Skip to content

The Easterlings

ARMY COMPOSITION

This army may include: The Dragon Emperor; Amdur; Khamul; Rutabi; Brorgir; Easterling Captain; Easterling War Priest; Easterling Dragon Knight; Dragon Cult Acolyte; Easterling Kataphrakt; Easterling Kataphrakt; Easterling Warrior; Easterling Warrior; Rhunish War Drake.

ARMY BONUS

"No quarter was asked..." - Easterling models receive +1 Courage when their force is Broken. Additionally, once per game, in Scenarios in which a die is rolled to see when the game ends, so long as there is at least one Easterling Hero model alive and on the battlefield, the Easterling player may choose to have the dice re-rolled if the Scenario ends before they wish it to. If there is an Easterling contingent as part of an army that contains an alliance, this Army Bonus is only in effect if 25% or more of the total models in the army have the Easterling keyword.

HEROES OF THE EASTERLINGS

THE DRAGON EMPEROR [200 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 6 3 3 3

WARGEAR

  • Heavy armour
  • The Emperor's Glaive
  • Helm of the Dragon Emperor
  • Royal Palanquin

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • The Emperor's Glaive ACTIVE

Elven-made spear, may use Feint special strike, and Shielding special rule. May not support whilst mounted on Palanquin.

  • Emperor of the Easterlings ACTIVE

His Stand Fast! has unlimited range, and affects hero models.

  • Helm of the Dragon Emperor PASSIVE

The Emperor is Resistant to Magic.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


AMDUR [130 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 6 3 3 5 3 3 1

WARGEAR

  • Heavy armour
  • Durtuz

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Armoured Horse: 15 points

SPECIAL RULES

  • Blood and Glory
  • Unyielding Combat Stance
  • Phalanx
  • The Gleaming Horde

  • The Lord of Blades ACTIVE

If an enemy model in combat with Amdur declares a Heroic Strike, he may do the same for free. If he has already declared a Heroic Action, he may change his choice, but not regain the point of Might.

  • Herald of Victory PASSIVE

All Easterling models treat Amdur as a banner. If Amdur kills the enemy leader, the banner range is increased to 6"

  • Durtuz PASSIVE

Elven-made hand-and-a-half sword.


KHAMUL [120 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 12 2

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Strike
  • Heroic Challenge

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

OPTIONS

  • Armoured Fell Beast: 70 points
  • Fell Beast: 50 points
  • Armoured Horse: 15 points
  • Horse: 10 points

SPECIAL RULES

  • Harbinger of Evil
  • Terror
  • Will of Evil

  • Essence Leech ACTIVE

Khamul regains one point of Will for each wound he causes with his strikes. He cannot exceed the 12 points of Will he starts with. At the start of a fight phase, he may choose to spend one point of Will to increase either his Fight, Strength or Attack by 1, for the remainder of that fight.


RUTABI [110 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 5 3 2 2

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Challenge
  • Heroic Strike

SPECIAL RULES

  • Master of Battle (3+)
  • Unyielding Combat Stance

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • Show No Mercy ACTIVE

When making strikes against trapped enemy models, you may re-roll failed To Wound rolls.


BRORGIR [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 3/4+ 3 5 1 2 4 2 5 2

WARGEAR

  • Heavy armour
  • Easterling battle stave

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Bladewrath 12" 2+
Fury (Easterling) 6" 3+
Enchanted Blades 12" 4+
Tremor 6" 5+

SPECIAL RULES

  • Sorcerous Adept ACTIVE

Brorgir regains 1 Will point every time he rolls a natural 6 on Casting rolls.


EASTERLING CAPTAIN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • Easterling glaive (hand-and-a-half axe)

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Glaive for Armoured Horse & Sword: 10 points
  • Bow: 5 points
  • Shield: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING WAR PRIEST [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 3/4+ 3 5 1 2 4 1 3 1

WARGEAR

  • Heavy armour
  • Easterling battle stave

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Bladewrath 6" 2+
Fury (Easterling) 6" 3+

OPTIONS

  • Armoured Horse: 15 points
  • Swap Weapon: 5 points

EASTERLING DRAGON KNIGHT [65 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 2 4 2 0 0

WARGEAR

  • Heavy armour
  • two swords

HEROIC ACTIONS

  • Heroic Strike

OPTIONS

  • Armoured Horse: 15 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Blood and Glory
  • Unyielding Combat Stance

  • Shield of Blades ACTIVE

Can use the Shielding rule.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shield-wall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.

  • Knights of the Dragon Cult PASSIVE

May only include Black Dragons or Dragon Cult Acolytes in his warband.


WARRIORS OF THE EASTERLINGS

DRAGON CULT ACOLYTE [11 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 2 1 4

WARGEAR

  • Armour
  • throwing daggers
  • two swords

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Unyielding Combat Stance

  • Supreme Agility ACTIVE

Gain a bonus of +2 to any Jump, Leap and Climb tests. Additionally, automatically passes all In The Way tests when striking a model defending a barrier or doorway.


EASTERLING KATAPHRAKT [16 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 6 1 1 3

WARGEAR

  • Heavy armour
  • shield
  • sword
  • armoured horse

OPTIONS

  • Banner: 25 points
  • War Drum (Easterling): 15 points
  • Black Dragon Upgrade: 2 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING KATAPHRAKT [14 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 6 1 1 3

WARGEAR

  • Heavy armour
  • shield
  • sword
  • armoured horse

OPTIONS

  • Banner: 25 points
  • War Drum (Easterling): 15 points
  • Black Dragon Upgrade: 2 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING WARRIOR [9 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

  • Heavy amour
  • sword or dagger

OPTIONS

  • Banner: 25 points
  • Black Dragon Upgrade: 2 points
  • Pike: 1 point
  • Shield: 1 point
  • Bow: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


EASTERLING WARRIOR [7 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

  • Heavy amour
  • sword or dagger

OPTIONS

  • Banner: 25 points
  • Black Dragon Upgrade: 2 points
  • Pike: 1 point
  • Shield: 1 point
  • Bow: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


RHUNISH WAR DRAKE [20 POINTS]

WARRIOR

Mv F S D A W C
6" 4/6+ 4 5 2 2 4

WARGEAR

  • Armour
  • teeth and claws

SPECIAL RULES

  • Terror
  • Venom

  • Slow-acting Venom PASSIVE

Any model that suffers a wound from a Rhunish War Drake but is not slain, reduces their Fight and Attack value by 1 (to a minimum of 1) for the remainder of the game. This effect does not stack on the same model between wounds from different War Drakes.