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The Shire

ARMY COMPOSITION

This army may include: Bandobras Took; Gandalf the Grey; Meriadoc, Captain of the Shire; Peregrin, Captain of the Shire; Baldo Tulpenny; Bilbo Baggins; Farmer Maggot; Farmer Tolman Cotton; Frodo of the Nine Fingers; Hamfast 'Gaffer' Gamgee; Holfoot Bracegirdle; Lotho Sackville-Baggins; Paladin Took; Robin Smallburrow; Samwise the Brave; Will Whitfoot; Dunedain; Folco Boffin; Fredegar Bolger; Lobelia Sackville-Baggins; Rosie Cotton; Hobbit Archer; Hobbit Militia; Hobbit Shirriff.

ARMY BONUS

"Fear! Fire! Foes!" - Hobbit models from this army list gain the Woodland Creature Special Rule.

HEROES OF THE SHIRE

BANDOBRAS TOOK [40 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
4" 3/3+ 3 4 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


GANDALF THE GREY [170 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Blinding Light - 2+
Immobilise 12" 3+
Terrifying Aura - 2+
Command 12" 4+
Protection of the Valar 12" 4+
Strengthen Will 12" 4+
Collapse Rocks 6" 5+
Sorcerous Blast 12" 5+

OPTIONS

  • Cart - 25 points
  • Horse - 10 points

SPECIAL RULES

  • Glamdring ACTIVE

Gandalf's strength is 5 when making strikes with Glamdring.

  • Narya PASSIVE

Gandalf may re-roll his dice when making fate rolls.


MERIADOC, CAPTAIN OF THE SHIRE [45 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 4 2 2 5 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Whilst carrying the horn, all Hobbit models gain +1 Courage. If Merry is slain, the horn is lost.


PEREGRIN, CAPTAIN OF THE SHIRE [45 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 4 2 2 5 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Pippin may re-roll any failed To Wound rolls when striking against Monster or Hero models.


BALDO TULPENNY [40 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 3 1 2 4 1 1 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Baldo may re-roll failed To Hit rolls on stone throws. If Baldo rolls a 6 on his To Hit roll, the enemy immediately suffers a Wound.

  • Master of Traps PASSIVE

At the start of the game, Baldo may place eight 25mm Trap markers on the board. These traps are described on page 64 of the Scouring of the Shire supplement book.


BILBO BAGGINS [40 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 2 1 2 6 1 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Mithril Coat - 15 points
  • Sting - 5 points
  • The Ring - Free

SPECIAL RULES


FARMER MAGGOT [45 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 3 3 2 2 5 1 2 2

WARGEAR

SPECIAL RULES

Farmer Maggot is always accompanied by his loyal guard dogs. Grip, Fang and Wolf are automatically the first three members of Farmer Maggot's warband. They will always use his Courage value while he is alive.


FARMER TOLMAN COTTON [35 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 2 5 2 1 1

WARGEAR

  • Pitchfork

HEROIC ACTIONS

SPECIAL RULES

Hand-and-a-half weapon that may use the Stab Special Strike, and may support as if it was a spear.

  • "This is our Country" PASSIVE

Farmer Cotton and Hobbit models within 3" may re-roll 1s when rolling to win a Duel roll.


FRODO OF THE NINE FINGERS [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 6 1 2 6 1 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Frodo adds +3 to his deference (already included in stats)

  • It will never really heal PASSIVE

Frodo never charge enemies, and makes no strikes in a Fight.

  • Home is the Hero PASSIVE

All Hobbit models within 6" count as being in range of a banner


HAMFAST 'GAFFER' GAMGEE [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 2 5 1 1 1

WARGEAR

SPECIAL RULES

At the start of the game after deployments, Hamfast may place three 25mm Flower markers anywhere on the board. Any Hobbit model within 3" of Hamfast may re-roll stone throws or Strikes against enemies within 4" of a Flower. Enemy models may remove a Flower in the End phase if in base contact with it and did not Fight that turn. If they do so, Hamfast re-rolls failed To Wound rolls against that model for rest of the game.


HOLFOOT BRACEGIRDLE [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 4/3+ 4 3 1 2 4 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Holfoot Bracegirdle, Robin Smallburrow and Hobbit Shirriffs within 3" of him do not suffer the penalty for using their clubs as two-handed weapons.


LOTHO SACKVILLE-BAGGINS [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 1 3 1 4 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Lotho may spend his Will points to pay off models around him, in the following three ways:

  1. If an enemy charges Lotho, roll a D6. On a 3+, the model stops 1" away and may not Charge.

  2. All friendly Ruffian models within 3" will automatically pass their next Courage test.

  3. All friendly Hobbit models within 3" add +1 to their Fight value until the end of that turn.

  4. Family Rivalry PASSIVE

Lotho cannot take part in any Heroic Actions from Bilbo or Frodo.


PALADIN TOOK [25 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 2 5 1 1 2

WARGEAR

  • Walking Cane (club).

HEROIC ACTIONS

SPECIAL RULES

Paladin's Stand Fast! Only affects Hobbit models and has a range of 12".


ROBIN SMALLBURROW [20 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 3 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

When rolling for Reinforcements, you may modify the roll for Robin's warband by +1 or -1. When rolling for where Robin's warband deploys on the board, you may modify the dice roll by +1 or -1.


SAMWISE THE BRAVE [45 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 3 1 2 6 2 2 3

WARGEAR

  • Sting

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Elven-madeDagger, adds +1 to Strength when making Strikes with Sting.


WILL WHITFOOT [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 1 4 1 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

At the start of the Fight phase, Will Whitfoot can spend a point of Will. If he does so, friendly Hobbit models within 6" count as being in range of a banner.


DUNEDAIN [25 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 4 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points
  • Spear - 1 point

FOLCO BOFFIN [20 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 1 3 0 3 1

WARGEAR

SPECIAL RULES

If Folco is within 3" of Frodo at the start of a turn, Frodo may spend one of Folco's Will points to declare a Heroic Move, instead of using his own Might points.


FREDEGAR BOLGER [10 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
4" 2/3+ 2 3 1 1 3 0 0 1

WARGEAR

SPECIAL RULES


LOBELIA SACKVILLE-BAGGINS [15 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
4" 2/3+ 1 2 1 1 6 0 3 1

WARGEAR

  • Umbrella

SPECIAL RULES

No Warrior models from either player's army may benefit from a Hero model's Stand Fast! whilst within 6" of Lobelia.

  • The Umbrella is not Mightier than the Sword PASSIVE

Lobelia will never make Strikes if she wins a Fight.


ROSIE COTTON [15 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
4" 1/3+ 2 3 1 1 3 0 1 2

WARGEAR

SPECIAL RULES

Whilst within 6" of Sam, he increases his Attacks to 2. Additionally, if within 4" of Sam, he may declare free Heroic Combats. If Rosie is engaged in a Fight, Sam must use this Heroic Combat to join her fight afterwards if possible, or move closer to her.


WARRIORS OF THE SHIRE

HOBBIT ARCHER [5 POINTS]

WARRIOR

Mv F S D A W C
4" 2/3+ 2 3 1 1 3

WARGEAR

OPTIONS

  • War Horn - 30 points
  • Tookish Hunters - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES


HOBBIT MILITIA [4 POINTS]

WARRIOR

Mv F S D A W C
4" 1/3+ 2 3 1 1 3

WARGEAR

OPTIONS

  • Battlin' Brandybucks - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES


HOBBIT SHIRRIFF [5 POINTS]

WARRIOR

Mv F S D A W C
4" 3/3+ 2 3 1 1 3

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES