Assault upon Helm's Deep
ARMY COMPOSITION
URUK-HAI CAPTAIN [60 points]
• Crossbow: 5 points
• Shield: 5 points
• [Two-handed weapon]: 5 points
URUK-HAI SHAMAN [50 points]
• Armour: 5 points
URUK-HAI WARRIOR [9 points]
• Banner: 25 points
• Crossbow: 2 points
• Pike: 1 point
• Shield: 1 point
ISENGARD TROLL [110 points]
• [Swap sword for spear]: Free
• [Swap shield for war drum (Isengard)]: Free
URUK-HAI BERSERKER [15 points]
URUK-HAI DEMOLITION TEAM [80 points]
• [Equip Uruk-hai Warrior with flaming brand]: 1 point
ISENGARD ASSAULT BALLISTA [65 points]
• [Uruk-hai Engineer Captain]: 50 points
• [Additional Crew]: 9 points each
• [Superior Construction]: 15 points
ADDITIONAL RULES
- An Assault upon Helm's Deep force must have an Uruk-hai Captain as its leader.
SPECIAL RULES
"You do not know Pain, you do not know Fear!" – Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties.
Commander of the Uruk-hai – The Uruk-hai Captain chosen as your leader increases their Attacks and Wounds characteristics to 3 each.
The Isengard Hordes – Hero models from this force increase the number of models they can include in their warband by 6.
Break the Walls – Isengard Ballistae from this army list may re-roll To Hit and Scatter rolls during the Shoot phase. Additionally, whenever a demolition charge from your army is detonated, you may roll two dice rather than one and pick either result.