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Minas Tirith

ARMY COMPOSITION

This army may include: Aragorn, King Elessar; Boromir; Denethor; Earnur; Faramir; Gandalf the White; Hurin; King of Men; Captain of Minas Tirith; Cirion; Ingold; Irolas; Knight of the White Tower; Madril; Anborn; Beregond; Damrod; Mablung; Peregrin Took; Citadel Guard; Guard of the Fountain Court; Knight of Minas Tirith; Osgiliath Veteran; Ranger of Gondor; Warrior of Minas Tirith; Avenger Bolt Thrower; Gondor Battlecry Trebuchet.

ARMY BONUS

"You are Men of Gondor. Whatever comes throught that Gate, you will stand your Ground!" - Friendly Gondor models from this army list increase their Courage value by 1.

HEROES OF MINAS TIRITH

ARAGORN, KING ELESSAR [225 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 7 3 3 6 3 3 3

WARGEAR

  • Heavy armour
  • Anduril, Flame of the West

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Strength
  • Heroic Defence
  • Heroic Challenge

OPTIONS

  • Armoured Horse: 15 points

SPECIAL RULES

  • Horse Lord
  • Mighty Hero

  • Anduril, Flame of the West ACTIVE

Never requires more than a 4 for To Wound rolls.

  • Stand Men of the West! PASSIVE

Friendly models within 6" count as being in range of a banner.


BOROMIR [160 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 6 3 3 6 6 3 3

WARGEAR

  • Heavy armour
  • sword
  • Horn of Gondor

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

OPTIONS

  • The Banner of Minas Tirith: 40 points
  • Horse: 10 points
  • Lance: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Horn of Gondor ACTIVE

If outnumbered, enemy with highest courage must take a courage test. If they fail, Boromir wins the duel.

  • The Banner of Minas Tirith PASSIVE

This is a banner with a range of 6". Boromir and all Gondor Warriors within 6" gain +1 Fight value. Boromir does not suffer the -1 penalty for using a banner in the Duel Roll. Additionally, he may not carry this banner if he is also carrying a lance.


DENETHOR [35 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 0 3 0

WARGEAR

  • Armour
  • sword

SPECIAL RULES

  • The rule of Gondor is mine, and no others! PASSIVE

Denethor must be your leader, unless your army contains Aragorn, King Elessar.

  • Broken Mind PASSIVE

At the start of every turn, take a courage test. If failed, Denethor is controlled by the opposing player for that turn. Friendly models cannot target him with shooting or magic, and cannot make strikes if they win a duel against him. Denethor will automatically pass this test if Boromir is in your army and alive. If Boromir is slain, Denethor will automatically fail the next test he must take for this rule.


EARNUR [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 6 3 3 1

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Armoured Horse: 15 points
  • Lance: 5 points

SPECIAL RULES

  • A Fool's Challenge ACTIVE

Earnur must always charge an enemy hero if he able to do so. Additionally, he may never decline a Heroic Challenge.

  • Master Duelist ACTIVE

At the start of a fight involving Earnur, after resolving any special rules that affect an enemy model's Fight value, but before Heroic Strikes are resolved, Earnur may increase his Fight value to match that of a single non-monster enemy he is engaged with.


FARAMIR [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/3+ 4 5 2 2 6 3 3 2

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Accuracy
  • Heroic Strike
  • Heroic Defence

OPTIONS

  • Armoured Horse: 15 points
  • Horse: 10 points
  • Bow: 5 points
  • Heavy Armour: 5 points
  • Lance: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Woodland Creature

  • Is there a Captain here who still has the courage to do his Lord's will? PASSIVE

If Denethor is alive and in the same army, Faramir passes all courage tests and must always charge an enemy if he is able to do so.


GANDALF THE WHITE [220 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 3 7 3 6 3

WARGEAR

  • Staff of Power
  • Glamdring
  • Narya

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Channelling
  • Heroic Strike

MAGICAL POWERS

Power Range Casting Value
Blinding Light - 2+
Immobilise 12" 2+
Terrifying Aura - 2+
Command 12" 3+
Fortify Spirit 12" 3+
Strengthen Will 12" 3+
Banishment 12" 4+
Sorcerous Blast 12" 4+
Your Staff is Broken 12" 4+

OPTIONS

  • Shadowfax: 20 points

SPECIAL RULES

  • Glamdring ACTIVE

Gandalf's strength is 5 when making strikes with Glamdring.

  • Narya PASSIVE

Gandalf may re-roll his dice when making fate rolls.


HURIN [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 5 3 1 1

WARGEAR

  • Heavy armour
  • Warden's Sword

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength

OPTIONS

  • Horse: 10 points

SPECIAL RULES

  • The Warden's Sword ACTIVE

Master Forged hand-and-a-half sword.

  • In Defence of the King ACTIVE

Whilst within 3" of Denethor or Aragorn, King Elessar, Hurin gains Fearless and may re-roll a single D6 in Duel rolls.

  • Lines of Command PASSIVE

Your opponent cannot score Victory Points for slaying the enemy leader if Hurin is alive and your leader is a Gondor Hero.


KING OF MEN [60 POINTS]

HERO OF VALOUR, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 2 2 1

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic March
  • Heroic Defence

OPTIONS

  • Armoured Horse: 15 points
  • Horse: 10 points
  • Heavy Armour: 5 points
  • Lance: 5 points
  • Shield: 5 points
  • Swap Weapon: 5 points

CAPTAIN OF MINAS TIRITH [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 6 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Horse: 10 points
  • Bow: 5 points
  • Lance: 5 points
  • Shield: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Shieldwall

CIRION [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 6 2 2 4 3 1 1

WARGEAR

  • Armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike

SPECIAL RULES

  • Boldest of the Bold ACTIVE

Receives a +2 bonus to his Courage when charging a model with the Terror special rule. Also receives this bonus when a model with the Blades of the Dead special rule makes strikes against him.


