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Army of Thrór

ARMY COMPOSITION

This army may include: Thrór; Thráin; Young Thorin Oakenshield; Young Balin the Dwarf; Young Dwalin the Dwarf; Grim Hammer Captains; Captains of Erebor; Grim Hammers; Warriors of Erebor.

ARMY BONUS

"Thrór ruled with utter surety, never doubting his house would endure" – Friendly Erebor Dwarf models count as being in range of a banner if Thrór is within 6".

HEROES OF THE ARMY OF THRÓR

THRÓR [120 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF LEGEND

Mv F S D A W C M W F
5" 6/4+ 4 9 3 3 6 3 3 1

WARGEAR

The bearer of the Arkenstone passes Fate rolls on a 3+. In addition, when taking a Fate roll, if the roll is a 4 or better, there is no need to expend the Fate point at all; it is free.

HEROIC ACTIONS

OPTIONS

If your army includes Thrór, you may upgrade any number of Grim Hammers in his warband to Guardians of the King for +1 point. Guardians of the King have Strength 4.

If your army does not include Durin, King of Khazad-dûm, then Thrór carries the Ring of Durin.

  • The Ring of Durin (PASSIVE)

Once per game, the bearer of the Ring of Durin may re-roll a single Priority roll.


THRÁIN [120 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF VALOUR

Mv F S D A W C M W F
5" 6/4+ 4 8 3 3 6 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

If your army does not include Durin, King of Khazad-dûm, or Thrór, then Thráin carries the Ring of Durin.

  • The Ring of Durin (PASSIVE)

Once per game, the bearer of the Ring of Durin may re-roll a single Priority roll.

SPECIAL RULES

  • Durin's Heir (PASSIVE)

Thráin's Stand Fast! is unusual. In addition to all of the normal rules for Stand Fast!, when Thráin passes a Stand Fast! roll, every friendly Dwarf model on the battlefield is automatically affected, including other Dwarf Hero models.

  • Blood Feud (ACTIVE)

Thráin re-rolls all failed To Wound rolls when making Strikes against Azog, and any model in the same army as Azog.


YOUNG THORIN OAKENSHIELD [100 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF VALOUR

Mv F S D A W C M W F
5" 6/4+ 4 7 3 3 6 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • The Oakenshield: 5 points
  • The Oakenshield (ACTIVE)

The Oakenshield is a shield. Additionally, should Thorin opt to use it for Shielding during a Fight and he wins, he may make a single Strike at his Strength (receiving no bonuses from any weapons).

SPECIAL RULES

  • To Arms! (ACTIVE)

Once per game, when moving Young Thorin Oakenshield, the controlling player may declare "To Arms!". At the start of the following Fight phase, all friendly Erebor Dwarf models within 3" increase their Strength by 1 for that phase.


YOUNG BALIN THE DWARF [55 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
5" 4/4+ 4 5 2 2 6 1 3 2

WARGEAR

This weapon may use the Feint or Bash Special Strikes.

HEROIC ACTIONS

SPECIAL RULES

  • The Young Sage (ACTIVE)

In the Priority phase, Young Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.


YOUNG DWALIN THE DWARF [85 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 5 6 3 2 6 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Young Dwalin the Dwarf is never considered unarmed, and never suffers the usual -1 penalty to the Duel roll for fighting with a two-handed weapon.

  • Dwarven Fury (ACTIVE)

Before making a Duel roll, Young Dwalin the Dwarf may choose to reduce his Fight value by D3. If he does this, Young Dwalin the Dwarf may re-roll all failed To Wound rolls in the following fight.


YOUNG BALIN THE DWARF [55 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF FORTITUDE

Wherever Dwalin travelled, his older brother, Balin, was sure to be found. Wise, even in his youth, Balin was the kind of Dwarf that others sought out for sage counsel, although he was in no way lacking for skill-at-arms. At the Battle of Azanulbizar, Balin joined Thorin in rallying the wavering Dwarven hosts, charging to victory up the corpse-strewn slopes beside his beloved kinsmen.

Mv F S D A W C M W F
5" 4/4+ 4 5 2 2 6 1 3 2

WARGEAR

  • Dwarf armour and sword-mace.
  • Sword-mace – Young Balin carries a fearsome weapon, part sword and part spiked mace. This weapon may use the Feint or Bash Special Strikes.

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • The Young Sage – Even as a youth, Balin possessed a wisdom beyond his years and his counsel was heard by kings and princes. In the Priority phase, Young Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.

GRIM HAMMER CAPTAIN [70 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 5 2 1 1

WARGEAR

These are hand-and-a-half weapons, which may use either the Bash or Piercing Strike Special Strikes.

HEROIC ACTIONS


CAPTAIN OF EREBOR [60 POINTS]

DWARF, EREBOR, INFANTRY, HERO — HERO OF FORTITUDE

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


WARRIORS OF THE ARMY OF THRÓR

GRIM HAMMER [11 POINTS]

DWARF, EREBOR, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/4+ 3 7 1 1 4

WARGEAR

These are hand-and-a-half weapons, which may use either the Bash or Piercing Strike Special Strikes.

OPTIONS


WARRIOR OF EREBOR [8 POINTS]

DWARF, EREBOR, INFANTRY, WARRIOR

Mv F S D A W C
5" 4/4+ 3 6 1 1 4

WARGEAR

OPTIONS