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Host of the Witch-King

ARMY COMPOSITION

THE WITCH-KING OF ANGMAR [70-150 points]

Armoured horse: 15 points
Horse: 10 points
• [Morgul Blade]: 10 points

THE TAINTED [120 points]

Armoured horse: 15 points
Horse: 10 points

THE DWIMMERLAIK [120 points]

Armoured horse: 15 points
Horse: 10 points

THE SHADOW OF RHUDAUR [80 points]

NAZTHÂR, ORC CAPTAIN [50 points]

SHADE [75 points]

BARROW-WIGHT [50 points]

ANGMAR ORC CAPTAIN [40 points]

Warg: 10 points
• [Orc bow]: 5 points
Shield: 5 points

ANGMAR ORC SHAMAN [50 points]

Warg: 10 points

ANGMAR ORC WARRIOR [5 points]

Banner: 25 points
• [Orc bow]: 1 point
Shield: 1 point
Spear: 1 point
• [Two-handed weapon]: 1 point

ANGMAR WARG RIDER [11 points]

Banner: 25 points
• [Orc bow]: 1 point
Shield: 1 point
• [Throwing spears]: 1 point

DEAD MARSH SPECTRE [15 points]

ADDITIONAL RULES

  • A Host of the Witch-king force must always include The Witch-king of Angmar, who is always the army's leader.
  • The Witch-king of Angmar counts as a Hero of Legend in this Legendary Legion.

SPECIAL RULES

"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall!" – Friendly Angmar Orc models within 6" of a friendly Spirit Hero model gain the Terror special rule.

Dark Sorceries – Friendly Ringwraith models may re-roll a single D6 when making a Casting or Resist test.

Lord of the Nazgûl – The Witch-king increases his Attacks characteristic to 3. Additionally, the Witch-king only loses a point of Will for having been in a Fight if he loses a Fight during the Fight phase (for example, if he doesn't win the Duel roll to see which side may make Strikes).

"No Man can kill me!" – The Witch-king gains a bonus of +1 to his Fight value when Engaged with an enemy Man model.