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Erebor Reclaimed (King Thorin)

ARMY COMPOSITION

This army may include: Thorin Oakenshield, King Under the Mountain; Balin the Dwarf, Champion of Erebor; Dain Ironfoot, Lord of the Iron Hills; Dwalin the Dwarf, Champion of Erebor; Iron Hills Chariot (Champions of Erebor); Bifur the Dwarf, Champion of Erebor; Bofur the Dwarf, Champion of Erebor; Bombur the Dwarf, Champion of Erebor; Dori the Dwarf, Champion of Erebor; Fili the Dwarf, Champion of Erebor; Gloin the Dwarf, Champion of Erebor; Iron Hills Captain; Kili the Dwarf, Champion of Erebor; Nori the Dwarf, Champion of Erebor; Oin the Dwarf, Champion of Erebor; Ori the Dwarf, Champion of Erebor; Iron Hills Dwarf; Iron Hills Goat Rider.

ARMY BONUS

"Will you follow me, one last time?" - All friendly Erebor Dwarf models from this army list gain the Du Bekar special rule.

"Du Bekar" - A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.

HEROES OF EREBOR RECLAIMED (KING THORIN)

THORIN OAKENSHIELD, KING UNDER THE MOUNTAIN [115 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 3 6 3 3 1

WARGEAR

  • Heavy Dwarf armour
  • sword

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge
  • Heroic Resolve

OPTIONS

  • Orcrist: 10 points
  • War Goat: 10 points

SPECIAL RULES

  • Orcrist ACTIVE

Elven-made hand-and-a-half sword with Orc bane, Goblin bane and Uruk-hai bane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.

  • A Score to Settle ACTIVE

Must re-roll all failed To Wound rolls against Azog.

  • Ancestral Fury ACTIVE

May call a free Heroic Combat every Fight phase.


BALIN THE DWARF, CHAMPION OF EREBOR [60 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 4/4+ 3 8 2 2 6 1 3 2

WARGEAR

  • Heavy Dwarf armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Longbeard ACTIVE

In Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority Roll.


DAIN IRONFOOT, LORD OF THE IRON HILLS [140 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 8 3 3 7 3 3 3

WARGEAR

  • Heavy Dwarf armour
  • two-handed hammer

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

OPTIONS

  • War Boar: 20 points

SPECIAL RULES

  • Burly
  • Fearless

  • Lord of the Iron Hills PASSIVE

Iron Hills Dwarf models within 12" of Dain pass all Courage tests automatically.

  • Fiery Temper ACTIVE

After killing his first enemy, Dain must always Charge if able to do so for the rest of the game.

  • Fearsome Charge PASSIVE

When Dain Charges, he causes Terror for the rest of that turn.

  • Headbutt ACTIVE

If Dain wins a Duel but fails to slay his opponent, select one enemy Man-sized (or smaller) model and roll a D6. On a 5+, that model is Knocked to the Ground.


DWALIN THE DWARF, CHAMPION OF EREBOR [115 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 8 3 2 6 3 2 2

WARGEAR

  • Heavy Dwarf armour
  • two axes
  • two-handed axe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

OPTIONS

  • War Goat: 10 points

SPECIAL RULES

  • Burly
  • Fearless
  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Weapon Master ACTIVE

Dwalin is never considered to be unarmed, and never suffers the -1 penalty in Duel rolls for fighting with a two-handed weapon.

  • The King's Axeman ACTIVE

Whilst he has the Infantry keyword, at the beginning of each Fight, Dwalin can choose to use either an axe in each hand for 4 Attacks, or his two-handed axe for 3 Attacks.


IRON HILLS CHARIOT (CHAMPIONS OF EREBOR) [500 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
8" 4/4+ 4 8 2 5 3 1 3 2

SPECIAL RULES

  • Fearless
  • Monstrous Charge

  • Dwarven Crew ACTIVE

An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.

  • Rapid Fire Bolt Thrower ACTIVE

See page 32 of Hobbit Armies book

  • Chariot Charge ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot in Combat ACTIVE

See page 33 of Hobbit Armies book

  • Large War Machine ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot and Magic ACTIVE

See page 33 of Hobbit Armies book

  • Iron Hills Captain ACTIVE

See page 33 of Hobbit Armies book

  • Champions of Erebor ACTIVE

See page 34 of Hobbit Armies book


BIFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/3+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour, hand-and-a-half axe.

