Host of the Witch-King
ARMY COMPOSITION
THE WITCH-KING OF ANGMAR [70-150 points]
• Armoured horse: 15 points
• Horse: 10 points
• [Morgul Blade]: 10 points
THE TAINTED [120 points]
• Armoured horse: 15 points
• Horse: 10 points
THE DWIMMERLAIK [120 points]
• Armoured horse: 15 points
• Horse: 10 points
THE SHADOW OF RHUDAUR [80 points]
NAZTHÂR, ORC CAPTAIN [50 points]
SHADE [75 points]
BARROW-WIGHT [50 points]
ANGMAR ORC CAPTAIN [40 points]
• Warg: 10 points
• [Orc bow]: 5 points
• Shield: 5 points
ANGMAR ORC SHAMAN [50 points]
• Warg: 10 points
ANGMAR ORC WARRIOR [5 points]
• Banner: 25 points
• [Orc bow]: 1 point
• Shield: 1 point
• Spear: 1 point
• [Two-handed weapon]: 1 point
ANGMAR WARG RIDER [11 points]
• Banner: 25 points
• [Orc bow]: 1 point
• Shield: 1 point
• [Throwing spears]: 1 point
DEAD MARSH SPECTRE [15 points]
ADDITIONAL RULES
- A Host of the Witch-king force must always include The Witch-king of Angmar, who is always the army's leader.
- The Witch-king of Angmar counts as a Hero of Legend in this Legendary Legion.
SPECIAL RULES
"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall!" – Friendly Angmar Orc models within 6" of a friendly Spirit Hero model gain the Terror special rule.
Dark Sorceries – Friendly Ringwraith models may re-roll a single D6 when making a Casting or Resist test.
Lord of the Nazgûl – The Witch-king increases his Attacks characteristic to 3. Additionally, the Witch-king only loses a point of Will for having been in a Fight if he loses a Fight during the Fight phase (for example, if he doesn't win the Duel roll to see which side may make Strikes).
"No Man can kill me!" – The Witch-king gains a bonus of +1 to his Fight value when Engaged with an enemy Man model.