Skip to content

Rohan

ARMY COMPOSITION

This army may include: Helm Hammerhand; Theoden; Eomer; Eorl the Young; Theodred; Captain of Rohan; Deorwine; Elfhelm; Erkenbrand; Gamling; Grimbold; Hama; Dernhelm; Eowyn; King's Huntsman; Aldor; Haleth; Meriadoc Brandybuck; Rider of Rohan; Rohan Outrider; Rohan Royal Guard; Son of Eorl; Warrior of Rohan.

ARMY BONUS

"Ride for Ruin and the World's Ending!" - Friendly Rohan Cavalry models gain + 1 Strength on a turn in which they Charge.

HEROES OF ROHAN

HELM HAMMERHAND [165 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 7 3 3 6 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

A War Horn, which causes Terror when he charges into combat.

  • Inspiring Presence PASSIVE

Rohan Warrior models within 6" gain +1 Fight value.

  • The Hammerhand PASSIVE

May choose to use his fists instead of his sword, in which case he may use Bash special strike, and never counts as unarmed.


THEODEN [75 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Theoden may use the Feint Special Strike even if he has a lower Fight value than his opponent.

  • Forth, and Fear no Darkness ACTIVE

Theoden's Stand Fast! Is 12" rather than 6".

  • The Will of Men is Easily Corrupted PASSIVE

If Theoden is within 6" of Grima, Theoden is reduced to 3/4+ Fight value and 1 Attack.


EOMER [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 3 5 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Theoden or Eowyn are in the same army, and either are slain, Eomer adds +1 on all To Wound rolls for the rest of the game, and he must charge if able to do so.


EORL THE YOUNG [115 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 3 3 4 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

The first time each turn that Eorl the Young spends a Might point, roll a D6. On a 4+, the point of Might is free.


THEODRED [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 2 5 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Theodred must Charge enemy models if able to so. Additionally, when he charges, re-roll any failed To Wound rolls in that fight.


CAPTAIN OF ROHAN [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If within 12" of Theoden, and riding a horse, this model receives +1 bonus to their Fight value on a turn in which they Charge.


DEORWINE [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Theoden is Engaged in a Fight within 12", Deorwine may call a Heroic Combat for free. If the action is successful, you must use the following move to join Theoden's combat, or get as close as possible to him.


ELFHELM [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Elfhem may re-roll To Hit, To Wound and In The Way rolls when using a throwing spear, and never suffers the -1 penalty when moving and shooting with a throwing spear.


ERKENBRAND [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

This is a war horn that adds +2 Courage rather than +1, but only affects friendly Rohan models.


GAMLING [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Royal Standard of Rohan - 50 points
  • Horse - 10 points

SPECIAL RULES

As well as being a banner, a single Rohan Hero model with no Might left and within 3" may regain 1 Might point. a single Rohan Hero model within 3" of the Royal Standard of Rohan at the start of the turn, that has no Might remaining, may automatically add 1 point of Might to their store. Cannot regain Might beyond a Hero's starting level. Gamling suffers no penalties for carrying this banner.


GRIMBOLD [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


HAMA [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


DERNHELM [75 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 5/4+ 3 5 3 2 5 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


EOWYN [40 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 5/4+ 3 3 2 2 5 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Theoden is slain, Eowyn must move towards the spot where he died if she can. Once she's within 3" of this spot, she must remain within 3" of it. Then for rest of the game, she becomes Fearless, re-rolls any failed To Wound rolls, and gains +1 To Wound when striking the model that slew Theoden.


KING'S HUNTSMAN [50 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 3/3+ 4 5 1 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points

ALDOR [20 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
6" 3/5+ 3 4 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Unsteady nerves ACTIVE

Aldor must always shoot first in the Shoot phase, even before Heroic Shoots are resolved.

  • Lucky Shot ACTIVE

Aldor must re-roll failed To Hit and To Wound rolls with his bow.


HALETH [30 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
6" 3/4+ 3 4 1 2 5 1 1 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • There is Always Hope ACTIVE

Haleth has an Attack value of 2 whilst within 6" of Aragorn.

  • Fight to the Last PASSIVE

If Haleth is engaged in combat, Aragorn and friendly Rohan Infantry models within 6" gain +1 Fight value. This ends immediately if Haleth is slain.


MERIADOC BRANDYBUCK [25 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
4" 3/3+ 2 4 1 1 4 1 1 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


WARRIORS OF ROHAN

RIDER OF ROHAN [14 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

If this model is within 12" of Theoden and on a horse, it receives +1 bonus to it's fight value on a turn in which they Charge.


ROHAN OUTRIDER [8 POINTS]

WARRIOR

Mv F S D A W C
6" 3/3+ 3 4 1 1 3

WARGEAR

OPTIONS

  • Horse - 5 points
  • Swap Weapon - 1 point

SPECIAL RULES

Outriders may use friendly Hero model's Stand Fast, regardless of range.


ROHAN ROYAL GUARD [10 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES

If this model is within 12" of Theoden and on a horse, it receives +1 bonus to it's fight value on a turn in which they Charge.


SON OF EORL [20 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 6 1 1 4

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

Gain +1 bonus to Attack value whilst within 6" of Eorl the Young.


WARRIOR OF ROHAN [6 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

OPTIONS