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Throw Stones (range 8", Strength 1)
  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Embedded Axe-blade ACTIVE

If Bifur wins a fight, he may make a single Strike against his opponent. If he wounds them, the axe-blade is his skull is removed, and he may now call a free Heroic Move each turn.


BOFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • hand-and-a-half hammer

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Steadfast PASSIVE

When targeted by a Magical Power or special rule, Bofur may roll a D6. On a 2+, its effects are ignored. Can be modified with Might. Bofur may only try to Resist a Magical Power before making his Steadfast roll.


BOMBUR THE DWARF, CHAMPION OF EREBOR [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 7 2 3 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • flail

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Beefy ACTIVE

May use the Bash Special Strike, as if he were using a mace.

  • Lumbering PASSIVE

When making Jump or Climb tests, Bombur must re-roll results of 6. Additionally, he may not call Heroic Moves.

  • Raising Spirits ACTIVE

Once each turn in his Move phase, choose a friendly model in base contact and roll a D6. On a 4+, they regain a lost Will point.


DORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • A Good Sort Really PASSIVE

If Bilbo is within 3" of Dori, he may spend Dori's Might, Will and Fate points as if they were his own.

  • Weapon Master ACTIVE

Dori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.


FILI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/3+ 4 8 2 2 5 3 1 1

WARGEAR

  • Heavy Dwarf armour, sword.

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Accuracy

OPTIONS

  • War Goat: 10 points
  • Dwarf Bow: 5 points

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Combat Synergy ACTIVE

If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.

  • Du Bekar! PASSIVE

This model counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.


GLOIN THE DWARF, CHAMPION OF EREBOR [90 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 3 2 6 3 1 1

WARGEAR

  • Heavy Dwarf armour
  • two-handed axe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • A Warrior Born ACTIVE

Gloin must re-roll scores of 1 To Wound in combat.

  • Weapon Master ACTIVE

Gloin is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.


IRON HILLS CAPTAIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • war spear
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • War Goat: 10 points
  • Swap Weapon: 5 points
  • Swap War Spear and Shield for Mattock: 0 points

SPECIAL RULES

  • Master of Battle (5+)
  • Shieldwall

KILI THE DWARF, CHAMPION OF EREBOR [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/3+ 4 8 2 2 5 3 1 1

WARGEAR

  • Heavy Dwarf armour
  • sword

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Accuracy

OPTIONS

  • War Goat: 10 points
  • Dwarf Bow: 5 points

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Combat Synergy ACTIVE

If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.

  • Du Bekar! PASSIVE

This model counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.


NORI THE DWARF, CHAMPION OF EREBOR [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 3 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • mace
  • shield

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Weapon Master ACTIVE

Nori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.

  • Weapon Synergy ACTIVE

Nori may re-roll one dice in the Duel roll and may re-roll one dice when making Strikes.


OIN THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 8 1 2 6 1 4 1

WARGEAR

  • Heavy Dwarf armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Resolve

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Healing Herbs ACTIVE

Instead of moving in the Move phase, Oin may attempt to heal a friendly model he is in base contact with. Roll a D6. On 4 or 5, the model regains one Wound. On a 6, they regain all Wounds.

  • Prognostication PASSIVE

Once per Fight phase, Oin can use a Will point to enable a friendly model within 3" to re-roll one dice in their Duel roll.


ORI THE DWARF, CHAMPION OF EREBOR [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/3+ 3 7 2 2 5 1 3 1

WARGEAR

  • Heavy Dwarf armour
  • hand-and-a-half axe

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Chronicler ACTIVE

If a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori, that member may regain a lost point of either Might, Will or Fate.


WARRIORS OF EREBOR RECLAIMED (KING THORIN)

IRON HILLS DWARF [11 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • Banner: 25 points
  • Spear: 1 point
  • Swap Shield for Crossbow: 1 point
  • Swap Weapon: 1 point
  • Swap Shield for Mattock: 0 points

SPECIAL RULES

  • Shieldwall

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.


IRON HILLS GOAT RIDER [20 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • war spear
  • War Goat

OPTIONS

  • Banner: 25 points
  • Swap Weapon: 1 point
  • Swap Spear for Mattock: 0 points

SPECIAL RULES

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.