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Army of Arnor

ARMY COMPOSITION

ARVEDUI, LAST KING OF ARNOR [80 points]

ARANARTH, FIRST CHIEFTAIN OF THE DÚNEDAIN [80 points]

MALBETH THE SEER [70 points]

ARGADIR, CAPTAIN OF ARNOR [85 points]

CAPTAIN OF ARNOR [55 points]

• Swap shield for bow (free)

RANGER OF THE NORTH [30 points]

Horse: 10 points
Spear: 1 point

DÚNEDAIN [25 points]

Spear: 1 point

WARRIOR OF ARNOR [8 points]

• Swap spear and shield for banner: 25 points

KNIGHT OF ARNOR [14 points]

RANGER OF ARNOR [8 points]

Spear: 1 point

ADDITIONAL RULES

  • An Army of Arnor force must always include Arvedui, Last King of Arnor, who is always the army's leader.
  • Rangers of the North and Dúnedain in this force gain the Arnor keyword.

SPECIAL RULES

"Protect the King!" – Friendly Arnor models automatically pass Courage tests whilst within 6" of Arvedui, Last King of Arnor.

Power of the Seer – Friendly Arnor Hero models receive a bonus of +1 when rolling for Malbeth's Gift of Foresight special rule.

Foresight of the Eldar – Before the game begins, roll a D6 and make a note of the result. These are Malbeth's Foresight points for the battle. During the Priority phase, after the dice has been rolled, as long as he is alive and on the battlefield, Malbeth may choose to expend these Foresight points to alter the controlling player's dice roll. For each Foresight point expended, Malbeth may alter the dice score by either +1 or -1, to a minimum of 1 and a maximum of 6.