Erebor Reclaimed (King Thorin)
ARMY COMPOSITION
This army may include: Thorin Oakenshield, King Under the Mountain; Balin the Dwarf, Champion of Erebor; Dain Ironfoot, Lord of the Iron Hills; Dwalin the Dwarf, Champion of Erebor; Iron Hills Chariot (Champions of Erebor); Bifur the Dwarf, Champion of Erebor; Bofur the Dwarf, Champion of Erebor; Bombur the Dwarf, Champion of Erebor; Dori the Dwarf, Champion of Erebor; Fili the Dwarf, Champion of Erebor; Gloin the Dwarf, Champion of Erebor; Iron Hills Captain; Kili the Dwarf, Champion of Erebor; Nori the Dwarf, Champion of Erebor; Oin the Dwarf, Champion of Erebor; Ori the Dwarf, Champion of Erebor; Iron Hills Dwarf; Iron Hills Goat Rider.
ARMY BONUS
"Will you follow me, one last time?" - All friendly Erebor Dwarf models from this army list gain the Du Bekar special rule.
"Du Bekar" - A model with this special rule counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.
HEROES OF EREBOR RECLAIMED (KING THORIN)
THORIN OAKENSHIELD, KING UNDER THE MOUNTAIN [115 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 3 | 3 | 6 | 3 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
- Heroic Resolve
OPTIONS
- Orcrist: 10 points
- War Goat: 10 points
SPECIAL RULES
- Orcrist
ACTIVE
Elven-made hand-and-a-half sword with Orc bane, Goblin bane and Uruk-hai bane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.
- A Score to Settle
ACTIVE
Must re-roll all failed To Wound rolls against Azog.
- Ancestral Fury
ACTIVE
May call a free Heroic Combat every Fight phase.
BALIN THE DWARF, CHAMPION OF EREBOR [60 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 8 | 2 | 2 | 6 | 1 | 3 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed mace
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Longbeard
ACTIVE
In Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority Roll.
DAIN IRONFOOT, LORD OF THE IRON HILLS [140 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 8 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- two-handed hammer
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- War Boar: 20 points
SPECIAL RULES
- Burly
-
Fearless
-
Lord of the Iron Hills
PASSIVE
Iron Hills Dwarf models within 12" of Dain pass all Courage tests automatically.
- Fiery Temper
ACTIVE
After killing his first enemy, Dain must always Charge if able to do so for the rest of the game.
- Fearsome Charge
PASSIVE
When Dain Charges, he causes Terror for the rest of that turn.
- Headbutt
ACTIVE
If Dain wins a Duel but fails to slay his opponent, select one enemy Man-sized (or smaller) model and roll a D6. On a 5+, that model is Knocked to the Ground.
DWALIN THE DWARF, CHAMPION OF EREBOR [115 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 8 | 3 | 2 | 6 | 3 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- two axes
- two-handed axe
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
OPTIONS
- War Goat: 10 points
SPECIAL RULES
- Burly
- Fearless
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Weapon Master
ACTIVE
Dwalin is never considered to be unarmed, and never suffers the -1 penalty in Duel rolls for fighting with a two-handed weapon.
- The King's Axeman
ACTIVE
Whilst he has the Infantry keyword, at the beginning of each Fight, Dwalin can choose to use either an axe in each hand for 4 Attacks, or his two-handed axe for 3 Attacks.
IRON HILLS CHARIOT (CHAMPIONS OF EREBOR) [500 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 8" | 4/4+ | 4 | 8 | 2 | 5 | 3 | 1 | 3 | 2 |
SPECIAL RULES
- Fearless
-
Monstrous Charge
-
Dwarven Crew
ACTIVE
An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.
- Rapid Fire Bolt Thrower
ACTIVE
See page 32 of Hobbit Armies book
- Chariot Charge
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot in Combat
ACTIVE
See page 33 of Hobbit Armies book
- Large War Machine
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot and Magic
ACTIVE
See page 33 of Hobbit Armies book
- Iron Hills Captain
ACTIVE
See page 33 of Hobbit Armies book
- Champions of Erebor
ACTIVE
See page 34 of Hobbit Armies book
BIFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/3+ | 4 | 8 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour, hand-and-a-half axe.
