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Arnor

ARMY COMPOSITION

This army may include: Aranarth; Arvedui, Last King of Arnor; Argadir; Captain of Arnor; Malbeth the Seer; Dunedain; Ranger of the North; Hobbit Archer; Knight of Arnor; Ranger of Arnor; Warrior of Arnor.

ARMY BONUS

"Protect the King" - Friendly Arnor models automatically pass courage tests whilst within 6" of Arvedui, Last King of Arnor.

HEROES OF ARNOR

ARANARTH [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/3+ 4 5 2 2 5 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If your force includes Aranarth, you may include Ranger of the North and Dunedain as if they were from the Arnor army list, and they will gain the Arnor keyword. Additionally, friendly Rangers of the North and Dunedain within 6" of Aranarth count as being in range of a banner.


ARVEDUI, LAST KING OF ARNOR [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 2 5 3 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Hatred (Angmar)

  • The King in the North PASSIVE

Arvedui's Stand Fast! Is 12", rather than 6".


ARGADIR [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


CAPTAIN OF ARNOR [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 3 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points
  • Swap Shield for Bow - Free

SPECIAL RULES


MALBETH THE SEER [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 3/4+ 3 4 1 2 5 1 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Gift of Foresight ACTIVE

Every time a friendly Arnor model suffers a Wound within 6" of Malbeth, roll a D6. On a 5+, the Wound is prevented. If failed, Hero models may still use Fate points as normal.


DUNEDAIN [25 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/3+ 4 4 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points
  • Spear - 1 point

RANGER OF THE NORTH [30 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 1 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Horse - 10 points
  • Swap Weapon - 5 points
  • Spear - 1 point

WARRIORS OF ARNOR

HOBBIT ARCHER [5 POINTS]

WARRIOR

Mv F S D A W C
4" 2/3+ 2 3 1 1 3

WARGEAR

OPTIONS

  • War Horn - 30 points
  • Swap Weapon - 1 point

SPECIAL RULES


KNIGHT OF ARNOR [14 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 2

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES


RANGER OF ARNOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/3+ 3 4 1 1 3

WARGEAR

OPTIONS

  • Spear - 1 point
  • Swap Weapon - 1 point

WARRIOR OF ARNOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 2

WARGEAR

OPTIONS

SPECIAL RULES