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The White Council

ARMY COMPOSITION

This army may include: Saruman the White; Celeborn; Elrond; Gandalf the Grey; Glorfindel; Radagast the Brown; Galadriel, Lady of Light.

ADDITIONAL RULES

A White Council army may only include a single warband. Unlike the usual model limit of a Hero plus twelve Warriors, the White Council includes only Heroes, up to a maximum of ten.

ARMY BONUS

"Are you in need of assistance?" - A member of the White Council from this army list adds +1 to the dice roll when attempting to Resist magic, so long as there is another member of the White Council from this army list within 6".

HEROES OF THE WHITE COUNCIL

SARUMAN THE WHITE [170 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

  • Staff of Power

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Defence

MAGICAL POWERS

Power Range Casting Value
Aura of Command - 2+
Immobilise 18" 2+
Terrifying Aura - 2+
Command 18" 3+
Sorcerous Blast 12" 4+

OPTIONS

  • Horse: 10 points

SPECIAL RULES

  • Consuming Rivalry PASSIVE

Saruman will never move as part of a Heroic Action called by Gandalf. Also, if Gandalf casts Strengthen Will on Saruman, it will have no effect.

  • Voice of Curunir ACTIVE

Saruman's Stand Fast! Range is 12", and affects hero models.

  • Lord of the Istari PASSIVE

Can re-roll one dice when making Casting or Resist tests.


CELEBORN [130 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 3 3 3 7 3 3 3

WARGEAR

  • Unarmed

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Strike
  • Heroic Defence

MAGICAL POWERS

Power Range Casting Value
Aura of Command - 2+
Enchanted Blades 6" 3+
Immobilise 12" 3+

OPTIONS

  • Heavy Armour: 10 points
  • Elven-made Hand-and-a-Half Sword: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Terror
  • Woodland Creature

  • Lord of the West ACTIVE

Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.

  • Lord of Lorien ACTIVE

Celeborn's Stand Fast! Is 12" rather than 6".


ELROND [170 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 5 3 3 7 3 3 3

WARGEAR

  • Hadhafang
  • Vilya

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Channelling
  • Heroic Strike
  • Heroic Defence

MAGICAL POWERS

Power Range Casting Value
Wrath of Bruinen - 4+
Renew 12" 3+

OPTIONS

  • Heavy Armour: 10 points
  • Horse: 10 points

SPECIAL RULES

  • Terror
  • Woodland Creature

  • Hadhafang ACTIVE

Hand-and-a-half sword, +1 To Wound when striking Spirit models.

  • Vilya PASSIVE

You may re-roll your dice when using Fate points

  • Lord of the West ACTIVE

You may re-roll one dice in both the Duel roll and rolling To Wound.

  • Foresight of the Eldar PASSIVE

D6 Foresight points, each point can alter opponents priority by +1/-1.


GANDALF THE GREY [170 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

  • Staff of Power
  • Glamdring
  • Narya

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Channelling
  • Heroic Strike

MAGICAL POWERS

Power Range Casting Value
Blinding Light - 2+
Immobilise 12" 3+
Terrifying Aura - 2+
Command 12" 4+
Protection of the Valar 12" 4+
Strengthen Will 12" 4+
Collapse Rocks 6" 5+
Sorcerous Blast 12" 5+

OPTIONS

  • Horse: 10 points

SPECIAL RULES

  • Glamdring ACTIVE

Gandalf's strength is 5 when making strikes with Glamdring.

  • Narya PASSIVE

Gandalf may re-roll his dice when making fate rolls.


GLORFINDEL [145 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 7/3+ 4 5 3 3 7 3 3 3

WARGEAR

  • Elven made hand-and-a-half sword

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Challenge
  • Heroic Strength
  • Heroic Strike

OPTIONS

  • Armour of Gondolin: 15 points
  • Asfaloth: 10 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Terror
  • Woodland Creature

  • Armour of Gondolin PASSIVE

Heavy armour, monsters may not use brutal power attacks against Glorfindel if he equips this.

  • Unbending Resolve PASSIVE

Glorfindel permanently has the Fortify Spirit spell cast upon him.

  • Lord of the West ACTIVE

Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.


RADAGAST THE BROWN [150 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

  • Staff of Power
  • dagger

HEROIC ACTIONS

  • Heroic Defence
  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Panic Steed 12" 2+
Terrifying Aura - 2+
Immobilise 12" 3+
Renew 12" 3+
Nature's Wrath 3" 4+
Aura of Dismay - 5+

OPTIONS

  • Swap Staff for Great Eagle: 50 points
  • Sleigh: 45 points
  • Horse: 10 points
  • Sebastian: 5 points

SPECIAL RULES

  • Sebastian PASSIVE

Extra attack in close combat, with Fight 1 and Strength 1. Cannot be altered with Might.

  • Master of Birds PASSIVE

Radagast always has Line of Sight to any point on the battlefield. Eagle models within 12" gain Resistant to Magic. If he dismounts a Great Eagle, the eagle automatically passes its Courage test.

  • One with Nature PASSIVE

Whilst he has the Infantry keyword, Radagast gains Stalk Unseen and may move through difficult terrain without penalty.


GALADRIEL, LADY OF LIGHT [130 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 3 3 7 3 3 6 3

WARGEAR

  • The Light of Earendil
  • Nenya

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Strike

MAGICAL POWERS

Power Range Casting Value
Fortify Spirit 12" 2+
Banishment 12" 3+
Instill Fear 3" 4+

SPECIAL RULES

  • Terror
  • Woodland Creature

  • Nenya PASSIVE

Galadriel can re-roll her dice when using Fate points.

  • The Light of Earendil PASSIVE

Shooting attacks against Galadriel or any model within 6" of her will only hit on a To Hit roll of a 6.

  • The Lady of Lothlorien PASSIVE

Galadriel can spend a single point of Will each turn for free.

  • War Aspect PASSIVE

All enemies within 6" suffer -1 Courage, never counts as unarmed.