INGOLD [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 7 2 2 4 3 1 1

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence

SPECIAL RULES

  • Shieldwall

  • Resolute Fighter PASSIVE

Ingold and friendly Gondor Warrior models within 3" do not Back Away if they lose a fight - your opponent must back away instead.


IROLAS [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 4 3 1 1

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic March
  • Heroic Defence

SPECIAL RULES

  • Bodyguard

  • Defend the White City ACTIVE

Irolas may use the Shielding special rule, even without a shield. If he wins a Duel whilst Shielding, he may make a single Strength 4 Strike against one enemy model from the same fight.


KNIGHT OF THE WHITE TOWER [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • dagger
  • White Sword of Gondor

HEROIC ACTIONS

  • Heroic Strike

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • White Sword of Gondor ACTIVE

This is a two handed sword, and strikes made with this sword also have the Mighty Blow special rule.

  • The Bladelord's Skill ACTIVE

If a natural 6 is rolled in a duel, do not apply the penalty for using a two-handed weapon.


MADRIL [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 5 2 2 4 3 1 1

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic March
  • Heroic Accuracy

SPECIAL RULES

  • Woodland Creature

  • Master of Ambush PASSIVE

When rolling for Reinforcements, you may modify the roll for Madril's warband by +1 or -1. If he is already on the board, you may modify any warband's Reinforcement roll in the same army. When rolling for where warbands deploy on the board, you may modify the dice roll by +1 or -1.


ANBORN [35 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 1 1 1

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

SPECIAL RULES

  • Woodland Creature

  • Lethal Aim ACTIVE

Each turn, Anborn may spend a point of Might without reducing his store (even with no Might remaining) to modify either a To Hit, In the Way or To Wound roll.


BEREGOND [30 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 6 1 1 4 1 1 1

WARGEAR

  • Heavy armour
  • sword
  • longbow

HEROIC ACTIONS

  • Heroic Accuracy

OPTIONS

  • Horse: 5 points

SPECIAL RULES

  • Bodyguard

DAMROD [25 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 1 1 1

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

SPECIAL RULES

  • Woodland Creature

MABLUNG [35 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 1 1 1

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

SPECIAL RULES

  • Woodland Creature

  • Birdcalls ACTIVE

Mablung and any Rangers (including Faramir, Madril, Damrod and Anborn) within 6" gain Stalk Unseen. Additionally, enemy models targeted with a shooting attack by Mablung or any Rangers do not benefit from Stalk Unseen, if they have it.


PEREGRIN TOOK [25 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
4" 3/3+ 2 4 1 1 4 1 1 2

WARGEAR

  • Armour
  • dagger

HEROIC ACTIONS

  • Heroic Defence

OPTIONS

  • Elven Cloak: 5 points

SPECIAL RULES

  • Resistant to Magic
  • Throw Stones (range 8", Strength 1)

WARRIORS OF MINAS TIRITH

CITADEL GUARD [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • sword
  • spear

OPTIONS

  • Horse: 7 points
  • Swap Spear for Longbow: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Bodyguard

GUARD OF THE FOUNTAIN COURT [10 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 3

WARGEAR

  • Heavy armour
  • dagger
  • spear

OPTIONS

  • Swap Spear with Banner: 25 points
  • Shield: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Bodyguard

KNIGHT OF MINAS TIRITH [13 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • sword
  • lance
  • Horse

OPTIONS

  • Banner: 25 points
  • Shield: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Shieldwall

OSGILIATH VETERAN [8 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 4

WARGEAR

  • Heavy armour
  • sword

OPTIONS

  • Bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Loyalty to the Captains PASSIVE

If this model is within 6" of Boromir or Faramir, they receive +1 Fight value.


RANGER OF GONDOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/3+ 3 4 1 1 3

WARGEAR

  • Armour
  • sword
  • bow

OPTIONS

  • Spear: 1 point
  • Swap Weapon: 1 point

WARRIOR OF MINAS TIRITH [7 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • sword

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Shieldwall

SIEGE ENGINES OF MINAS TIRITH

AVENGER BOLT THROWER [50 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 7 10 - 3 - 1 1 1

OPTIONS

  • Minas Tirith Engineer Captain: 50 points
  • Swift Reload: 20 points
  • Additional Crew: 7 points
  • Engineer Captain - Bow: 5 points
  • Engineer Captain - Shield: 5 points

SPECIAL RULES

  • Short Range

The Avenger Bolt Thrower has a range of 24".

  • Rapid Fire

Can perform D6 shooting attacks each turn.


GONDOR BATTLECRY TREBUCHET [80 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 10 10 - 3 - 1 1 1

OPTIONS

  • Minas Tirith Engineer Captain: 50 points
  • Flaming Ammunition: 15 points
  • Additional Crew: 7 points
  • Engineer Captain - Bow: 5 points
  • Engineer Captain - Shield: 5 points

SPECIAL RULES

  • Indirect Fire

Always fires using Volley Fire, with a range of 12" - 96".

  • Area Effect

If a Battlefield target is hit, all models within 2" also suffer one Strength 5 hit and are knocked prone.

  • Wall-breaker

When rolling To Wound against a Siege target, you may roll two dice and pick the highest.