Far Harad
ARMY COMPOSITION
This army may include: Mahud Kings; Mahud Tribesmasters; War Mumaks of Far Harad; Mahud Warriors; Mahud Raiders; and Half Trolls.
ARMY BONUS
Warrior Pride - Mahud Warrior models within 6" of a friendly Mahud Hero model engaged in combat automatically pass all Courage tests.
HEROES OF FAR HARAD
MAHUD KING [70 POINTS]
MAN, MAHUD, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 5/3+ | 5 | 5 | 3 | 2 | 5 | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
MAHUD TRIBESMASTER [50 POINTS]
MAN, MAHUD, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/3+ | 5 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
WAR MUMAK OF FAR HARAD [300 POINTS]
MUMAK, MONSTER, WAR BEAST, HERO - HERO OF FORTITUDE
A War Mumak of Far Harad uses the same profile as the War Mumak of Harad in every way (see page 194), with the exception that it always has the Mahud Beastmaster Chieftain upgrade (see page 195).
A War Mumak of Far Harad is comprised of a Mahud Beastmaster Chieftain with armour and a club as the warband's captain and the Mumak itself.
A War Mumak of Far Harad's Howdah has a capacity of 12 models. The only models that may ride within the Howdah are Mahud Warriors and Half Trolls.
OPTIONS
- Gnarled Hide: 30 points
- Rocks: 20 points
- Sigils of Defiance: 20 points
- Tusk Weapons: 20 points
- Foul Temperament: 15 points
- Rappelling Lines: 10 points
WARRIORS OF FAR HARAD
MAHUD WARRIOR [8 POINTS]
MAN, MAHUD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/3+ | 4 | 5 | 1 | 1 | 2 |
WARGEAR
OPTIONS
MAHUD RAIDER [17 POINTS]
MAN, MAHUD, CAVALRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 3/3+ | 4 | 5 | 1 | 1 | 2 |
WARGEAR
OPTIONS
WAR CAMEL
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
10" | 0 | 4 | 4 | 0 | 1 | 2 |
- Impaler
ACTIVE
Whenever a war camel charges into combat, it will inflict one Strength 4 hit upon one model it has charged (Cavalry models suffer the hits on both the mount and the rider). If after these hits the Raider is unengaged and has movement remaining, the Raider may complete its move in any way the controlling player wishes; stopping straight away, charging another target or anything in between.
HALF TROLL [23 POINTS]
MAN, MAHUD, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 5/6+ | 5 | 6 | 2 | 2 | 2 |
WARGEAR
OPTIONS
- Two-handed club: 1 point
SPECIAL RULES