Minas Tirith
ARMY COMPOSITION
This army may include: Aragorn, King Elessar; Boromir; Denethor; Earnur; Faramir; Gandalf the White; Hurin; King of Men; Captain of Minas Tirith; Cirion; Ingold; Irolas; Knight of the White Tower; Madril; Anborn; Beregond; Damrod; Mablung; Peregrin Took; Citadel Guard; Guard of the Fountain Court; Knight of Minas Tirith; Osgiliath Veteran; Ranger of Gondor; Warrior of Minas Tirith; Avenger Bolt Thrower; Gondor Battlecry Trebuchet.
ARMY BONUS
"You are Men of Gondor. Whatever comes throught that Gate, you will stand your Ground!" - Friendly Gondor models from this army list increase their Courage value by 1.
HEROES OF MINAS TIRITH
ARAGORN, KING ELESSAR [225 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- Anduril, Flame of the West
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Defence
- Heroic Challenge
OPTIONS
- Armoured Horse: 15 points
SPECIAL RULES
- Horse Lord
-
Mighty Hero
-
Anduril, Flame of the West
ACTIVE
Never requires more than a 4 for To Wound rolls.
- Stand Men of the West!
PASSIVE
Friendly models within 6" count as being in range of a banner.
BOROMIR [160 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/4+ | 4 | 6 | 3 | 3 | 6 | 6 | 3 | 3 |
WARGEAR
- Heavy armour
- sword
- Horn of Gondor
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Defence
OPTIONS
- The Banner of Minas Tirith: 40 points
- Horse: 10 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Horn of Gondor
ACTIVE
If outnumbered, enemy with highest courage must take a courage test. If they fail, Boromir wins the duel.
- The Banner of Minas Tirith
PASSIVE
This is a banner with a range of 6". Boromir and all Gondor Warriors within 6" gain +1 Fight value. Boromir does not suffer the -1 penalty for using a banner in the Duel Roll. Additionally, he may not carry this banner if he is also carrying a lance.
DENETHOR [35 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 0 | 3 | 0 |
WARGEAR
- Armour
- sword
SPECIAL RULES
- The rule of Gondor is mine, and no others!
PASSIVE
Denethor must be your leader, unless your army contains Aragorn, King Elessar.
- Broken Mind
PASSIVE
At the start of every turn, take a courage test. If failed, Denethor is controlled by the opposing player for that turn. Friendly models cannot target him with shooting or magic, and cannot make strikes if they win a duel against him. Denethor will automatically pass this test if Boromir is in your army and alive. If Boromir is slain, Denethor will automatically fail the next test he must take for this rule.
EARNUR [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- sword
- shield
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Challenge
OPTIONS
- Armoured Horse: 15 points
- Lance: 5 points
SPECIAL RULES
- A Fool's Challenge
ACTIVE
Earnur must always charge an enemy hero if he able to do so. Additionally, he may never decline a Heroic Challenge.
- Master Duelist
ACTIVE
At the start of a fight involving Earnur, after resolving any special rules that affect an enemy model's Fight value, but before Heroic Strikes are resolved, Earnur may increase his Fight value to match that of a single non-monster enemy he is engaged with.
FARAMIR [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 4 | 5 | 2 | 2 | 6 | 3 | 3 | 2 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic Resolve
- Heroic Accuracy
- Heroic Strike
- Heroic Defence
OPTIONS
- Armoured Horse: 15 points
- Horse: 10 points
- Bow: 5 points
- Heavy Armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
-
Woodland Creature
-
Is there a Captain here who still has the courage to do his Lord's will?
PASSIVE
If Denethor is alive and in the same army, Faramir passes all courage tests and must always charge an enemy if he is able to do so.
GANDALF THE WHITE [220 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 2 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Immobilise | 12" | 2+ |
| Terrifying Aura | - | 2+ |
| Command | 12" | 3+ |
| Fortify Spirit | 12" | 3+ |
| Strengthen Will | 12" | 3+ |
| Banishment | 12" | 4+ |
| Sorcerous Blast | 12" | 4+ |
| Your Staff is Broken | 12" | 4+ |
OPTIONS
- Shadowfax: 20 points
SPECIAL RULES
- Glamdring
ACTIVE
Gandalf's strength is 5 when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll his dice when making fate rolls.
HURIN [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 2 | 2 | 5 | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- Warden's Sword
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
OPTIONS
- Horse: 10 points
SPECIAL RULES
- The Warden's Sword
ACTIVE
Master Forged hand-and-a-half sword.
- In Defence of the King
ACTIVE
Whilst within 3" of Denethor or Aragorn, King Elessar, Hurin gains Fearless and may re-roll a single D6 in Duel rolls.
- Lines of Command
PASSIVE
Your opponent cannot score Victory Points for slaying the enemy leader if Hurin is alive and your leader is a Gondor Hero.
