Army of Arnor
ARMY COMPOSITION
ARANARTH [80 points]
ARVEDUI, LAST KING OF ARNOR [80 points]
ARGADIR [85 points]
CAPTAIN OF ARNOR [55 points]
• Swap Weapon: 5 points
• Swap Shield for Bow: 0 points
MALBETH THE SEER [70 points]
DUNEDAIN [25 points]
• Swap Weapon: 5 points
• Spear: 1 point
RANGER OF THE NORTH [30 points]
• Horse: 10 points
• Swap Weapon: 5 points
• Spear: 1 point
KNIGHT OF ARNOR [14 points]
• Swap Weapon: 1 point
RANGER OF ARNOR [8 points]
• Spear: 1 point
• Swap Weapon: 1 point
WARRIOR OF ARNOR [8 points]
• Swap Spear and Shield for Banner: 25 points
• Swap Weapon: 1 point
ADDITIONAL RULES
- Your force must always include Arvedui, who must always be the leader.
- Rangers of the North and Dunedain gain the Arnor keyword.
SPECIAL RULES
"Protect the King" - Friendly Arnor models within 6"" of Arvedui automatically pass courage tests.
"Power of the Seer" - Friendly Arnor Hero models gain a bonus of +1 when rolling for Malbeth's Gifts of Foresight rule.
"Forsight of the Eldar" - Before the game begins, roll a D6 and make a note of the result. These are Malbeth's Foresight points for the battle. During the Priority phase, after the dice have been rolled, so long as he is alive on the battlefield, Malbeth may choose to expend these points to alter the controlling player's dice roll. For each Foresight point expended, Malbeth may alter the dice score by either +1 or -1, to a minimum of 1 and a maximum of 6.