Paths of the Druadan
ARMY COMPOSITION
- THEODEN: 90 points
- Armoured Horse: 15 points
- Heavy Armour: 5 points
- Shield: 5 points
- EOMER: 115 points
- Armoured Horse: 15 points
- Shield: 5 points
- Throwing Spears: 5 points
- GHAN-BURI-GHAN: 65 points
- CAPTAIN OF ROHAN: 55 points
- Horse: 10 points
- Bow: 5 points
- Heavy Armour: 5 points
- Shield: 5 points
- Throwing Spears: 5 points
- DEORWINE: 85 points
- Horse: 10 points
- ELFHELM: 75 points
- Horse: 10 points
- GAMLING: 65 points
- Royal Standard of Rohan: 50 points
- Horse: 10 points
- DERNHELM: 75 points
- Throwing Spears: 5 points
- RIDER OF ROHAN: 14 points
- War Horn: 30 points
- Banner: 25 points
- Throwing Spears: 2 points
- ROHAN OUTRIDER: 13 points
- Horse: 5 points
- ROHAN ROYAL GUARD: 15 points
- Banner: 25 points
- Horse: 5 points
- Throwing Spears: 2 points
- WOSES WARRIOR: 9 points
ADDITIONAL RULES
- A Paths of the Drúadan force must always include Théoden, King of Rohan, who is always the army's leader.
- A Paths of the Druadan force must always include Ghan-buri-Ghan and a full warband of Woses Warriors. Ghan-buri-Ghan is the only Hero that can include Woses Warriors in his warband.
- Riders of Rohan within this Legendary Legion do not count towards your force's Bow Limit.
SPECIAL RULES
"Waypoints" - At the start of the game, before either side has deployed, this Legendary Legion's controlling player may place three 25mm Waypoint Markers anywhere on the board. Whilst within 6" of a friendly Waypoint Marker, friendly Rohan models do not suffer any penalties for moving, or charging, through difficult terrain.
"Kill Orc-folk" - Friendly models may re-roll 1s To Wound when making strikes against any Orc, Goblin or Uruk-hai model.
"Know All Paths" - If, during the Move phase, models from both sides have declared a Heroic Move and a roll-off is required to see which side's Heroic Move happens first, this force will gain a bonus to that roll. If they would normally win the roll-off on a 4+, they will instead win the roll-off on a 3+. If they would normally win the roll-off on a 1, 2 or 3, they will instead win the roll-off on a 1, 2, 3 or 4.