The Shire
ARMY COMPOSITION
This army may include: Bandobras Took; Gandalf the Grey; Meriadoc, Captain of the Shire; Peregrin, Captain of the Shire; Baldo Tulpenny; Bilbo Baggins; Farmer Maggot; Farmer Tolman Cotton; Frodo of the Nine Fingers; Hamfast 'Gaffer' Gamgee; Holfoot Bracegirdle; Lotho Sackville-Baggins; Paladin Took; Robin Smallburrow; Samwise the Brave; Will Whitfoot; Dunedain; Folco Boffin; Fredegar Bolger; Lobelia Sackville-Baggins; Rosie Cotton; Hobbit Archer; Hobbit Militia; Hobbit Shirriff.
ARMY BONUS
"Fear! Fire! Foes!" - Hobbit models from this army list gain the Woodland Creature Special Rule.
HEROES OF THE SHIRE
BANDOBRAS TOOK [40 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 3 | 4 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Club
- Horse
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1).
GANDALF THE GREY [170 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Immobilise | 12" | 3+ |
| Terrifying Aura | - | 2+ |
| Command | 12" | 4+ |
| Protection of the Valar | 12" | 4+ |
| Strengthen Will | 12" | 4+ |
| Collapse Rocks | 6" | 5+ |
| Sorcerous Blast | 12" | 5+ |
OPTIONS
- Cart: 25 points
- Horse: 10 points
SPECIAL RULES
- Glamdring
ACTIVE
Gandalf's strength is 5 when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll his dice when making fate rolls.
MERIADOC, CAPTAIN OF THE SHIRE [45 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 4 | 2 | 2 | 5 | 2 | 2 | 2 |
WARGEAR
- Armour
- sword
- Horn of the Riddermark
HEROIC ACTIONS
- Heroic Challenge
- Heroic March
- Heroic Strike
OPTIONS
- Elven Cloak: 5 points
- Pony: 5 points
- Shield: 5 points
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Horn of the Riddermark
ACTIVE
Whilst carrying the horn, all Hobbit models gain +1 Courage. If Merry is slain, the horn is lost.
PEREGRIN, CAPTAIN OF THE SHIRE [45 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 4 | 2 | 2 | 5 | 2 | 2 | 2 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic Accuracy
- Heroic March
- Heroic Strike
OPTIONS
- Elven Cloak: 5 points
- Pony: 5 points
- Shield: 5 points
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Against all Odds
ACTIVE
Pippin may re-roll any failed To Wound rolls when striking against Monster or Hero models.
BALDO TULPENNY [40 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 3 | 1 | 2 | 4 | 1 | 1 | 2 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Champion Stone Skipper
ACTIVE
Baldo may re-roll failed To Hit rolls on stone throws. If Baldo rolls a 6 on his To Hit roll, the enemy immediately suffers a Wound.
- Master of Traps
PASSIVE
At the start of the game, Baldo may place eight 25mm Trap markers on the board. These traps are described on page 64 of the Scouring of the Shire supplement book.
BILBO BAGGINS [40 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 2 | 1 | 2 | 6 | 1 | 3 | 3 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Resolve
OPTIONS
- Mithril Coat: 15 points
- Sting: 5 points
- The Ring: 0 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1).
FARMER MAGGOT [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 3 | 3 | 2 | 2 | 5 | 1 | 2 | 2 |
WARGEAR
- Two-handed scythe (pick)
- Grip, Fang and Wolf
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Grip, Fang and Wolf
PASSIVE
Farmer Maggot is always accompanied by his loyal guard dogs. Grip, Fang and Wolf are automatically the first three members of Farmer Maggot's warband. They will always use his Courage value while he is alive.
FARMER TOLMAN COTTON [35 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Pitchfork
HEROIC ACTIONS
- Heroic Resolve
- Heroic Challenge
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Pitchfork
PASSIVE
Hand-and-a-half weapon that may use the Stab Special Strike, and may support as if it was a spear.
- "This is our Country"
PASSIVE
Farmer Cotton and Hobbit models within 3" may re-roll 1s when rolling to win a Duel roll.
FRODO OF THE NINE FINGERS [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 6 | 1 | 2 | 6 | 1 | 3 | 1 |
WARGEAR
- Mithril Coat
- unarmed
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
OPTIONS
- Elven Cloak: 5 points
- Pony: 5 points
SPECIAL RULES
-
Resistant to Magic
-
Mithril Coat
PASSIVE
Frodo adds +3 to his deference (already included in stats)
- It will never really heal
PASSIVE
Frodo never charge enemies, and makes no strikes in a Fight.
- Home is the Hero
PASSIVE
All Hobbit models within 6" count as being in range of a banner
HAMFAST 'GAFFER' GAMGEE [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 2 | 5 | 1 | 1 | 1 |
WARGEAR
- Spade (staff)
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Leave my Flowers Alone!
