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The Beornings

ARMY COMPOSITION

  • BEORN: 200 points
  • GRIMBEORN: 200 points
  • BEORNING: 20 points
    • Swap Hand-and-a-Half Axe for Great Bow: Free

ADDITIONAL RULES

  • If a Beornings force includes both Beorn and Grimbeorn, then Beorn will automatically be the leader.
  • Friendly models may benefit from Beorn's Heroic Actions. Additionally, Beorning models may benefit from Beorn's Stand Fast!
  • Whilst he is in bear form, Beorn may still benefit from the Heroic Actions of Grimbeorn regardless of his Berserk special rule.

SPECIAL RULES

"Great Resilience" - Whenever a friendly Bear model suffers a Wound, roll a D6. On the roll of a natural 6 the Wound is ignored just as if a point of Fate had been spent. On a natural 6, the Wound is ignored just as if a point of Fate had been spent.

"Charge of the Bear" - Whilst they have the Bear keyword, Beorn and Grimbeorn gain the Monstrous Charge special rule.

"Natural Resistance" - Friendly models gain the Resistant to Magic special rule.

"Fuelled by Fury" - Beorn and Grimbeorn do not need to roll for their Skin-changer special rule; they can transform at will.