Gondor at War
Here we present you with the Gondor at War campaign, a system for linking your games together in such a way that the results of one game can impact the next, or even one much later on! This will join together the already dynamic Narrative Play Scenarios in such a way that it will feel as if you are playing through the scenes directly from the books and the movies.
As you may have already guessed, this supplement focuses on the battles surrounding the realm of Gondor during the time of the War of the Ring. They range from Osgiliath being captured by Orcs and then retaken by Boromir, through to the Battle of Pelennor Fields, before finally reaching its conclusion at the Black Gate, where you can choose to either play that final battle how it is shown in the films, or how it is portrayed in the novels - the choice is yours!
You can play this campaign with as few as two people, though if you wish, different players can take control of different Scenarios, that way you can get a whole gaming group involved. However, it is important to note that you should play the Scenarios in order, as the results of one Scenario may change how a later one plays.
SCENARIO BONUSES
After each Scenario has been completed, it is important to note down which side won, either Good or Evil. This is important as, depending on who was the victor, there may be a bonus or penalty to a certain side in a future Scenario. For example, if the Good side is victorious in The Battle for Pelargir Scenario, it will have an impact on the Docks of Harlond - a much later Scenario in the campaign. These bonuses reflect the advantages of success and the edge it will give either side in the future.
(1) DEFENCE OF OSGILIATH
Good Victory: In the Retaking of Osgiliath Scenario, the range of the For Gondor! Special rule is increased to 6".
Evil Victory: In the Retaking of Osgiliath Scenario, Evil models gain a bonus of +1 To Wound when making Strikes against either Boromir or Faramir.
(2) RETAKING OF OSGILIATH
Good Victory: In the Fall of Osgiliath Scenario, Faramir may declare a single Heroic Action each turn without expending a point of Might.
Evil Victory: In the Fall of Osgiliath Scenario, Faramir starts the game with only a single point of Might.
(3) THE RANGERS OF ITHILIEN
Good Victory: In the War Beasts from the South Scenario, both War Mûmaks of Harad start the game with 8 Wounds rather than 10 Wounds.
Evil Victory: In the War Beasts from the South Scenario, each time a Mûmak model suffers a Wound, roll a D6. On a 6, the Wound is ignored.
(4) RAIDING OF PELARGIR
Good Victory: In The Battle for Pelargir Scenario, the Good player may instead deploy all of their non-Spirit models anywhere within the western half of the board, but at least 6" away from any Corsair model.
Evil Victory: In The Battle for Pelargir Scenario, the Good player must instead deploy all of their non-Spirit models touching the western board edge.
(5) FALL OF OSGILIATH
Good Victory: In The White Rider Scenario, Faramir may call a free Heroic March on the first turn of the game.
Evil Victory: In The White Rider Scenario, all Good models, except for Gandalf, must start the board touching the eastern board edge.
(6) THE WHITE RIDER
Good Victory: In the Atop the Walls Scenario, Gandalf may deploy anywhere on the walls of Minas Tirith.
Evil Victory: In the Faramir's Charge Scenario, all Evil models gain a +1 bonus To Hit when shooting - even when using the Volley Fire special rule.
(7) FARAMIR'S CHARGE
Good Victory: In the Charge of the Rohirrim Scenario, Gothmog starts the game with only a single Might point.
Evil Victory: In the Atop the Walls Scenario, the Good player needs to slay 35 models to win the game, rather than 30 models.
(8) THE BATTLE FOR PELARGIR
Good Victory: In The Docks of Harlond Scenario, the King of the Dead gains the Harbinger of Evil special rule.
Evil Victory: In The Docks of Harlond Scenario, the Evil player may have an additional 12 Morannon Orcs in their force.
(9) ATOP THE WALLS
Good Victory: In The Gate is Breached Scenario, Gandalf gains a bonus of +1 when making a Casting roll.
Evil Victory: In The Gate is Breached Scenario, Gandalf starts the game with only a single point of Might.
(10) THE GATE IS BREACHED
Good Victory: In The Streets of Minas Tirith Scenario, Gandalf gains a bonus of +1 when making a Casting roll.
Evil Victory: In The Streets of Minas Tirith Scenario, Gandalf starts the game with only a single point of Might.]
(11) THE STREETS OF MINAS TIRITH
Good Victory: In the Black Gate Scenario, Pippin may declare a Heroic Combat each turn without expending Might.
Evil Victory: In The Witch-king's Arrival Scenario, Gandalf starts the game with only 17 Power tokens.
