Skip to content

Barad-dur

ARMY COMPOSITION

This army may include: Sauron; Witch King; Black Numenorean Marshall; Mordor Troll Chieftain; Orc Captain; Orc Taskmaster; Ringwraith; Orc Shaman; Orc Drummer; Shelob; Black Numenorean; Mordor Troll; Morgul Knight; Orc Tracker; Orc Warrior; Warg Rider; Mordor Siege Bow; Mordor War Catapult.

ARMY BONUS

"The Power of the Ring Could not be Undone" - Sauron's warband size is increased to 24. Additionally, a force that contains solely of models from the Barad-dûr army list will never be considered Broken if Sauron has 3 or more Wounds remaining. Should Sauron have 2 or fewer Wounds remaining, the army will break as normal. Should Sauron be slain, the army will immediately count as being Broken.

HEROES OF BARAD-DUR

SAURON [400 POINTS]

HERO OF LEGEND, UNIQUE, 24 WARBAND

Mv F S D A W C M W F
6" 9/4+ 8 10 4 5 7 3 6 0

WARGEAR

  • Heavy armour
  • mace
  • The One Ring

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Channelling
  • Heroic Strike
  • Heroic Challenge

MAGICAL POWERS

Power Range Casting Value
Drain Courage 18" 2+
Transfix 18" 2+
Compel 18" 3+
Instill Fear 3" 3+
Chill Soul 18" 4+
Sap Will 18" 4+

SPECIAL RULES

  • Ancient Evil
  • Resistant to Magic
  • Terror

  • The Dark Lord PASSIVE

Must be your army's leader.

  • *The Lord of the Rings PASSIVE

Free point of Will each turn.

  • **The One Ring PASSIVE

D6 for each wound that would slay him. On 2+, restore 1 Wound.

  • Unstoppable! BRUTAL POWER ATTACK

Can make one Strength 8 hit on all in the fight, including supports.

  • The Flames of Evil BRUTAL POWER ATTACK

Single strike against one model. If they survive, they are Set Ablaze.


WITCH KING [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 0 10 0

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Channelling
  • Heroic Strike
  • Heroic Strength

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 2+
Transfix 12" 3+
Compel 12" 4+
Instill Fear 3" 4+
Your Staff is Broken 12" 4+
Black Dart 12" 5+
Sap Will 12" 5+

OPTIONS

  • Armoured Fell Beast: 75 points
  • Fell Beast: 50 points
  • Crown of Morgul: 25 points
  • Armoured Horse: 15 points
  • Horse: 10 points
  • Morgul Blade: 10 points
  • Two-Handed Flail: 5 points
  • Might: 5 points
  • Will: 5 points
  • Fate: 5 points

SPECIAL RULES

  • Harbinger of Evil
  • Terror
  • Will of Evil

  • Morgul Blade ACTIVE

(Once per game) Direct all attacks against one model, if they suffer at least one wound, they are instantly killed. Heroes may use Fate, but if a single Wound is not saved, they are still slain.

  • Crown of Morgul PASSIVE

Attack value increased to 3. You can re-roll one dice when rolling for Casting or Resist tests.


BLACK NUMENOREAN MARSHALL [65 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 5 2 1 1

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Armoured Horse: 15 points
  • Lance: 5 points
  • Two-Handed Weapon: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Terror

MORDOR TROLL CHIEFTAIN [140 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 7/5+ 7 8 3 3 4 2 1 1

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • Throw Stones (range 12", Strength 8)
  • Terror

ORC CAPTAIN [40 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 2 1 1

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Warg: 10 points
  • Orc Bow: 5 points
  • Shield: 5 points
  • Swap Weapon: 5 points

ORC TASKMASTER [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 1 1 1

WARGEAR

  • Armour
  • mace
  • whip

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • Whip of the Masters ACTIVE

Each time a friendly Mordor Hero model within 6" (including the Taskmaster himself) attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, that action is free.