KING OF MEN [60 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 2 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
- Heroic Defence
OPTIONS
- Armoured Horse: 15 points
- Horse: 10 points
- Heavy Armour: 5 points
- Lance: 5 points
- Shield: 5 points
- Swap Weapon: 5 points
CAPTAIN OF MINAS TIRITH [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 6 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Horse: 10 points
- Bow: 5 points
- Lance: 5 points
- Shield: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Shieldwall
CIRION [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- shield
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
SPECIAL RULES
- Boldest of the Bold
ACTIVE
Receives a +2 bonus to his Courage when charging a model with the Terror special rule. Also receives this bonus when a model with the Blades of the Dead special rule makes strikes against him.
INGOLD [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 7 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
- shield
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
-
Shieldwall
-
Resolute Fighter
PASSIVE
Ingold and friendly Gondor Warrior models within 3" do not Back Away if they lose a fight - your opponent must back away instead.
IROLAS [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic March
- Heroic Defence
SPECIAL RULES
-
Bodyguard
-
Defend the White City
ACTIVE
Irolas may use the Shielding special rule, even without a shield. If he wins a Duel whilst Shielding, he may make a single Strength 4 Strike against one enemy model from the same fight.
KNIGHT OF THE WHITE TOWER [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- dagger
- White Sword of Gondor
HEROIC ACTIONS
- Heroic Strike
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- White Sword of Gondor
ACTIVE
This is a two handed sword, and strikes made with this sword also have the Mighty Blow special rule.
- The Bladelord's Skill
ACTIVE
If a natural 6 is rolled in a duel, do not apply the penalty for using a two-handed weapon.
MADRIL [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- bow
HEROIC ACTIONS
- Heroic March
- Heroic Accuracy
SPECIAL RULES
-
Woodland Creature
-
Master of Ambush
PASSIVE
When rolling for Reinforcements, you may modify the roll for Madril's warband by +1 or -1. If he is already on the board, you may modify any warband's Reinforcement roll in the same army. When rolling for where warbands deploy on the board, you may modify the dice roll by +1 or -1.
ANBORN [35 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Armour
- sword
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Woodland Creature
-
Lethal Aim
ACTIVE
Each turn, Anborn may spend a point of Might without reducing his store (even with no Might remaining) to modify either a To Hit, In the Way or To Wound roll.
BEREGOND [30 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 6 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
- longbow
HEROIC ACTIONS
- Heroic Accuracy
OPTIONS
- Horse: 5 points
SPECIAL RULES
- Bodyguard
DAMROD [25 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Armour
- sword
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Woodland Creature
MABLUNG [35 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
- Armour
- sword
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Woodland Creature
-
Birdcalls
ACTIVE
Mablung and any Rangers (including Faramir, Madril, Damrod and Anborn) within 6" gain Stalk Unseen. Additionally, enemy models targeted with a shooting attack by Mablung or any Rangers do not benefit from Stalk Unseen, if they have it.
PEREGRIN TOOK [25 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 4 | 1 | 1 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- dagger
HEROIC ACTIONS
- Heroic Defence
OPTIONS
- Elven Cloak: 5 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
WARRIORS OF MINAS TIRITH
CITADEL GUARD [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
- spear
OPTIONS
- Horse: 7 points
- Swap Spear for Longbow: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Bodyguard
GUARD OF THE FOUNTAIN COURT [10 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 6 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- dagger
- spear
OPTIONS
- Swap Spear with Banner: 25 points
- Shield: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Bodyguard
KNIGHT OF MINAS TIRITH [13 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
- lance
- Horse
OPTIONS
- Banner: 25 points
- Shield: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Shieldwall
OSGILIATH VETERAN [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 5 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
OPTIONS
- Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Loyalty to the Captains
PASSIVE
If this model is within 6" of Boromir or Faramir, they receive +1 Fight value.
RANGER OF GONDOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/3+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- sword
- bow
OPTIONS
- Spear: 1 point
- Swap Weapon: 1 point
WARRIOR OF MINAS TIRITH [7 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Shieldwall
SIEGE ENGINES OF MINAS TIRITH
AVENGER BOLT THROWER [50 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 7 | 10 | - | 3 | - | 1 | 1 | 1 |
OPTIONS
- Minas Tirith Engineer Captain: 50 points
- Swift Reload: 20 points
- Additional Crew: 7 points
- Engineer Captain - Bow: 5 points
- Engineer Captain - Shield: 5 points
SPECIAL RULES
- Short Range
The Avenger Bolt Thrower has a range of 24".
- Rapid Fire
Can perform D6 shooting attacks each turn.
GONDOR BATTLECRY TREBUCHET [80 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 10 | 10 | - | 3 | - | 1 | 1 | 1 |
OPTIONS
- Minas Tirith Engineer Captain: 50 points
- Flaming Ammunition: 15 points
- Additional Crew: 7 points
- Engineer Captain - Bow: 5 points
- Engineer Captain - Shield: 5 points
SPECIAL RULES
- Indirect Fire
Always fires using Volley Fire, with a range of 12" - 96".
- Area Effect
If a Battlefield target is hit, all models within 2" also suffer one Strength 5 hit and are knocked prone.
- Wall-breaker
When rolling To Wound against a Siege target, you may roll two dice and pick the highest.