Arnor
ARMY COMPOSITION
This army may include: Aranarth; Arvedui, Last King of Arnor; Argadir; Captain of Arnor; Malbeth the Seer; Dunedain; Ranger of the North; Hobbit Archer; Knight of Arnor; Ranger of Arnor; Warrior of Arnor.
ARMY BONUS
"Protect the King" - Friendly Arnor models automatically pass courage tests whilst within 6" of Arvedui, Last King of Arnor.
HEROES OF ARNOR
ARANARTH [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 4 | 5 | 2 | 2 | 5 | 3 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Expert Shot
-
Hatred (Angmar)
-
Chieftain of the Dunedain
PASSIVE
If your force includes Aranarth, you may include Ranger of the North and Dunedain as if they were from the Arnor army list, and they will gain the Arnor keyword. Additionally, friendly Rangers of the North and Dunedain within 6" of Aranarth count as being in range of a banner.
ARVEDUI, LAST KING OF ARNOR [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 3 | 2 | 5 | 3 | 2 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Hatred (Angmar)
-
The King in the North
PASSIVE
Arvedui's Stand Fast! Is 12", rather than 6".
ARGADIR [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 7 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Expert Rider
- Hatred (Angmar)
- Master of Battle (5+)
CAPTAIN OF ARNOR [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 7 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
SPECIAL RULES
- Hatred (Angmar)
MALBETH THE SEER [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 4 | 1 | 2 | 5 | 1 | 2 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Gift of Foresight
ACTIVE
Every time a friendly Arnor model suffers a Wound within 6" of Malbeth, roll a D6. On a 5+, the Wound is prevented. If failed, Hero models may still use Fate points as normal.
DUNEDAIN [25 POINTS]
INDEPENDENT HERO
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 4 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Swap Weapon - 5 points
- Spear - 1 point
RANGER OF THE NORTH [30 POINTS]
INDEPENDENT HERO
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
WARRIORS OF ARNOR
HOBBIT ARCHER [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 4" | 2/3+ | 2 | 3 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- War Horn - 30 points
- Swap Weapon - 1 point
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
KNIGHT OF ARNOR [14 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 6 | 1 | 1 | 2 |
WARGEAR
OPTIONS
- Swap Weapon - 1 point
SPECIAL RULES
- Hatred (Angmar)
RANGER OF ARNOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/3+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
OPTIONS
- Spear - 1 point
- Swap Weapon - 1 point