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Battle of Fornost

ARMY COMPOSITION

EARNUR, LAST KING OF GONDOR [100 points]

Armoured horse: 15 points
Lance: 5 points

GLORFINDEL, LORD OF THE WEST [145 points]

• [Armour of Gondolin]: 15 points
• [Asfaloth]: 10 points

CIRDAN [80 points]

ARANARTH, FIRST CHIEFTAIN OF THE DUNEDAIN [80 points]

CAPTAIN OF MINAS TIRITH [50 points]

Horse: 10 points
Bow: 5 points
Lance: 5 points
Shield: 5 points

HIGH ELF CAPTAIN [75 points]

Horse: 10 points
• [Elf bow]: 5 points
Lance: 5 points
Shield: 5 points

RANGER OF THE NORTH [30 points]

Horse: 10 points
Spear: 1 point

DUNEDAIN [25 points]

Spear: 1 point

RANGER OF ARNOR [8 points]

Spear: 1 point

WARRIOR OF MINAS TIRITH [7 points]

War horn: 30 points
Banner: 25 points
Bow: 1 point
Shield: 1 point
Spear: 1 point

KNIGHT OF MINAS TIRITH [13 points]

Banner: 25 points
Shield: 1 point

HIGH ELF WARRIOR [9 points]

War horn: 30 points
Banner: 25 points
• [Elf bow]: 2 points
Shield: 1 point
Spear: 1 point

HOBBIT ARCHER [5 points]

War horn: 30 points

ADDITIONAL RULES

  • A Battle of Fornost force must always include Earnur, Last King of Gondor, and Glorfindel, Lord of the West.
  • Only Gondor Hero models may lead Gondor Warrior models. Only Elf Hero models may lead Elf Warrior models.
  • Hobbit Archers may only be included in warbands led by a Ranger of the North or Dunedain, in which case the Ranger of the North or Dunedain will be treated as a Minor Hero.

SPECIAL RULES

Earnur's Defiance – Earnur cannot have his Courage value reduced by enemy special rules or Magical Powers. Friendly models within 6" of Earnur also gain the Resistant to Magic special rule.

Power of the Elves – Models with this special rule gain access to magical abilities as specified in their profile.

The Charge of Gondor – Friendly Gondor Cavalry models gain a bonus of +1 to their Fight value on a turn in which they charged.