RINGWRAITH [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 0 7 0

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic March
  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 2+
Transfix 12" 3+
Compel 12" 4+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 5+

OPTIONS

  • Armoured Fell Beast: 75 points
  • Fell Beast: 50 points
  • Horse: 10 points
  • Might: 5 points
  • Will: 5 points
  • Fate: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Harbinger of Evil
  • Terror
  • Will of Evil

  • One of Nine PASSIVE

There can only be a maximum of nine Ringwraith models in your force (including any named Ringwraiths).


ORC SHAMAN [50 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 3/5+ 3 5 1 2 3 1 3 1

WARGEAR

  • Armour
  • dagger
  • spear

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Fury (Mordor Orc) 6" 3+
Transfix 12" 5+

OPTIONS

  • Warg: 10 points
  • Swap Weapon: 5 points

ORC DRUMMER [30 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/5+ 4 5 1 1 3 0 0 1

WARGEAR

  • Armour
  • dagger
  • war drum (Mordor Orc)

OPTIONS

  • Swap Weapon: 5 points

SHELOB [90 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
10" 7/6+ 7 7 1 6 4 0 6 0

WARGEAR

  • Large venomous fangs

SPECIAL RULES

  • Monstrous Charge
  • Survival Instinct
  • Swift Movement
  • Terror
  • Venom

  • Lone Hunter PASSIVE

Shelob may never be taken as part of another model's warband.

  • Caught in a Web BRUTAL POWER ATTACK

Shelob can opt to direct a single strike at one model in the fight, that isn't a Monster. That model suffers one Strength 7 hit, and if wounded (and not prevented by Fate), the model is treated as being under the effect of the Paralyse magical power.


WARRIORS OF BARAD-DUR

BLACK NUMENOREAN [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Terror

MORDOR TROLL [100 POINTS]

WARRIOR

Mv F S D A W C
6" 7/5+ 7 7 3 3 4

WARGEAR

  • Armour
  • hand-and-a-half hammer

OPTIONS

  • War Drum (Mordor): 30 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Terror
  • Throw Stones (range 12", Strength 8)

MORGUL KNIGHT [18 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield
  • lance
  • armoured horse

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Terror

ORC TRACKER [5 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 3 1 1 2

WARGEAR

  • Dagger
  • Orc bow

OPTIONS

  • Warg: 7 points
  • Swap Weapon: 1 point

ORC WARRIOR [5 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 3 4 1 1 2

WARGEAR

  • Armour
  • sword or pick

OPTIONS

  • Banner: 25 points
  • Orc Bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Two-Handed Weapon: 1 point
  • Swap Weapon: 1 point

WARG RIDER [11 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 3 4 1 1 2

WARGEAR

  • Armour
  • sword
  • Warg

OPTIONS

  • Banner: 25 points
  • Orc Bow: 1 point
  • Shield: 1 point
  • Throwing Spears: 1 point
  • Swap Weapon: 1 point

SIEGE ENGINES OF BARAD-DUR

MORDOR SIEGE BOW [50 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 9 10 - 3 - 1 1 1

OPTIONS

  • Orc Engineer Captain: 40 points
  • Flaming Ammunition: 15 points
  • Additional Crew: 5 points
  • Engineer Captain - Orc Bow: 5 points
  • Engineer Captain - Shield: 5 points

SPECIAL RULES

  • Accurate

A Mordor Siege Bow will only scatter 3" rather than 6".

  • Piercing Shot

If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Siege Bow. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.


MORDOR WAR CATAPULT [160 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 10 10 - 4 - 1 1 1

OPTIONS

  • Orc Engineer Captain: 40 points
  • Flaming Ammunition: 15 points
  • Severed Heads: 5 points
  • Additional Crew: 5 points
  • Engineer Captain - Orc Bow: 5 points
  • Engineer Captain - Shield: 5 points

SPECIAL RULES

  • Troll

  • Indirect Fire

Always fires using Volley Fire, with range 12" - 96".

  • Area Effect

If a Battlefield target is hit, all models within 2" also suffer one Strength 5 hit and are knocked prone.

  • Wall-breaker

When rolling To Wound against a Siege target, you may roll two dice and pick the highest.