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Arnor

ARMY COMPOSITION

This army may include: Aranarth; Arvedui, Last King of Arnor; Argadir; Captain of Arnor; Malbeth the Seer; Dunedain; Ranger of the North; Hobbit Archer; Knight of Arnor; Ranger of Arnor; Warrior of Arnor.

ARMY BONUS

"Protect the King" - Friendly Arnor models automatically pass courage tests whilst within 6" of Arvedui, Last King of Arnor.

HEROES OF ARNOR

ARANARTH [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/3+ 4 5 2 2 5 3 2 2

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Accuracy

SPECIAL RULES

  • Expert Shot
  • Hatred (Angmar)

  • Chieftain of the Dunedain PASSIVE

If your force includes Aranarth, you may include Ranger of the North and Dunedain as if they were from the Arnor army list, and they will gain the Arnor keyword. Additionally, friendly Rangers of the North and Dunedain within 6" of Aranarth count as being in range of a banner.


ARVEDUI, LAST KING OF ARNOR [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 2 5 3 2 1

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • Hatred (Angmar)

  • The King in the North PASSIVE

Arvedui's Stand Fast! Is 12", rather than 6".


ARGADIR [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 3 1 1

WARGEAR

  • Heavy armour
  • sword
  • shield
  • war spear
  • Horse

HEROIC ACTIONS

  • Heroic March
  • Heroic Defence

SPECIAL RULES

  • Expert Rider
  • Hatred (Angmar)
  • Master of Battle (5+)

CAPTAIN OF ARNOR [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 3 2 1 1

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Weapon: 5 points
  • Swap Shield for Bow: 0 points

SPECIAL RULES

  • Hatred (Angmar)

MALBETH THE SEER [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 3/4+ 3 4 1 2 5 1 2 1

WARGEAR

  • Staff

HEROIC ACTIONS

  • Heroic Resolve

SPECIAL RULES

  • Gift of Foresight ACTIVE

Every time a friendly Arnor model suffers a Wound within 6" of Malbeth, roll a D6. On a 5+, the Wound is prevented. If failed, Hero models may still use Fate points as normal.


DUNEDAIN [25 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/3+ 4 4 1 1 4 1 1 1

WARGEAR

  • Sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

OPTIONS

  • Swap Weapon: 5 points
  • Spear: 1 point

RANGER OF THE NORTH [30 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/3+ 4 5 1 1 4 1 1 1

WARGEAR

  • Armour
  • sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

OPTIONS

  • Horse: 10 points
  • Swap Weapon: 5 points
  • Spear: 1 point

WARRIORS OF ARNOR

HOBBIT ARCHER [5 POINTS]

WARRIOR

Mv F S D A W C
4" 2/3+ 2 3 1 1 3

WARGEAR

  • Dagger
  • short bow

OPTIONS

  • War Horn: 30 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Resistant to Magic
  • Throw Stones (range 8", Strength 1)

KNIGHT OF ARNOR [14 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 2

WARGEAR

  • Heavy armour
  • sword
  • shield
  • war spear
  • Horse

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Hatred (Angmar)

RANGER OF ARNOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/3+ 3 4 1 1 3

WARGEAR

  • Armour
  • sword
  • bow

OPTIONS

  • Spear: 1 point
  • Swap Weapon: 1 point

WARRIOR OF ARNOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 2

WARGEAR

  • Heavy armour
  • sword
  • spear
  • shield

OPTIONS

  • Swap Spear and Shield for Banner: 25 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Hatred (Angmar)