Barad-dur
ARMY COMPOSITION
This army may include: Sauron; Witch King; Black Numenorean Marshall; Mordor Troll Chieftain; Orc Captain; Orc Taskmaster; Ringwraith; Orc Shaman; Orc Drummer; Shelob; Black Numenorean; Mordor Troll; Morgul Knight; Orc Tracker; Orc Warrior; Warg Rider; Mordor Siege Bow; Mordor War Catapult.
ARMY BONUS
"The Power of the Ring Could not be Undone" - Sauron's warband size is increased to 24. Additionally, a force that contains solely of models from the Barad-dûr army list will never be considered Broken if Sauron has 3 or more Wounds remaining. Should Sauron have 2 or fewer Wounds remaining, the army will break as normal. Should Sauron be slain, the army will immediately count as being Broken.
HEROES OF BARAD-DUR
SAURON [400 POINTS]
HERO OF LEGEND, UNIQUE, 24 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 9/4+ | 8 | 10 | 4 | 5 | 7 | 3 | 6 | 0 |
WARGEAR
- Heavy armour
- mace
- The One Ring
HEROIC ACTIONS
- Heroic Strength
- Heroic Channelling
- Heroic Strike
- Heroic Challenge
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Drain Courage | 18" | 2+ |
| Transfix | 18" | 2+ |
| Compel | 18" | 3+ |
| Instill Fear | 3" | 3+ |
| Chill Soul | 18" | 4+ |
| Sap Will | 18" | 4+ |
SPECIAL RULES
- Ancient Evil
- Resistant to Magic
-
Terror
-
The Dark Lord
PASSIVE
Must be your army's leader.
- *The Lord of the Rings
PASSIVE
Free point of Will each turn.
- **The One Ring
PASSIVE
D6 for each wound that would slay him. On 2+, restore 1 Wound.
- Unstoppable!
BRUTAL POWER ATTACK
Can make one Strength 8 hit on all in the fight, including supports.
- The Flames of Evil
BRUTAL POWER ATTACK
Single strike against one model. If they survive, they are Set Ablaze.
WITCH KING [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 0 | 10 | 0 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
- Heroic Strength
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Drain Courage | 12" | 2+ |
| Transfix | 12" | 3+ |
| Compel | 12" | 4+ |
| Instill Fear | 3" | 4+ |
| Your Staff is Broken | 12" | 4+ |
| Black Dart | 12" | 5+ |
| Sap Will | 12" | 5+ |
OPTIONS
- Armoured Fell Beast: 75 points
- Fell Beast: 50 points
- Crown of Morgul: 25 points
- Armoured Horse: 15 points
- Horse: 10 points
- Morgul Blade: 10 points
- Two-Handed Flail: 5 points
- Might: 5 points
- Will: 5 points
- Fate: 5 points
SPECIAL RULES
- Harbinger of Evil
- Terror
-
Will of Evil
-
Morgul Blade
ACTIVE
(Once per game) Direct all attacks against one model, if they suffer at least one wound, they are instantly killed. Heroes may use Fate, but if a single Wound is not saved, they are still slain.
- Crown of Morgul
PASSIVE
Attack value increased to 3. You can re-roll one dice when rolling for Casting or Resist tests.
BLACK NUMENOREAN MARSHALL [65 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 7 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
- shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- Armoured Horse: 15 points
- Lance: 5 points
- Two-Handed Weapon: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Terror
MORDOR TROLL CHIEFTAIN [140 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/5+ | 7 | 8 | 3 | 3 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Throw Stones (range 12", Strength 8)
- Terror
ORC CAPTAIN [40 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Warg: 10 points
- Orc Bow: 5 points
- Shield: 5 points
- Swap Weapon: 5 points
ORC TASKMASTER [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 1 | 1 | 1 |
WARGEAR
- Armour
- mace
- whip
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Whip of the Masters
ACTIVE
Each time a friendly Mordor Hero model within 6" (including the Taskmaster himself) attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, that action is free.
