Battle of Fornost
ARMY COMPOSITION
EARNUR, LAST KING OF GONDOR [100 points]
• Armoured horse: 15 points
• Lance: 5 points
GLORFINDEL, LORD OF THE WEST [145 points]
• [Armour of Gondolin]: 15 points
• [Asfaloth]: 10 points
CIRDAN [80 points]
ARANARTH, FIRST CHIEFTAIN OF THE DUNEDAIN [80 points]
CAPTAIN OF MINAS TIRITH [50 points]
• Horse: 10 points
• Bow: 5 points
• Lance: 5 points
• Shield: 5 points
HIGH ELF CAPTAIN [75 points]
• Horse: 10 points
• [Elf bow]: 5 points
• Lance: 5 points
• Shield: 5 points
RANGER OF THE NORTH [30 points]
• Horse: 10 points
• Spear: 1 point
DUNEDAIN [25 points]
• Spear: 1 point
RANGER OF ARNOR [8 points]
• Spear: 1 point
WARRIOR OF MINAS TIRITH [7 points]
• War horn: 30 points
• Banner: 25 points
• Bow: 1 point
• Shield: 1 point
• Spear: 1 point
KNIGHT OF MINAS TIRITH [13 points]
• Banner: 25 points
• Shield: 1 point
HIGH ELF WARRIOR [9 points]
• War horn: 30 points
• Banner: 25 points
• [Elf bow]: 2 points
• Shield: 1 point
• Spear: 1 point
HOBBIT ARCHER [5 points]
• War horn: 30 points
ADDITIONAL RULES
- A Battle of Fornost force must always include Earnur, Last King of Gondor, and Glorfindel, Lord of the West.
- Only Gondor Hero models may lead Gondor Warrior models. Only Elf Hero models may lead Elf Warrior models.
- Hobbit Archers may only be included in warbands led by a Ranger of the North or Dunedain, in which case the Ranger of the North or Dunedain will be treated as a Minor Hero.
SPECIAL RULES
Earnur's Defiance – Earnur cannot have his Courage value reduced by enemy special rules or Magical Powers. Friendly models within 6" of Earnur also gain the Resistant to Magic special rule.
Power of the Elves – Models with this special rule gain access to magical abilities as specified in their profile.
The Charge of Gondor – Friendly Gondor Cavalry models gain a bonus of +1 to their Fight value on a turn in which they charged.