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
- Throw Stones (range 8", Strength 1)
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Embedded Axe-blade
ACTIVE
If Bifur wins a fight, he may make a single Strike against his opponent. If he wounds them, the axe-blade is his skull is removed, and he may now call a free Heroic Move each turn.
BOFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 8 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- hand-and-a-half hammer
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Steadfast
PASSIVE
When targeted by a Magical Power or special rule, Bofur may roll a D6. On a 2+, its effects are ignored. Can be modified with Might. Bofur may only try to Resist a Magical Power before making his Steadfast roll.
BOMBUR THE DWARF, CHAMPION OF EREBOR [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 7 | 2 | 3 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- flail
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Beefy
ACTIVE
May use the Bash Special Strike, as if he were using a mace.
- Lumbering
PASSIVE
When making Jump or Climb tests, Bombur must re-roll results of 6. Additionally, he may not call Heroic Moves.
- Raising Spirits
ACTIVE
Once each turn in his Move phase, choose a friendly model in base contact and roll a D6. On a 4+, they regain a lost Will point.
DORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 3 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- two-handed mace
HEROIC ACTIONS
- Heroic Strength
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
A Good Sort Really
PASSIVE
If Bilbo is within 3" of Dori, he may spend Dori's Might, Will and Fate points as if they were his own.
- Weapon Master
ACTIVE
Dori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.
FILI THE DWARF, CHAMPION OF EREBOR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/3+ | 4 | 8 | 2 | 2 | 5 | 3 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour, sword.
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
OPTIONS
- War Goat: 10 points
- Dwarf Bow: 5 points
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Combat Synergy
ACTIVE
If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.
- Du Bekar!
PASSIVE
This model counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.
GLOIN THE DWARF, CHAMPION OF EREBOR [90 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 3 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- two-handed axe
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
A Warrior Born
ACTIVE
Gloin must re-roll scores of 1 To Wound in combat.
- Weapon Master
ACTIVE
Gloin is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.
IRON HILLS CAPTAIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- war spear
- sword
- shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- War Goat: 10 points
- Swap Weapon: 5 points
- Swap War Spear and Shield for Mattock: 0 points
SPECIAL RULES
- Master of Battle (5+)
- Shieldwall
KILI THE DWARF, CHAMPION OF EREBOR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/3+ | 4 | 8 | 2 | 2 | 5 | 3 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
OPTIONS
- War Goat: 10 points
- Dwarf Bow: 5 points
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Combat Synergy
ACTIVE
If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.
- Du Bekar!
PASSIVE
This model counts as being in range of a banner if they are within 6" of Thorin Oakenshield, King Under the Mountain.
NORI THE DWARF, CHAMPION OF EREBOR [80 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 3 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- mace
- shield
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Weapon Master
ACTIVE
Nori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.
- Weapon Synergy
ACTIVE
Nori may re-roll one dice in the Duel roll and may re-roll one dice when making Strikes.
OIN THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 8 | 1 | 2 | 6 | 1 | 4 | 1 |
WARGEAR
- Heavy Dwarf armour
- sword
- shield
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Healing Herbs
ACTIVE
Instead of moving in the Move phase, Oin may attempt to heal a friendly model he is in base contact with. Roll a D6. On 4 or 5, the model regains one Wound. On a 6, they regain all Wounds.
- Prognostication
PASSIVE
Once per Fight phase, Oin can use a Will point to enable a friendly model within 3" to re-roll one dice in their Duel roll.
ORI THE DWARF, CHAMPION OF EREBOR [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/3+ | 3 | 7 | 2 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- hand-and-a-half axe
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Chronicler
ACTIVE
If a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori, that member may regain a lost point of either Might, Will or Fate.
WARRIORS OF EREBOR RECLAIMED (KING THORIN)
IRON HILLS DWARF [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 7 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- Banner: 25 points
- Spear: 1 point
- Swap Shield for Crossbow: 1 point
- Swap Weapon: 1 point
- Swap Shield for Mattock: 0 points
SPECIAL RULES
-
Shieldwall
-
Mattock
ACTIVE
Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.
IRON HILLS GOAT RIDER [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- war spear
- War Goat
OPTIONS
- Banner: 25 points
- Swap Weapon: 1 point
- Swap Spear for Mattock: 0 points
SPECIAL RULES
- Mattock
ACTIVE
Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.