The White Council
ARMY COMPOSITION
This army may include: Saruman the White; Celeborn; Elrond; Gandalf the Grey; Glorfindel; Radagast the Brown; Galadriel, Lady of Light.
ADDITIONAL RULES
A White Council army may only include a single warband. Unlike the usual model limit of a Hero plus twelve Warriors, the White Council includes only Heroes, up to a maximum of ten.
ARMY BONUS
"Are you in need of assistance?" - A member of the White Council from this army list adds +1 to the dice roll when attempting to Resist magic, so long as there is another member of the White Council from this army list within 6".
HEROES OF THE WHITE COUNCIL
SARUMAN THE WHITE [170 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
HEROIC ACTIONS
- Heroic Channelling
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Aura of Command | - | 2+ |
| Immobilise | 18" | 2+ |
| Terrifying Aura | - | 2+ |
| Command | 18" | 3+ |
| Sorcerous Blast | 12" | 4+ |
OPTIONS
- Horse: 10 points
SPECIAL RULES
- Consuming Rivalry
PASSIVE
Saruman will never move as part of a Heroic Action called by Gandalf. Also, if Gandalf casts Strengthen Will on Saruman, it will have no effect.
- Voice of Curunir
ACTIVE
Saruman's Stand Fast! Range is 12", and affects hero models.
- Lord of the Istari
PASSIVE
Can re-roll one dice when making Casting or Resist tests.
CELEBORN [130 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 3 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Unarmed
HEROIC ACTIONS
- Heroic Channelling
- Heroic Strike
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Aura of Command | - | 2+ |
| Enchanted Blades | 6" | 3+ |
| Immobilise | 12" | 3+ |
OPTIONS
- Heavy Armour: 10 points
- Elven-made Hand-and-a-Half Sword: 5 points
- Shield: 5 points
SPECIAL RULES
- Terror
-
Woodland Creature
-
Lord of the West
ACTIVE
Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.
- Lord of Lorien
ACTIVE
Celeborn's Stand Fast! Is 12" rather than 6".
ELROND [170 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 5 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Hadhafang
- Vilya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Wrath of Bruinen | - | 4+ |
| Renew | 12" | 3+ |
OPTIONS
- Heavy Armour: 10 points
- Horse: 10 points
SPECIAL RULES
- Terror
-
Woodland Creature
-
Hadhafang
ACTIVE
Hand-and-a-half sword, +1 To Wound when striking Spirit models.
- Vilya
PASSIVE
You may re-roll your dice when using Fate points
- Lord of the West
ACTIVE
You may re-roll one dice in both the Duel roll and rolling To Wound.
- Foresight of the Eldar
PASSIVE
D6 Foresight points, each point can alter opponents priority by +1/-1.
GANDALF THE GREY [170 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Immobilise | 12" | 3+ |
| Terrifying Aura | - | 2+ |
| Command | 12" | 4+ |
| Protection of the Valar | 12" | 4+ |
| Strengthen Will | 12" | 4+ |
| Collapse Rocks | 6" | 5+ |
| Sorcerous Blast | 12" | 5+ |
OPTIONS
- Horse: 10 points
SPECIAL RULES
- Glamdring
ACTIVE
Gandalf's strength is 5 when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll his dice when making fate rolls.
GLORFINDEL [145 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/3+ | 4 | 5 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Elven made hand-and-a-half sword
HEROIC ACTIONS
- Heroic Resolve
- Heroic Challenge
- Heroic Strength
- Heroic Strike
OPTIONS
- Armour of Gondolin: 15 points
- Asfaloth: 10 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Terror
-
Woodland Creature
-
Armour of Gondolin
PASSIVE
Heavy armour, monsters may not use brutal power attacks against Glorfindel if he equips this.
- Unbending Resolve
PASSIVE
Glorfindel permanently has the Fortify Spirit spell cast upon him.
- Lord of the West
ACTIVE
Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.
RADAGAST THE BROWN [150 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- dagger
HEROIC ACTIONS
- Heroic Defence
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Panic Steed | 12" | 2+ |
| Terrifying Aura | - | 2+ |
| Immobilise | 12" | 3+ |
| Renew | 12" | 3+ |
| Nature's Wrath | 3" | 4+ |
| Aura of Dismay | - | 5+ |
OPTIONS
- Swap Staff for Great Eagle: 50 points
- Sleigh: 45 points
- Horse: 10 points
- Sebastian: 5 points
SPECIAL RULES
- Sebastian
PASSIVE
Extra attack in close combat, with Fight 1 and Strength 1. Cannot be altered with Might.
- Master of Birds
PASSIVE
Radagast always has Line of Sight to any point on the battlefield. Eagle models within 12" gain Resistant to Magic. If he dismounts a Great Eagle, the eagle automatically passes its Courage test.
- One with Nature
PASSIVE
Whilst he has the Infantry keyword, Radagast gains Stalk Unseen and may move through difficult terrain without penalty.
GALADRIEL, LADY OF LIGHT [130 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 3 | 3 | 7 | 3 | 3 | 6 | 3 |
WARGEAR
- The Light of Earendil
- Nenya
HEROIC ACTIONS
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fortify Spirit | 12" | 2+ |
| Banishment | 12" | 3+ |
| Instill Fear | 3" | 4+ |
SPECIAL RULES
- Terror
-
Woodland Creature
-
Nenya
PASSIVE
Galadriel can re-roll her dice when using Fate points.
- The Light of Earendil
PASSIVE
Shooting attacks against Galadriel or any model within 6" of her will only hit on a To Hit roll of a 6.
- The Lady of Lothlorien
PASSIVE
Galadriel can spend a single point of Will each turn for free.
- War Aspect
PASSIVE
All enemies within 6" suffer -1 Courage, never counts as unarmed.