Lurtz's Scouts
ARMY COMPOSITION
LURTZ [90 points]
• Shield: 0 points
MAUHUR [60 points]
UGLUK [65 points]
URUK-HAI SCOUT CAPTAIN [55 points]
• Uruk-Hai Bow: 5 points
• Shield: 5 points
• Two-Handed Weapon: 5 points
• Swap Weapon: 5 points
URUK-HAI DRUMMER [35 points]
• Swap Weapon: 5 points
URUK-HAI SCOUT [8 points]
• Banner: 25 points
• Shield: 1 point
• Uruk-Hai Bow: 1 point
• Swap Weapon: 1 point
• Marauder Upgrade - FREE: 0 points
ADDITIONAL RULES
- "Shield Throw" -" Once per game, Lurtz can choose to use his shield as a throwing weapon. This has a Strength of 4, and any Man-sized (or smaller) model hit by the shield is automatically knocked Prone. Once Lurtz has thrown his shield he no longer carries it and cannot use it for the remainder of the battle. Note that even though he no longer has a shield, Lurtz's Defence will not be reduced.
SPECIAL RULES
"A Worthy Foe" - Lurtz may declare a Heroic Challenge against any Hero model regardless of Heroic Tier. Additionally, if Lurtz declares a Heroic Challenge, and the targetted Hero declines then Lurtz regains the Might point spent in declaring the Heroic Challenge.
"Relentless March" - If your army includes Mauhúr then any Uruk-hai Scouts in your force may be upgraded to Mauhúr's Marauders rather than just the ones in Mauhúr's warband - this upgrade is free rather than costing 1 point per model. Additionally, Lurtz, Uglúk, Uruk-hai Scout Captains and Uruk-hai Drummers increase their Move value to 8".