RINGWRAITH [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 0 | 7 | 0 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic March
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Drain Courage | 12" | 2+ |
| Transfix | 12" | 3+ |
| Compel | 12" | 4+ |
| Instill Fear | 3" | 5+ |
| Sap Will | 12" | 5+ |
| Black Dart | 12" | 5+ |
OPTIONS
- Armoured Fell Beast: 75 points
- Fell Beast: 50 points
- Horse: 10 points
- Might: 5 points
- Will: 5 points
- Fate: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Harbinger of Evil
- Terror
-
Will of Evil
-
One of Nine
PASSIVE
There can only be a maximum of nine Ringwraith models in your force (including any named Ringwraiths).
ORC SHAMAN [50 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/5+ | 3 | 5 | 1 | 2 | 3 | 1 | 3 | 1 |
WARGEAR
- Armour
- dagger
- spear
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fury (Mordor Orc) | 6" | 3+ |
| Transfix | 12" | 5+ |
OPTIONS
- Warg: 10 points
- Swap Weapon: 5 points
ORC DRUMMER [30 POINTS]
INDEPENDENT HERO
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 1 | 1 | 3 | 0 | 0 | 1 |
WARGEAR
- Armour
- dagger
- war drum (Mordor Orc)
OPTIONS
- Swap Weapon: 5 points
SHELOB [90 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 10" | 7/6+ | 7 | 7 | 1 | 6 | 4 | 0 | 6 | 0 |
WARGEAR
- Large venomous fangs
SPECIAL RULES
- Monstrous Charge
- Survival Instinct
- Swift Movement
- Terror
-
Venom
-
Lone Hunter
PASSIVE
Shelob may never be taken as part of another model's warband.
- Caught in a Web
BRUTAL POWER ATTACK
Shelob can opt to direct a single strike at one model in the fight, that isn't a Monster. That model suffers one Strength 7 hit, and if wounded (and not prevented by Fate), the model is treated as being under the effect of the Paralyse magical power.
WARRIORS OF BARAD-DUR
BLACK NUMENOREAN [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Swap Weapon: 1 point
SPECIAL RULES
- Terror
MORDOR TROLL [100 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 7/5+ | 7 | 7 | 3 | 3 | 4 |
WARGEAR
- Armour
- hand-and-a-half hammer
OPTIONS
- War Drum (Mordor): 30 points
- Swap Weapon: 1 point
SPECIAL RULES
- Terror
- Throw Stones (range 12", Strength 8)
MORGUL KNIGHT [18 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
- lance
- armoured horse
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Swap Weapon: 1 point
SPECIAL RULES
- Terror
ORC TRACKER [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 1 | 2 |
WARGEAR
- Dagger
- Orc bow
OPTIONS
- Warg: 7 points
- Swap Weapon: 1 point
ORC WARRIOR [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/5+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword or pick
OPTIONS
- Banner: 25 points
- Orc Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Two-Handed Weapon: 1 point
- Swap Weapon: 1 point
WARG RIDER [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/5+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword
- Warg
OPTIONS
- Banner: 25 points
- Orc Bow: 1 point
- Shield: 1 point
- Throwing Spears: 1 point
- Swap Weapon: 1 point
SIEGE ENGINES OF BARAD-DUR
MORDOR SIEGE BOW [50 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 9 | 10 | - | 3 | - | 1 | 1 | 1 |
OPTIONS
- Orc Engineer Captain: 40 points
- Flaming Ammunition: 15 points
- Additional Crew: 5 points
- Engineer Captain - Orc Bow: 5 points
- Engineer Captain - Shield: 5 points
SPECIAL RULES
- Accurate
A Mordor Siege Bow will only scatter 3" rather than 6".
- Piercing Shot
If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Siege Bow. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.
MORDOR WAR CATAPULT [160 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 10 | 10 | - | 4 | - | 1 | 1 | 1 |
OPTIONS
- Orc Engineer Captain: 40 points
- Flaming Ammunition: 15 points
- Severed Heads: 5 points
- Additional Crew: 5 points
- Engineer Captain - Orc Bow: 5 points
- Engineer Captain - Shield: 5 points
SPECIAL RULES
-
Troll
-
Indirect Fire
Always fires using Volley Fire, with range 12" - 96".
- Area Effect
If a Battlefield target is hit, all models within 2" also suffer one Strength 5 hit and are knocked prone.
- Wall-breaker
When rolling To Wound against a Siege target, you may roll two dice and pick the highest.