Dark Denizens of Mirkwood
ARMY COMPOSITION
This army may include: The Spider Queen; Mirkwood Spiders; Giant Spiders; Bat Swarms and Fell Wargs.
The profile for Fell Wargs can be found on page 107.
ARMY BONUS
Beasts of Mirkwood – So long as your army includes the Spider Queen, warbands composed entirely of Warg models do not need a Hero to lead them if they number six or more models; warbands composed entirely of Spider models do not need a Hero to lead them if they number two or more models; and warbands composed of a mixture of models do not need a Hero to lead them if they number ten or more models. Instead, one Warrior within the warband takes on the role of the warband's captain for the purpose of deployment.
HEROES OF THE DARK DENIZENS OF MIRKWOOD
THE SPIDER QUEEN [115 POINTS]
SPIDER, MIRKWOOD, MONSTER, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
10" | 6/6+ | 6 | 4 | 2 | 3 | 4 | 3 | 3 | 0 |
WARGEAR
- Large venomous fangs
HEROIC ACTIONS
SPECIAL RULES
- Monstrous Charge
- Swift Movement
- Terror
- [Venom]
- Progeny
ACTIVE
During any point in her Move phase, the Spider Queen may expend any number of remaining Will points to summon a Broodling. For each Will point expended in this way, place a single Broodling base anywhere within 3" of the Spider Queen but not in base contact with any enemy models. Broodlings may Move and Charge on a turn in which they were summoned. Broodlings are not counted when working out if a force is Broken.
BROODLING
SPIDER, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 2/6+ | 3 | 3 | 1 | 1 | 2 |
WARRIORS OF THE DARK DENIZENS OF MIRKWOOD
MIRKWOOD SPIDER [20 POINTS]
SPIDER, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 2/5+ | 5 | 3 | 2 | 2 | 2 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- [Poisoned Fangs]
- Swift Movement
- Terror
- Spider Webs
ACTIVE
A Mirkwood Spider can shoot webs at its enemies. They are treated as a throwing weapon with a range of 8". If a Mirkwood Spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. A Hero model hit by a Spider Web can choose to expend a Fate point in the same manner as if it had just suffered a Wound in order to dodge the attack. If successful, the target model is not Paralysed.
GIANT SPIDER [20 POINTS]
SPIDER, MIRKWOOD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 4/6+ | 5 | 3 | 2 | 2 | 3 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- [Poisoned Fangs]
- Swift Movement
- Terror
BAT SWARM [35 POINTS]
BAT, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
3" | 1/5+ | 3 | 3 | 2 | 4 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
- Fly
- Blinding Swarm
PASSIVE
The Fight value of any enemy model Engaged in combat with a Bat Swarm is halved (rounding down).