PASSIVE
At the start of the game after deployments, Hamfast may place three 25mm Flower markers anywhere on the board. Any Hobbit model within 3" of Hamfast may re-roll stone throws or Strikes against enemies within 4" of a Flower. Enemy models may remove a Flower in the End phase if in base contact with it and did not Fight that turn. If they do so, Hamfast re-rolls failed To Wound rolls against that model for rest of the game.
HOLFOOT BRACEGIRDLE [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 4/3+ | 4 | 3 | 1 | 2 | 4 | 1 | 1 | 1 |
WARGEAR
- Hand-and-a-half club.
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Head Shirriff
PASSIVE
Holfoot Bracegirdle, Robin Smallburrow and Hobbit Shirriffs within 3" of him do not suffer the penalty for using their clubs as two-handed weapons.
LOTHO SACKVILLE-BAGGINS [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 3 | 1 | 4 | 1 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Considerable Wealth
ACTIVE
Lotho may spend his Will points to pay off models around him, in the following three ways:
-
If an enemy charges Lotho, roll a D6. On a 3+, the model stops 1" away and may not Charge.
-
All friendly Ruffian models within 3" will automatically pass their next Courage test.
-
All friendly Hobbit models within 3" add +1 to their Fight value until the end of that turn.
-
Family Rivalry
PASSIVE
Lotho cannot take part in any Heroic Actions from Bilbo or Frodo.
PALADIN TOOK [25 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 2 | 5 | 1 | 1 | 2 |
WARGEAR
- Walking cane (club).
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
To me Shire-folk!
ACTIVE
Paladin's Stand Fast! Only affects Hobbit models and has a range of 12".
ROBIN SMALLBURROW [20 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 3 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Hand-and-a-half club.
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
A Nose for Shortcuts
PASSIVE
When rolling for Reinforcements, you may modify the roll for Robin's warband by +1 or -1. When rolling for where Robin's warband deploys on the board, you may modify the dice roll by +1 or -1.
SAMWISE THE BRAVE [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 3 | 1 | 2 | 6 | 2 | 2 | 3 |
WARGEAR
- Sting
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
OPTIONS
- Elven Cloak: 5 points
- Pony: 5 points
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Sting
ACTIVE
Elven-made dagger, adds +1 to Strength when making Strikes with Sting.
WILL WHITFOOT [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 4 | 1 | 3 | 1 |
WARGEAR
- Walking cane (staff).
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Mayor of Hobbiton
ACTIVE
At the start of the Fight phase, Will Whitfoot can spend a point of Will. If he does so, friendly Hobbit models within 6" count as being in range of a banner.
DUNEDAIN [25 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 4 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Sword
- bow
HEROIC ACTIONS
- Heroic Accuracy
OPTIONS
- Swap Weapon: 5 points
- Spear: 1 point
FOLCO BOFFIN [20 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 3 | 0 | 3 | 1 |
WARGEAR
- Unarmed
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
A Helpful Sort
PASSIVE
If Folco is within 3" of Frodo at the start of a turn, Frodo may spend one of Folco's Will points to declare a Heroic Move, instead of using his own Might points.
FREDEGAR BOLGER [10 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 3 | 0 | 0 | 1 |
WARGEAR
- Unarmed
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1).
LOBELIA SACKVILLE-BAGGINS [15 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 2/3+ | 1 | 2 | 1 | 1 | 6 | 0 | 3 | 1 |
WARGEAR
- Umbrella
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Furious Tirade
ACTIVE
No Warrior models from either player's army may benefit from a Hero model's Stand Fast! whilst within 6" of Lobelia.
- The Umbrella is not Mightier than the Sword
PASSIVE
Lobelia will never make Strikes if she wins a Fight.
ROSIE COTTON [15 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 1/3+ | 2 | 3 | 1 | 1 | 3 | 0 | 1 | 2 |
WARGEAR
- Unarmed
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
"If I were to marry anyone, it would've been her"
PASSIVE
Whilst within 6" of Sam, he increases his Attacks to 2. Additionally, if within 4" of Sam, he may declare free Heroic Combats. If Rosie is engaged in a Fight, Sam must use this Heroic Combat to join her fight afterwards if possible, or move closer to her.
WARRIORS OF THE SHIRE
HOBBIT ARCHER [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 3 |
WARGEAR
- Dagger
- short bow
OPTIONS
- War Horn: 30 points
- Tookish Hunters: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
HOBBIT MILITIA [4 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 4" | 1/3+ | 2 | 3 | 1 | 1 | 3 |
WARGEAR
- Dagger
- axe or hammer
OPTIONS
- Battlin' Brandybucks: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
HOBBIT SHIRRIFF [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 3 | 1 | 1 | 3 |
WARGEAR
- Hand-and-a-half club
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)