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The Serpent Horde

ARMY COMPOSITION

This army may include: Suladan the Serpent Lord; The Betrayer; The Golden King of Abrakhan; Hasharin; Haradrim Kings; Haradrim Chieftains; Haradrim Taskmasters; War Mumaks of Harad; Haradrim Warriors; Haradrim Raiders; Serpent Guard; Serpent Riders; Watchers of Kama and Abrakhan Merchant Guard.

The profile for The Betrayer can be found on [page 140]. The Betrayer counts as a Hero of Valour if taken as part of a The Serpent Horde army list.

ARMY BONUS

"The Scorpion's Sting" - A Serpent Horde army may have 50% of its warriors armed with bows. Additionally, all Haradrim Warriors and Raiders may apply the Poisoned Weapons special rule to all of their weapons.

HEROES OF THE SERPENT HORDE

SULADAN THE SERPENT LORD [100 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 5/4+ 4 5 3 3 5 ©0®

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • [Poisoned Sword]
  • Ascendant PASSIVE

The range of Suladan's Stand Fast! is 12" rather than 6".


HARADRIM KING [60 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS


THE GOLDEN KING OF ABRAKHAN [130 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 4/4+ 4 5 4 4 4 2 6 2

The Golden King and his bearers are represented by a single model with the combined profile shown above, and the component parts cannot be attacked or wounded separately. Once the Golden King is reduced to 0 Wounds, or otherwise removed as a casualty, remove the entire model from play. Treat the Golden King's Control Zone as being the area within 1" of either bearer's base.

WARGEAR

  • Two-handed weapon
  • The Golden Throne

  • The Golden Throne PASSIVE

This is a banner. However, it does not hinder the Golden King in any way. He does not suffer the -1 penalty for carrying it.

HEROIC ACTIONS

SPECIAL RULES

  • Burly
  • Riches Beyond Renown ACTIVE

The Golden King may spend any number of Will points whenever an enemy Hero model takes a Courage test within 12". The target model's Courage value is reduced by 1 for each point of Will the Golden King spends in this way. The Golden King may even wait for the Courage test to be rolled before choosing whether to expend any Will points. After the Golden King has reduced a target's Courage value, the target may still use Might or Will to alter their Courage test.


HASHARIN [80 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 5/3+ 4 4 3 2 4 1 1 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

A Hasharin can never be Trapped whilst still standing.


HARADRIM CHIEFTAIN [50 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Horse: 10 points
  • Bow with poisoned arrows: 5 points

WAR MUMAK OF HARAD [275 POINTS]

MUMAK, MONSTER, WAR BEAST, HERO - HERO OF FORTITUDE

A War Mumak of Harad is comprised of a Haradrim Commander with armour and a war spear as the warband's captain, and the Mumak itself.

HARADRIM COMMANDER (MAN, HARADRIM, INFANTRY, HERO)

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 2 1 1

HEROIC ACTIONS

MUMAK

Mv F S D A W C
8" 4/5+ 9 7 3 10 2

HOWDAH

Mv F S D A W C
- - - 9 - 5 -

A War Mumak of Harad's Howdah has a capacity of 12 models, in addition to the commander. The only models that may ride within the Howdah are Haradrim Warriors, Serpent Guard and Watchers of Kama.

OPTIONS

  • Gnarled Hide: 30 points
  • Mahud Beastmaster Chieftain: 25 points
  • Rocks: 20 points
  • Sigils of Defiance: 20 points
  • Tusk Weapons: 20 points
  • Foul Temperament: 15 points
  • Rappelling Lines: 10 points

  • Gnarled Hide

The Mumak has Defence 8 rather than 7.

  • Mahud Beastmaster Chieftain

The Mahud Beastmaster Chieftain replaces the Haradrim Commander in all respects, including having the same Heroic Actions, except that the Mahud Beastmaster always stands on the forked wooden platform on the front of the Howdah. As he is crouched low upon the edges of the Howdah, the Mahud Beastmaster Chieftain counts as being in the Howdah for the purpose of In The Way rolls and any other effects that would affect models in the Howdah.

A Mahud Beastmaster Chieftain wears armour, and is equipped with a Dagger and has the following profile:

Mv F S D A W C M W F
6" 4/3+ 5 5 2 2 5 3 2 2
  • Foul Temperament

This Mumak has its Attacks increased to 4, however, it will suffer a -1 penalty to all Courage tests when rolling to see whether or not it will Stampede.

  • Rappelling Lines

Models in the Howdah may attempt to dismount from the Mumak during the Move phase, after the Mumak has moved. Roll a D6 for each model that is attempting to dismount. On a 1, the rope has snapped and the unfortunate model suffers falling damage as normal. On a 2+, the model successfully dismounts, place it in base contact with the Mumak. Models that dismount may still Charge as normal, although they may not make shooting attacks.

  • Rocks

If they do not move, models in the Howdah may make a Shooting attack with a range of 8" and a Strength of 6.

  • Sigils of Defiance

Models in the Howdah gain the Resistant to Magic special rule. Additionally, every time a model in the Howdah suffers a Wound, roll a D6. On a 6, the Wound is ignored exactly as if a point of Fate had been expended.

  • Tusk Weapons

A Mumak with Tusk Weapons will inflict four Strength 9 hits when it Tramples, rather than three.

SPECIAL RULES

When a War Mumak of Harad tramples, it will inflict three Strength 9 hits.

  • Awesome Presence PASSIVE

Friendly Haradrim and Mahud models within 3" of this model may re-roll a single D6 when making a Duel roll. This is cumulative with the effects of a banner, however, each D6 may only be re-rolled once.


HARADRIM TASKMASTER [50 POINTS]

MAN, HARADRIM, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Whip of the Masters ACTIVE

Each time a friendly Hero model within 6" of the Taskmaster from the same army list, including the Taskmaster, attempts a Heroic Move, Heroic March or Heroic Shoot, roll a D6. On a 4+, they may call the declared Heroic Action without expending Might.


WARRIORS OF THE SERPENT HORDE

HARADRIM WARRIOR [6 POINTS]

MAN, HARADRIM, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

OPTIONS


HARADRIM RAIDER [11 POINTS]

MAN, HARADRIM, CAVALRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

OPTIONS


SERPENT GUARD [8 POINTS]

MAN, HARADRIM, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 1 1 3

WARGEAR

SPECIAL RULES

  • [Poisoned Spear]

SERPENT RIDER [13 POINTS]

MAN, HARADRIM, CAVALRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 1 1 3

WARGEAR

SPECIAL RULES

  • [Poisoned War Spear]

WATCHER OF KARNA [9 POINTS]

MAN, HARADRIM, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/3+ 3 3 1 1 3

WARGEAR

OPTIONS

A Watcher of Kama must always choose one, and only one, of the following:

  • Bow with poisoned arrows: Free
  • Twin blades: Free
  • Twin Blades (ACTIVE)

A Watcher of Kama with twin blades increases their Attack characteristic to 2.

SPECIAL RULES

Watchers of Kama receive a bonus of +2 to any Courage test they must make for charging an enemy with the Terror special rule. Additionally, Watchers of Kama receive a bonus of +2 to their Courage when models with the Blades of the Dead special rule make Strikes against them.


ABRAKHAN MERCHANT GUARD [9 POINTS]

MAN, HARADRIM, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 1 1 3

WARGEAR

SPECIAL RULES