The Beornings
ARMY COMPOSITION
BEORN [200 points]
GRIMBEORN [200 points]
BEORNING [20 points]
• Swap Weapon: 1 point
• Swap Hand-and-a-Half Axe for Great Bow: 0 points
ADDITIONAL RULES
- If a Beornings force includes both Beorn and Grimbeorn, then Beorn will automatically be the leader.
- Friendly models may benefit from Beorn's Heroic Actions. Additionally, Beorning models may benefit from Beorn's Stand Fast!
- Whilst he is in bear form, Beorn may still benefit from the Heroic Actions of Grimbeorn regardless of his Berserk special rule.
SPECIAL RULES
"Great Resilience" - Whenever a friendly Bear model suffers a Wound, roll a D6. On the roll of a natural 6 the Wound is ignored just as if a point of Fate had been spent.
"Charge of the Bear" - Whilst they have the Bear keyword, Beorn and Grimbeorn gain the Monstrous Charge special rule.
"Natural Resistance" - Friendly models gain the Resistant to Magic special rule.
"Fuelled by Fury" - Beorn and Grimbeorn do not need to roll for their Skin-changer special rule; they can transform at will.