point of Will spent earlier in the battle.


BALIN THE DWARF, KING OF MORIA [110 POINTS]

DWARF, MORIA, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 3 3 1

If your army includes Balin the Dwarf, King of Moria, it may not include any other named Hero models from the Kingdom of Khazad-dum army list, with the exception of Floi Stonehand. Additionally, if your army contains Balin, you may include Ori the Dwarf, Champion of Erebor and 6in the Dwarf, Champion of Erebor from the Erebor Reclaimed army list, and Gimli, son of Gloin, from The Fellowship army list, as Heroes of Fortitude, for the time being. If your army has Balin as its leader then you may wish to change the name of the army list to 'the Kingdom of Moria' instead.

Ori the Dwarf, Champion of Erebor; 6in the Dwarf, Champion of Erebor; Gimli, Son of Gloin; Dwarf Kings; King's Champions; Dwarf Captains; Shieldbearers; Dwarf Warriors; Khazad Guard; Iron Guard; Dwarf Rangers; Vault Warden Teams and Dwarf Ballistae that are part of the same army list as Balin will exchange their Erebor or Khazad-dum keyword for the Moria keyword.

Also, if your army includes Balin, then every alliance will be Impossible Allies as contact was lost following Balin's triumph in Moria.

WARGEAR

This is a Master-forged Two-handed Axe. Additionally, the wielder may re-roll a single dice when making Duel rolls.

HEROIC ACTIONS

SPECIAL RULES

  • Longbeard (ACTIVE)

In the Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.


DWARF KING [75 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS


DWARF CAPTAIN [60 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


KING'S CHAMPION [140 POINTS] (FOR 1 KING'S CHAMPION AND 2 HERALDS)

DWARF, KHAZAD-DUM, INFANTRY, HERO - HERO OF FORTITUDE

KING'S CHAMPION

Mv F S D A W C M W F
5" 6/4+ 5 7 3 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

The King's Champion will always be the warband leader, and a Herald counts as an Independent Hero.

SPECIAL RULES

  • The Herald's Duty (ACTIVE)

When two Heralds, or the King's Champion and a Herald, are in base contact, they receive a +1 bonus to their Defence. If both Heralds and the King's Champion are in base contact with each other, they all receive a +2 bonus to their Defence.


HERALD

Mv F S D A W C M W F
5" 4/4+ 4 7 1 1 4 0 1 2

WARGEAR

SPECIAL RULES

  • The Herald's Duty (ACTIVE)

When two Heralds, or the King's Champion and a Herald, are in base contact, they receive a +1 bonus to their Defence. If both Heralds and the King's Champion are in base contact with each other, they all receive a +2 bonus to their Defence.

  • The Life Guard (ACTIVE)

If the King's Champion is wounded, either Herald may expend their own Fate points on the Champion's behalf as long as they are in base contact. Note that they cannot suffer Wounds on the Champion's behalf - they may only use their Fate points.


SHIELDBEARER [60 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 6 1 0 0

WARGEAR

SPECIAL RULES

  • In Defence of the King (ACTIVE)

At the start of the game, nominate a single Dwarf Hero model with the highest Heroic Tier for the Shieldbearer to protect. If the nominated Hero model is Engaged in a Fight within 3" of the Shieldbearer, then the Shieldbearer may call a Heroic Combat without using Might. If the Heroic Combat is successful, then they must use the following move to join their nominated Hero model's combat, if this is not possible then the Shieldbearer must move as close as possible to that Hero model. If you have more than one Shieldbearer, they may both protect different Hero models - just remember to make it clear to your opponent which Shieldbearer is protecting which Hero model!

  • Lead by Example (PASSIVE)

Friendly Dwarf models within 12" of a Shieldbearer may re-roll failed Courage tests.


WARRIORS OF THE KINGDOM OF KHAZAD-DUM

DWARF WARRIOR [8 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/4+ 3 6 1 1 4

WARGEAR

OPTIONS


KHAZAD GUARD [15 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

SPECIAL RULES


IRON GUARD [15 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 2 1 4

WARGEAR


DWARF RANGER [8 POINTS]

DWARF, KHAZAD-DUM, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/3+ 3 5 1 1 4

WARGEAR

OPTIONS

SPECIAL RULES


VAULT WARDEN TEAM [25 POINTS] (FOR 1 IRON SHIELD AND 1 FOE SPEAR)

DWARF, KHAZAD-DUM, INFANTRY, WARRIOR

*IRON SHIELD

Mv F S D A W C
5" 4/4+ 4 9 1 1 4

WARGEAR

A model armed with an Iron Shield cannot be barged or Hurled and is unaffected by the Rend Brutal Power Attack.

SPECIAL RULES

  • Spear & Shield (PASSIVE)

Unless supported by a model with a foe spear, a model with an Iron Shield applies a -1 penalty to their Duel rolls, even when Shielding.


FOE SPEAR

Mv F S D A W C
5" 4/4+ 4 6 1 1 4

WARGEAR

This is a spear that when supporting a model with an Iron Shield receives a bonus of + 1 when rolling To Wound Monsters.


DWARF BALLISTA [60 POINTS]

SIEGE ENGINE

Siege Engine Strength Defence Wounds
Dwarf Ballista (9) 10 3

CREW

A Dwarf Ballista is a small Siege Engine and is crewed by two Dwarf Warriors with heavy armour and axe. One of the crew is automatically the Siege Veteran. All crew members have the Dwarf, Khazad-dum, Infantry and Warrior keywords.

Mv F S D A W C
5" 4/4+ 3 6 1 1 3

WARGEAR

OPTIONS

  • Dwarf Engineer Captain: 60 points
  • Flaming ammunition: 15 points
  • Additional crew: 8 points each

SPECIAL RULES

  • Piercing Shot

If a shot from a Dwarf Ballista hits a Battlefield target, then they will suffer one Strength 9 hit. Additionally, if the target has a Strength of 5 or lower, they will be knocked Prone and flung D6" directly away from the Ballista. Any model that the target passes over will also be knocked Prone and suffer one Strength 6 hit. If the target comes into contact with a piece of impassable terrain, or a model that is Strength 6 or higher, then it will immediately stop and be knocked Prone. Both the target and the Obstacle or model (if it has a Defence value) will suffer a Strength 6 hit.

  • Accurate

A Dwarf Ballista will only scatter 3" rather than 6".