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The Easterlings

ARMY COMPOSITION

This army may include: The Dragon Emperor; Amdur; Khamul; Rutabi; Brorgir; Easterling Captain; Easterling War Priest; Easterling Dragon Knight; Dragon Cult Acolyte; Easterling Kataphrakt; Easterling Kataphrakt; Easterling Warrior; Easterling Warrior; Rhunish War Drake.

ARMY BONUS

"No quarter was asked..." - Easterling models receive +1 Courage when their force is Broken. Additionally, once per game, in Scenarios in which a die is rolled to see when the game ends, so long as there is at least one Easterling Hero model alive and on the battlefield, the Easterling player may choose to have the dice re-rolled if the Scenario ends before they wish it to. If there is an Easterling contingent as part of an army that contains an alliance, this Army Bonus is only in effect if 25% or more of the total models in the army have the Easterling keyword.

HEROES OF THE EASTERLINGS

THE DRAGON EMPEROR [200 POINTS]

MAN, EASTERLING, INFANTRY, HERO - HERO OF LEGEND

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 6 3 3 3

WARGEAR

  • Heavy Armour
  • The Emperor's Glaive
  • Helm of the Dragon Emperor
  • Royal Palanquin

HEROIC ACTIONS

SPECIAL RULES

  • The Emperor's Glaive ACTIVE

Elven-madeSpear, may use Feint special strike, and Shielding special rule. May not support whilst mounted on Palanquin.

  • Emperor of the Easterlings ACTIVE

His Stand Fast! has unlimited range, and affects hero models.

  • Helm of the Dragon Emperor PASSIVE

The Emperor is Resistant to Magic.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


Royal Palanquin

Mv F S D A W C
6" 4/4+ 3 6 * 6 4

SPECIAL RULES

  • Standards of the Emperor PASSIVE

The Royal Palanquin is a banner with a range of 12". The Dragon Emperor and Black Dragons do not suffer the -1 penalty to their Duel rolls.

  • In the Name of the Dragon Emperor PASSIVE

Friendly Easterling Warrior models within 6" of the Royal Palanquin, and with Line of Sight to it, gain +1 to their Fight value.

  • Black Dragons

If the Dragon Emperor wins a Fight, the Black Dragons can contribute a number of Strikes equal to the remaining Wounds of the Royal Palanquin. If the Dragon Emperor is slain or dismounts, replace the Royal Palanquin with a number of Black Dragons equal to its remaining Wounds.

  • Movement
Remaining Wounds Move
3+ 6"
2 3"
1 0"

AMDUR [130 POINTS]

MAN, EASTERLING, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 6/4+ 4 6 3 3 5 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If an enemy model in combat with Amdur declares a Heroic Strike, he may do the same for free. If he has already declared a Heroic Action, he may change his choice, but not regain the point of Might.

  • Herald of Victory PASSIVE

All Easterling models treat Amdur as a banner. If Amdur kills the enemy leader, the banner range is increased to 6"

  • Durtuz PASSIVE

Elven-madeHand-And-A-HalfSword.


KHAMUL [120 POINTS]

SPIRIT, RINGWRAITH, EASTERLING, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 12 2

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

OPTIONS

SPECIAL RULES

Khamul regains one point of Will for each wound he causes with his strikes. He cannot exceed the 12 points of Will he starts with. At the start of a fight phase, he may choose to spend one point of Will to increase either his Fight, Strength or Attack by 1, for the remainder of that fight.


RUTABI [110 POINTS]

WOMAN, EASTERLING, INFANTRY, HERO - HERO OF VALOUR

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 5 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • Show No Mercy ACTIVE

When making strikes against trapped enemy models, you may re-roll failed To Wound rolls.


BRORGIR [80 POINTS]

MAN, EASTERLING, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 3/4+ 3 5 1 2 4 2 5 2

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Bladewrath 12" 2+
Fury (Easterling) 6" 3+
Enchanted Blades 12" 4+
Tremor 6" 5+

SPECIAL RULES

  • Sorcerous Adept ACTIVE

Brorgir regains 1 Will point every time he rolls a natural 6 on Casting rolls.


EASTERLING CAPTAIN [50 POINTS]

MAN, EASTERLING, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING WAR PRIEST [60 POINTS]

MAN, EASTERLING, INFANTRY, HERO - HERO OF FORTITUDE

Mv F S D A W C M W F
6" 3/4+ 3 5 1 2 4 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Bladewrath 6" 2+
Fury (Easterling) 6" 3+

OPTIONS


EASTERLING DRAGON KNIGHT [65 POINTS]

MAN, EASTERLING, INFANTRY, HERO - MINOR HERO

Mv F S D A W C M W F
6" 5/4+ 4 6 3 2 4 2 0 0

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Can use the Shielding rule.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shield-wall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.

  • Knights of the Dragon Cult PASSIVE

May only include Black Dragons or Dragon Cult Acolytes in his warband. Dragon Knights may only include Easterling models with the Black Dragon upgrade or Dragon Cult Acolytes in their warband.


WARRIORS OF THE EASTERLINGS

DRAGON CULT ACOLYTE [11 POINTS]

MAN, EASTERLING, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 2 1 4

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

Gain a bonus of +2 to any Jump, Leap and Climb tests. Additionally, automatically passes all In The Way tests when striking a model defending a barrier or doorway.


EASTERLING KATAPHRAKT [16 POINTS]

MAN, EASTERLING, CAVALRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 6 1 1 3

WARGEAR

OPTIONS

  • Banner - 25 points
  • War Drum (Easterling) - 15 points
  • Black Dragon Upgrade - 2 points
  • Swap Weapon - 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING KATAPHRAKT [14 POINTS]

MAN, EASTERLING, CAVALRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 6 1 1 3

WARGEAR

OPTIONS

  • Banner - 25 points
  • War Drum (Easterling) - 15 points
  • Black Dragon Upgrade - 2 points
  • Swap Weapon - 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield.


EASTERLING WARRIOR [9 POINTS]

MAN, EASTERLING, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

  • Banner - 25 points
  • Black Dragon Upgrade - 2 points
  • Pike - 1 point
  • Shield - 1 point
  • Bow - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


EASTERLING WARRIOR [7 POINTS]

MAN, EASTERLING, INFANTRY, WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

  • Banner - 25 points
  • Black Dragon Upgrade - 2 points
  • Pike - 1 point
  • Shield - 1 point
  • Bow - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Easterling model loses a duel roll on foot, up to two other models that also have the Phalanx rule can Make Way, instead of one.


RHUNISH WAR DRAKE [20 POINTS]

DRAKE, INFANTRY, WARRIOR

Mv F S D A W C
6" 4/6+ 4 5 2 2 4

WARGEAR

SPECIAL RULES

Any model that suffers a wound from a Rhunish War Drake but is not slain, reduces their Fight and Attack value by 1 (to a minimum of 1) for the remainder of the game. This effect does not stack on the same model between wounds from different War Drakes.