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Assault upon Helm's Deep

ARMY COMPOSITION

URUK-HAI CAPTAIN [60 points]

Crossbow: 5 points
Shield: 5 points
• [Two-handed weapon]: 5 points

URUK-HAI SHAMAN [50 points]

Armour: 5 points

URUK-HAI WARRIOR [9 points]

Banner: 25 points
Crossbow: 2 points
Pike: 1 point
Shield: 1 point

ISENGARD TROLL [110 points]

• [Swap sword for spear]: Free
• [Swap shield for war drum (Isengard)]: Free

URUK-HAI BERSERKER [15 points]

URUK-HAI DEMOLITION TEAM [80 points]

• [Equip Uruk-hai Warrior with flaming brand]: 1 point

ISENGARD ASSAULT BALLISTA [65 points]

• [Uruk-hai Engineer Captain]: 50 points
• [Additional Crew]: 9 points each
• [Superior Construction]: 15 points

ADDITIONAL RULES

  • An Assault upon Helm's Deep force must have an Uruk-hai Captain as its leader.

SPECIAL RULES

"You do not know Pain, you do not know Fear!" – Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties.

Commander of the Uruk-hai – The Uruk-hai Captain chosen as your leader increases their Attacks and Wounds characteristics to 3 each.

The Isengard Hordes – Hero models from this force increase the number of models they can include in their warband by 6.

Break the Walls – Isengard Ballistae from this army list may re-roll To Hit and Scatter rolls during the Shoot phase. Additionally, whenever a demolition charge from your army is detonated, you may roll two dice rather than one and pick either result.