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Scouring of the Shire

SCOURING OF THE SHIRE

CAMPAIGN**

Here we present you with the Scouring of the Shire campaign, a system that links the Narrative Play Scenarios in this volume together in such a way that the results of one game can impact your next game or even one much later on! This will make the already dynamic Narrative Play Scenarios feel as if you are playing through the scenes directly from the books and the movies.

As you may have already guessed, this supplement focuses on the skirmishes and events that happened within the Shire from when Sharkey began to take over to the return of the Travellers. The Scenarios start with the amassing of the Ruffians in Bree, and the very beginning of Sharkey's regime under the influence of his puppet, Lotho Sackville-Baggins, through to the various arrests of well-meaning Hobbits and the birth of a small rebellion, to the final Battle of Bywater - the most famous battle in the history of the Shire.

You can play this campaign with as few as two people, though if you wish, different players can take control of different Scenarios, that way you can get a whole gaming group involved. However, it is important to note that you should play the Scenarios in order, as the results of one Scenario may change how a later one plays...

SCENARIO BONUSES

After each Scenario has been completed, it is important to note down which side won, either Good or Evil. This is important as, depending on who was victorious, there may be a bonus or penalty to a certain side in a future Scenario. For example, if the Good side is victorious in the Maggot's Farm Scenario, the Good side will receive a bonus in the Battle of Bywater Scenario - a much later Scenario in the campaign. These bonuses reflect the advantages of success and the edge it will give either side in the future.

THE LOCKHOLES

As an added feature to make this campaign really mirror the cruel regime that Sharkey has imposed across the Shire, you may choose to use this optional rule for your campaign. Should any Hobbit Hero model be captured or removed as a casualty, it is safe to assume that they have been dragged off to the Lockholes following the battle should the Evil side win (with the exceptions of Holfoot Bracegirdle and Robin Smallburrow, who are instead bullied into following the orders of the Ruffians). Make a note of which Hobbit Hero models have been sent to the Lockholes across the campaign. Any that have been captured may not appear in any future Scenario unless they have escaped. This does not apply to any of the Scenarios that happen after the Lockholes Scenario.

In The Lockholes Scenario, replace the Hobbit Militia that have been arrested with any Hobbit Hero models that have been captured - this is your one chance to rescue any Hobbits that have been taken prisoner! Any Hobbit Hero models rescued in this way may then join in the Battle of Bywater Scenario. For each additional Hobbit Hero the Good player receives, the Evil player may add three additional Ruffians to their force.

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SKIRMISH IN BREE

Good: In The Ruffians Arrive Scenario, Holfoot and Robin add 1 to their rolls when trying to recover from the effect of the Paralyse Magical Power from the Ruffians' At 'em Lads! special rule.

Evil: The Evil player gains three additional Ruffians in The Ruffians Arrive Scenario.

THE RUFFIANS ARRIVE

Good: In The Mayor's Arrest Scenario, Will Whitfoot may move on the first turn of the game.

Evil: In the Maggot's Farm Scenario, the Ruffians deploy within 3" of the eastern board edge rather than starting off the board.

MAGGOT'S FARM

Good: The Good player may use Farmer Maggot and his hounds in the Battle of Bywater Scenario.

Evil: The Evil player gains three additional Ruffians in the Battle of Bywater Scenario.

THE OLD MILL

Good: In The Old Storehouse Scenario, the Good player only needs to secure three Supply counters, rather than four.

Evil: The Evil player may use Ted Sandyman in the Battle of Bywater Scenario.

THE MAYOR'S ARREST

Good: The Good player may use Will Whitfoot in the Attack on Tuckborough Scenario.

Evil: In the Arrest of Folco Boffin Scenario, Folco Boffin may not move in the first turn of the game.

THE DEATH OF LOTHO

Good: Lobelia Sackville-Baggins may use a single Might point in the Brokenborings Scenario.

Evil: Lobelia Sackville-Baggins may not use any Will or Fate points for the remainder of the campaign.

BURNING OF WOODY END

Good: Baldo Tulpenny may deploy three additional Trap markers of the Good player's choice in The Old Storehouse Scenario.

Evil: Baldo Tulpenny may not deploy any Trap markers in The Old Storehouse Scenario.

UPROOTING OF BAGSHOT ROW

Good: The Good player may use Hamfast 'Gaffer' Gamgee in the Battle of Bywater Scenario.

Evil: The Good player must secure an additional supply counter in The Old Storehouse Scenario.

ARREST OF FOLCO BOFFIN

Good: The Good player may use Folco Boffin in the Old Cotton's Farm Scenario.

Evil: Holfoot Bracegirdle and Robin Smallburrow may not declare Heroic Actions in the Battle of Bywater Scenario.

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V THE OLD STOREHOUSE

Good: The Good player may deploy two of each type of Trap marker in the Brockenborings Scenario.

Evil: Baldo Tulpenny may not deploy Trap markers in the Attack on Tuckborough Scenario.

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THE BOUNDERS STRIKE BACK Good: The Good player may choose to automatically gain Priority at the start of any turn in the Attack on Tuckborough Scenario. This may only be done once.

Evil: The Evil player gains three additional Ruffians in the Attack on Tuckborough Scenario.

BROCKENBORINGS

Good: The Good player may choose the order that Hobbit models are rescued in The Lockholes Scenario.

Evil: Lobelia Sackville-Baggins must be the last Hobbit to exit from the Lockholes in The Lockholes Scenario.

THE LOCKHOLES

Good: Any Hobbit Hero models that escape the board may be used in the Attack on Tuckborough Scenario.

Evil: In the Attack on Tuckborough Scenario, Paladin Took starts the game with no Might points.

ATTACKON TUCKBOROUGH

Good: Pippin may re-roll Fate rolls in the Battle of Bywater Scenario.

Evil: Pippin starts the game with no Might points in the Battle of Bywater Scenario.

OLD COTTON'SFARM

Good: Once during the course of the game, Merry may declare a single Heroic Action without spending Might points in the Battle of Bywater Scenario.

Evil: In the Battle of Bywater Scenario, Merry begins the game with no Fate points.