Azog's Hunters
ARMY COMPOSITION
This army may include: Azog; Bolg; Fimbul the Hunter; Hunter Orc Captain; Narzug; Yazneg; Fell Warg; Hunter Orc.
ARMY BONUS
"They Strike in the Wee Small Hours When Everyone's Asleep" - The Azog's Hunters army list may include 50% bows rather than 33%. Additionally, all models in the Azog's Hunters army list have their Shoot value improved by 1.
HEROES OF AZOG'S HUNTERS
AZOG [165 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/5+ | 5 | 5 | 3 | 3 | 5 | 3 | 3 | 1 |
WARGEAR
- Sword
- mace
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- The White Warg: 50 points
SPECIAL RULES
-
Burly
-
Stone flail
ACTIVE
Two-handed flail, but when used in a fight, Azog's Fight value is reduced to 6/5+. This does not happen when using the Whirl Special Strike. Causes D3 Wounds instead of one (determined after Fate points are used). Any model struck but not slain is knocked Prone.
- General of the North
ACTIVE
Stand Fast! has a range of 12", and affects Orc Hero models.
- I am the Master
ACTIVE
Never requires more than 3+ for To Wound against Hero models.
BOLG [165 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/5+ | 5 | 7 | 3 | 3 | 5 | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- two-handed pick
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- Fell Warg: 10 points
- Orc Bow: 5 points
SPECIAL RULES
- Burly
- Ancient Enemies (Dwarf)
-
Ancient Enemies (Elf)
-
The Bringer of Death
ACTIVE
After Bolg has killed two enemy models, he causes Terror. After five or more kills, he gains the Harbinger of Evil special rule. After ten or more kill, he gains the Mighty Hero special rule.
- Morgul Arrows
PASSIVE
Any model that suffers a Wound from this model's shooting attack, and isn't slain, must roll a D6 at the start of each subsequent turn. On a roll of a 1, that model suffers a Wound.
FIMBUL THE HUNTER [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/5+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- Orc bow
OPTIONS
- Fell Warg: 10 points
SPECIAL RULES
-
Expert Rider
-
Hunt Master
ACTIVE
When mounted, Fimbul ignores the penalties suffered by Cavalry models trying to move in difficult terrain - this also enables him to gain the bonuses for charging.
HUNTER ORC CAPTAIN [45 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- two swords
HEROIC ACTIONS
- Heroic March
OPTIONS
- Fell Warg: 10 points
- Orc Bow: 5 points
- Two-Handed Pick: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Many Blades
ACTIVE
Whilst they have the Infantry keyword, a model with this special rule gains +1 Attack.
NARZUG [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- Orc bow
HEROIC ACTIONS
- Heroic Accuracy
OPTIONS
- Fell Warg: 10 points
SPECIAL RULES
-
Expert Rider
-
Lethal Aim
ACTIVE
Each turn, Narzug gets a free point of Might (even with no Might remaining) to modify either a To Hit, In The Way, or To Wound roll when shooting with his Orc bow.
- Morgul Arrows
PASSIVE
Any model that suffers a Wound from this model's shooting attack, and isn't slain, must roll a D6 at the start of each subsequent turn. On a roll of a 1, that model suffers a Wound.
YAZNEG [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
- Armour
- two-handed axe
HEROIC ACTIONS
- Heroic Strike
OPTIONS
- Fell Warg: 10 points
- Lance: 5 points
SPECIAL RULES
-
Expert Rider
-
The Price of Failure
PASSIVE
If your army contains both Azog and Yazneg, and the two are in base contact at the beginning of your Move phase, instead of rolling dice for Courage tests when your force is Broken, you may remove Yazneg from play. If you do so, Azog automatically passes his Courage test, and his Stand Fast! Will affect the entire battlefield. Additionally if you do so, whilst Azog is still alive, all Hunter Orcs, Hunter Orc Captains, Fimbul the Hunter and Narzug re-roll failed Courage tests.
WARRIORS OF AZOG'S HUNTERS
FELL WARG [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
- Fell Sight
HUNTER ORC [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- two swords
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Fell Warg: 8 points
- Orc Bow: 1 point
- Two-Handed Pick: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Many Blades
ACTIVE
Whilst they have the Infantry keyword, a model with this special rule gains +1 Attack.