(12) THE WITCH-KING'S ARRIVAL
Good Victory: In the Denethor's Madness Scenario, Gandalf starts the game with 3 Will points rather than 1.
Evil Victory: In the Death of the King Scenario, the Evil player may add 1 to all rolls when rolling to see if the Witch-king arrives.
(13) CHARGE OF THE ROHIRRIM
Good Victory: In the War Beasts from the South Scenario, Éomer may re-roll failed To Hit and To Wound rolls when using a throwing spear.
Evil Victory: In the War Beasts from the South Scenario, at the start of any turn before Priority is rolled, the Evil player may declare that they are seizing Priority - there is no need to roll. This can only be done once.
(14) DENETHOR'S MADNESS
Good Victory: In the Black Gate Scenario, Gandalf may re-roll a single D6 when making a Casting roll each time he fails to cast a Magical Power.
Evil Victory: In the Black Gate Scenario, Gandalf starts the game with only a single point of Might.
(15) WAR BEASTS FROM THE SOUTH
Good Victory: In The Horse and the Serpent Scenario, Théoden may re-roll failed To Wound rolls.
Evil Victory: In The Horse and the Serpent Scenario, Théoden begins the game with no Fate points remaining.
(16) THE HORSE AND THE SERPENT
Good Victory: In the Death of the King Scenario, Théoden gains the Resistant to Magic special rule.
Evil Victory: In the Death of the King Scenario, the Witch-king gains a bonus of +1 to all Casting rolls.
(17) DEATH OF THE KING
Good Victory: In the Final Fate of the Witch-king Scenario, the first time that Merry rolls To Wound the Witch-king, he gains a +2 bonus to his roll.
Evil Victory: In the Final Fate of the Witch-king Scenario, the Witch-king is only wounded on a 5+.
(18) FINAL FATE OF THE WITCH-KING
Good Victory: In the Black Gate Scenario, Merry may declare a Heroic Combat each turn without expending Might.
Evil Victory: In the Death of Gothmog Scenario, Éowyn starts the game with no Might points remaining.
(19) THE RIDE OF THE FIEFDOMS
Good Victory: In The Grief of Éomer Scenario, the Good player may deploy Prince Imrahil, Húrin the Tall and the Knights of Dol Amroth touching the western board edge.
Evil Victory: In The Grief of Éomer Scenario, the Good player's Reinforcements will arrive at the end of the second Good Move phase.
(20) THE GRIEF OF ÉOMER
Good Victory: In the Black Gate Scenario, Éomer may declare a Heroic Combat each turn without expending Might.
Evil Victory: In the Black Gate Scenario, Éomer starts the game with only a single point of Might.
(21) DEFEND THE GATES
Good Victory: In The Dead Arrive Scenario, each War Mûmak of Harad starts the game with 8 Wounds, rather than 10.
Evil Victory: In The Dead Arrive Scenario, all War Mûmaks of Harad have the Tusk Weapons upgrade.
(22) THE DOCKS OF HARLOND
Good Victory: In the That Still Only Counts as One! Scenario, Legolas has 7 AP, rather than 6.
Evil Victory: In the Death of Gothmog Scenario, Aragorn and Gimli start the game with only a single point of Might each.
(23) DEATH OF GOTHMOG
Good Victory: In the Black Gate Scenario, the model that slew Gothmog increases their Fight value to 7 for the duration of the Scenario.
Evil Victory: In the Black Gate Scenario, Aragorn starts the game with only a single point of Might.
(24) THAT STILL ONLY COUNTS AS ONE!
Good Victory: In the Black Gate Scenario, Legolas may re-roll failed To Hit rolls when shooting.
Evil Victory: In the Black Gate Scenario, Legolas may not use his Deadly Shot special rule to target a model involved in a Fight.
(25) THE DEAD ARRIVE
Good Victory: In the Black Gate Scenario, at the start of any turn before Priority is rolled, the Good player may declare that they are seizing Priority - there is no need to roll. This can only be done once.
Evil Victory: In the Black Gate Scenario, the Evil player may select any Hero model in their force. The chosen Hero model may declare a single Heroic Action each turn without reducing their store of Might.
Following The Dead Arrive Scenario, the campaign progresses to The Black Gate. You may have noticed that we provide players with two different ways to play this Scenario, either following the movies or the books. When you get to this stage, simply decide among the players which of these versions you would like to play. Once you have played one version, why not give the other one a try – both are great fun and have their own series of challenges!