Dark Denizens of Mirkwood
ARMY COMPOSITION
This army may include: The Spider Queen; Bat Swarm; Fell Warg; Giant Spider; Mirkwood Spider; Bat Swarm; Fell Warg; Giant Spider; Mirkwood Spider.
ARMY BONUS
"Beasts of Mirkwood" - So long as your army includes the Spider Queen, warbands composed entirely of Warg models do not need a Hero to lead them if they number six or more models; warbands composed entirely of Spider models do not need a Hero to lead them if they number two or more models; and warbands composed of a mixture of models do not need a Hero to lead them if they number ten or more models. Instead, one Warrior within the warband takes on the role of the warband's captain for the purpose of deployment.
HEROES OF DARK DENIZENS OF MIRKWOOD
THE SPIDER QUEEN [115 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 10" | 6/6+ | 6 | 4 | 2 | 3 | 4 | 3 | 3 | 0 |
WARGEAR
- Large venomous fangs
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Monstrous Charge
- Swift Movement
- Terror
-
Venom
-
Progeny
ACTIVE
During any point of her Move phase, the Spider Queen may spend any number of Will points to summon a Broodling. For each Will point spent, place a Broodling anywhere within 3" of her, but not in base contact with any enemy models. Broodlings may Move and Charge on a turn in which they were summoned. Broodlings are not counted when working out if a force is Broken.
BAT SWARM [35 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 3" | 1/5+ | 3 | 3 | 2 | 4 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
-
Fly
-
Blinding Swarm
PASSIVE
The Fight value of any enemy model engaged in combat with a Bat Swarm is halved (rounding down).
FELL WARG [8 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
- Fell Sight
GIANT SPIDER [20 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 4/6+ | 5 | 3 | 2 | 2 | 3 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- Poisoned Fangs
- Swift Movement
- Terror
MIRKWOOD SPIDER [20 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 2/5+ | 5 | 3 | 2 | 2 | 2 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- Poisoned Fangs
- Swift Movement
-
Terror
-
Spider Webs
ACTIVE
A Mirkwood Spider can shoot webs, with a range of 8". If the spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. If a Hero model is hit by the web, it can attempt to spend a point of Fate to negate the effects of Paralyse.
WARRIORS OF DARK DENIZENS OF MIRKWOOD
BAT SWARM [35 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 3" | 1/5+ | 3 | 3 | 2 | 4 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
-
Fly
-
Blinding Swarm
PASSIVE
The Fight value of any enemy model engaged in combat with a Bat Swarm is halved (rounding down).
FELL WARG [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
- Fell Sight
GIANT SPIDER [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 4/6+ | 5 | 3 | 2 | 2 | 3 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- Poisoned Fangs
- Swift Movement
- Terror
MIRKWOOD SPIDER [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 2/5+ | 5 | 3 | 2 | 2 | 2 |
WARGEAR
- Venomous fangs
SPECIAL RULES
- Poisoned Fangs
- Swift Movement
-
Terror
-
Spider Webs
ACTIVE
A Mirkwood Spider can shoot webs, with a range of 8". If the spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. If a Hero model is hit by the web, it can attempt to spend a point of Fate to negate the effects of Paralyse.