Skip to content

Pits of Dol Guldur

ARMY COMPOSITION

AZOG [165 points]

• The White Warg: 50 points

GUNDABAD ORC CAPTAIN [50 points]

• Shield: 5 points
• Swap Weapon: 1 point

HUNTER ORC CAPTAIN [45 points]

• Fell Warg: 10 points
• Orc Bow: 5 points
• Two-Handed Pick: 5 points
• Swap Weapon: 5 points

THE KEEPER OF THE DUNGEONS [75 points]

THRAIN THE BROKEN (EVIL) [10 points]

FELL WARG [8 points]

GUNDABAD ORC WARRIOR [8 points]

• Banner: 25 points
• Shield: 1 point
• Spear: 1 point
• Swap Weapon: 1 point

HUNTER ORC [8 points]

• War Horn: 30 points
• Banner: 25 points
• Fell Warg: 8 points
• Orc Bow: 1 point
• Two-Handed Pick: 1 point
• Swap Weapon: 1 point

ADDITIONAL RULES

  • This force must contain the Azog.

SPECIAL RULES

"Surprise Attack" - Once per game, before Priority is determined, so long as he is alive and on the battlefield, Azog can declare that he is using this ability. If he does so, do not roll for Priority. Instead, Azog's controlling player will automatically win the Priority roll. Additionally, enemy models may not declare Heroic Moves in the following Move phase.

"Magical Void" - Friendly models gain the Resistant to Magic special rule.

"Fury of the Pale Orc" - Azog may declare a Heroic Combat each turn without spending Might.