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Erebor Reclaimed (King Dain)

ARMY COMPOSITION

This army may include: Dain Ironfoot, King Under the Mountain; Dwalin the Dwarf, Champion of Erebor; Thorin III Stonehelm; Bifur the Dwarf, Champion of Erebor; Bofur the Dwarf, Champion of Erebor; Dori the Dwarf, Champion of Erebor; Gloin the Dwarf, Champion of Erebor; Iron Hills Captain; Nori the Dwarf, Champion of Erebor; Iron Hills Dwarf; Iron Hills Goat Rider.

ARMY BONUS

"Will you follow me, one last time?" - All models in this army list change their Iron Hills keyword for the Erebor keyword. All friendly Erebor Dwarf models from this army list gain the Du Bekar special rule.

"Du Bekar" - A model with this special rule counts as being in range of a banner if they are within 6" of Dain Ironfoot, King Under the Mountain.

HEROES OF EREBOR RECLAIMED (KING DAIN)

DAIN IRONFOOT, KING UNDER THE MOUNTAIN [130 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 3 7 3 3 1

WARGEAR

  • Heavy Dwarf armour, Barazantathul

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

SPECIAL RULES

  • Fearless

  • Barazantathul ACTIVE

Master-forged hand-and-a-half axe.

  • King Under the Mountain ACTIVE

Friendly Erebor Dwarf models, including Hero models, benefit from Dain's Stand Fast! regardless of range.

  • Venerable PASSIVE

Whenever Dain makes a Jump, Leap or Climb test, he will roll two dice and pick the lowest result.


DWALIN THE DWARF, CHAMPION OF EREBOR [115 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 8 3 2 6 3 2 2

WARGEAR

  • Heavy Dwarf armour
  • two axes
  • two-handed axe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

SPECIAL RULES

  • Burly
  • Fearless
  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Weapon Master ACTIVE

Dwalin is never considered to be unarmed, and never suffers the -1 penalty in Duel rolls for fighting with a two-handed weapon.

  • The King's Axeman ACTIVE

Whilst he has the Infantry keyword, at the beginning of each Fight, Dwalin can choose to use either an axe in each hand for 4 Attacks, or his two-handed axe for 3 Attacks.


THORIN III STONEHELM [110 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 2 6 3 3 3

WARGEAR

  • Heavy armour
  • shield
  • hand-and-a-half pick

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • Cold-headed ACTIVE

Whenever Thorin declares a Heroic Action, roll a D6. On a 5+, the action is free. Additionally, if he declares a Heroic Action and an enemy subsequently declares a Heroic Action as well, Thorin may change the action he has declared.


BIFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/3+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • hand-and-a-half axe

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Throw Stones (range 8", Strength 1)
  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Embedded Axe-blade ACTIVE

If Bifur wins a fight, he may make a single Strike against his opponent. If he wounds them, the axe-blade is his skull is removed, and he may now call a free Heroic Move each turn.


BOFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour, hand-and-a-half hammer

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Steadfast PASSIVE

When targeted by a Magical Power or special rule, Bofur may roll a D6. On a 2+, its effects are ignored. Can be modified with Might. Bofur may only try to Resist a Magical Power before making his Steadfast roll.


DORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • A Good Sort Really PASSIVE

If Bilbo is within 3" of Dori, he may spend Dori's Might, Will and Fate points as if they were his own.

  • Weapon Master ACTIVE

Dori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.


GLOIN THE DWARF, CHAMPION OF EREBOR [90 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 2 6 3 1 1

WARGEAR

  • Heavy Dwarf armour
  • two-handed axe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • A Warrior Born ACTIVE

Gloin must re-roll scores of 1 To Wound in combat.

  • Weapon Master ACTIVE

Gloin is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.


IRON HILLS CAPTAIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • war spear
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • War Goat: 10 points
  • Swap Weapon: 5 points
  • Swap War Spear and Shield for Mattock: 0 points

SPECIAL RULES

  • Master of Battle (5+)
  • Shieldwall

NORI THE DWARF, CHAMPION OF EREBOR [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • mace
  • shield

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Weapon Master ACTIVE

Nori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.

  • Weapon Synergy ACTIVE

Nori may re-roll one dice in the Duel roll and may re-roll one dice when making Strikes.


WARRIORS OF EREBOR RECLAIMED (KING DAIN)

IRON HILLS DWARF [11 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • Banner: 25 points
  • Spear: 1 point
  • Swap Shield for Crossbow: 1 point
  • Swap Weapon: 1 point
  • Swap Shield for Mattock: 0 points

SPECIAL RULES

  • Shieldwall

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.


IRON HILLS GOAT RIDER [20 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • war spear
  • War Goat

OPTIONS

  • Banner: 25 points
  • Swap Weapon: 1 point
  • Swap Spear for Mattock: 0 points

SPECIAL RULES

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.