Sharkey's Rogues
ARMY COMPOSITION
This army may include: Sharkey; Worm and Ruffians.
ARMY BONUS
"You do what Sharkey says." - Sharkey's Stand Fast! affects the entire battlefield. Additionally, a force (or allied contingent) that contains models solely from the Sharkey's Rogues list may include warbands of 10-12 Ruffians without the need for a Hero to lead them. In these warbands, nominate a single Warrior model within the warband as the captain for the purposes of deployment, etc.
HEROES OF SHARKEY'S ROGUES
SHARKEY AND WORM [60 POINTS FOR BOTH]
WIZARD AND MAN, INFANTRY, HERO - HERO OF LEGEND
SHARKEY
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 4/4+ | 4 | 4 | 1 | 2 | 4 | 1 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
MAGICAL POWERS
Range | Casting | |
---|---|---|
Immobilise | 12" | 2+ |
Terrifying Aura | - | 2+ |
- The Chief
PASSIVE
Sharkey must always be the warband's Leader. Worm will always be the first follower in Sharkey's warband.
- Whoever Strikes me shall be Accursed
PASSIVE
After a model resolves Strikes against Sharkey, it must take a Courage test. If the test is failed, that model takes one Strength 4 hit.
WORM
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 2/4+ | 3 | 3 | 1 | 1 | 2 | 0 | 0 | 0 |
WARGEAR
SPECIAL RULES
- Broken Loyalties
PASSIVE
If Sharkey is reduced to 1 Wound and has no Fate remaining, Worm becomes an enemy model and must move towards and attack Sharkey if possible. If Sharkey is slain, Worm reverts to being a friendly model.
- When he Sneaks
ACTIVE
When making a Duel roll for a Fight where Worm is Engaged, check to see if any enemy models, except for those he is fighting, can see him. If only the model(s) Worm is fighting can see him, immediately increase his Fight value to 4 and his Attacks to 3 for the Duel roll and any Strikes that may follow.
WARRIORS OF SHARKEY'S ROGUES
RUFFIAN [5 POINTS]
MAN, RUFFIAN, INFANTRY, WARRIOR
Mv | F | S | D | A | W | C |
---|---|---|---|---|---|---|
6" | 2/5+ | 3 | 3 | 1 | 1 | 2 |
WARGEAR
- [Knife] or club
OPTIONS
SPECIAL RULES
- At 'em Lads! (ACIVE)
A Ruffian that is Engaged in a Fight that involves 1 or more Hobbit models gains a bonus of +1 to its Fight value.
Additionally, instead of making Strikes, when a Ruffian wins a Fight against a Hobbit model, they may attempt to bind it in chains. Nominate one Hobbit model from the Fight and roll a D6 - if the score is higher than the target's Strength, the model is bound. Treat it as though it has been affected by the Paralyse Magical Power.