The Trolls
ARMY COMPOSITION
This army may include: Bill the Troll; Bert the Troll; and Tom the Troll.
ADDITIONAL RULES
The Three Trolls may be deployed as one warband if you wish.
ARMY BONUS
"Hold his toes over the fire, make him squeal" — You may include the Campfire in your army without having to pay the points for it. Additionally, the Three Trolls will treat the Campfire as a banner in addition to all other effects it would usually provide.
HEROES OF THE TROLLS
BILL THE TROLL [150 POINTS]
TROLL, MONSTER, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 7/5+ | 7 | 7 | 3 | 3 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
-
Campfire: 15 points
-
Campfire (PASSIVE)
After forces are deployed, but before the first turn begins, place the Campfire anywhere on the board outside of your opponent's deployment area. Bill, Tom and Bert gain the Resistant to Magic special rule and a bonus of +1 to their Courage value whilst they are within 6" of the Campfire.
SPECIAL RULES
- Terror
- Throw Stones (range 12", Strength 8).
- Keep 'em for Later
ACTIVE
If this Troll wins a Fight, they may choose one Man-sized (or smaller) model from the Fight and Keep 'em for Later instead of rolling for Strikes or using a Brutal Power Attack. Replace the model with a 25mm marker that represents the unfortunate victim stuffed in a bag. The model thereafter counts as being subject to the Paralyse Magical Power.
- Mince 'em Fine (BRUTAL POWER ATTACK)
When Bill wins a Fight, he may choose to perform a Mince 'em Fine Brutal Power Attack instead of making Strikes. Choose one enemy model in the Fight – both Bill and the chosen model roll a D6 and add their respective Strength values. If Bill rolls higher, the victim suffers a number of Wounds equal to the difference – each of which may be prevented by a Fate point in the usual way. Regardless of who rolls higher, the victim Backs Away as normal.
BERT THE TROLL [130 POINTS]
TROLL, MONSTER, INFANTRY, HERO - HERO OF FORTITUDE
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 7/5+ | 7 | 7 | 3 | 3 | 4 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Terror
- Throw Stones (range 12", Strength 8).
-
Keep 'em for Later
-
Roast 'em Slowly (BRUTAL POWER ATTACK)
When Bert wins a Fight, he may choose to perform a Roast 'em Slowly Brutal Power Attack instead of making Strikes, as long as he is within 6" of a fire. Choose an enemy model involved in the Fight and place it in base contact with the fire. That model is immediately Set Ablaze.
TOM THE TROLL [120 POINTS]
TROLL, MONSTER, INFANTRY, HERO - HERO OF VALOUR
Mv | F | S | D | A | W | C | M | W | F |
---|---|---|---|---|---|---|---|---|---|
6" | 6/5+ | 6 | 6 | 3 | 3 | 3 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Terror
- Throw Stones (range 12", Strength 8).
-
Keep 'em for Later
-
Lingering Cold
ACTIVE
During a Fight that involves him, and before making a Duel roll, Tom may expend a point of Will to halve the Fight value of a single foe in base contact as he sneezes on his victim.
- Squash 'em to Jelly (BRUTAL POWER ATTACK)
When Tom wins a Fight, he may choose to perform a Squash 'em to Jelly Brutal Power Attack, instead of making Strikes. Every enemy model involved in the same Fight (not counting Supporting models) suffers a Strength 6 hit. Any who survive are knocked Prone.