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The Kingdom of Moria

ARMY COMPOSITION

This army may include: Balin; Dwarf King; Gimli; Dwarf Captain; Floi Stonehand; King's Champion; Oin the Dwarf, Champion of Erebor; Ori the Dwarf, Champion of Erebor; Shieldbearer; Dwarf Ranger; Dwarf Warrior; Iron Guard; Khazad Guard; Vault Warden Team; Dwarf Ballista.

ADDITIONAL RULES

Any model in this list which has the Erebor or Khazad-Dum keyword will instead be replaced with the Moria keyword.

ARMY BONUS

"The Wealth of Moria lay not in Gold or Jewels, but in Mithril" - Friendly Dwarf models with either the Khazad-Dum or Moria keyword may re-roll To Wound rolls of a 1 when fighting in close combat.

HEROES OF THE KINGDOM OF MORIA

BALIN [110 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 3 3 1

WARGEAR

  • Heavy Dwarf armour
  • Durin's axe

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Defence

SPECIAL RULES

  • Longbeard ACTIVE

Balin may spend 1 point of Will so you can re-roll your dice in the Priority roll.

  • Durin's axe ACTIVE

Master-forged two-handed axe, re-roll a single dice in duel rolls.


DWARF KING [75 POINTS]

HERO OF VALOUR, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 2 2 1

WARGEAR

  • Heavy dwarf armour
  • axe

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March

OPTIONS

  • Throwing Axes: 5 points
  • Two-Handed Axe: 5 points
  • Swap Weapon: 5 points

GIMLI [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 3 2 2

WARGEAR

  • Heavy Dwarf armour
  • Master Forged two-handed axe
  • two axes
  • throwing axes

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Strike

OPTIONS

  • Elven Cloak: 5 points

SPECIAL RULES

  • Axes of the Dwarves! ACTIVE

At the beginning of a fight, you can choose his two-handed axe, or an axe in each hand which gives him an Attack value of 3.

  • I myself am sitting pretty on 43 ACTIVE

If Gimli has fewer kills than Legolas, he gets +1 To Wound rolls.


DWARF CAPTAIN [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 2 1 1

WARGEAR

  • Dwarf armour
  • axe

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Shield: 5 points
  • Throwing Axes: 5 points
  • Two-Handed Axe: 5 points
  • Swap Weapon: 5 points

FLOI STONEHAND [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 6 2 2 5 1 3 1

WARGEAR

  • Heavy Dwarf armour
  • staff

SPECIAL RULES

  • Loremaster ACTIVE

At the start of his move, he can spend a point of Will to cancel an enemy Active or Passive special rule until the end of the turn. This has unlimited range, but Floi must have Line of Sight of the model.

  • The Living Lore PASSIVE

Floi recovers 1 Will point every time a friendly Moria Dwarf model slays an enemy Hero or Monster model.


KING'S CHAMPION [140 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 7 3 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • two axes

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Strike

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • The Herald's Duty ACTIVE

When two Heralds, or a Herald and the King's Champion are in base contact, both receive +1 to their Defence. If both Heralds and the Kings Champion are in all in base contact, they receive +2 instead.


OIN THE DWARF, CHAMPION OF EREBOR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 8 1 2 6 1 4 1

WARGEAR

  • Heavy Dwarf armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Resolve

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Healing Herbs ACTIVE

Instead of moving in the Move phase, Oin may attempt to heal a friendly model he is in base contact with. Roll a D6. On 4 or 5, the model regains one Wound. On a 6, they regain all Wounds.

  • Prognostication PASSIVE

Once per Fight phase, Oin can use a Will point to enable a friendly model within 3" to re-roll one dice in their Duel roll.


ORI THE DWARF, CHAMPION OF EREBOR [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/3+ 3 7 2 2 5 1 3 1

WARGEAR

  • Heavy Dwarf armour
  • hand-and-a-half axe

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • Sworn Protector (Thorin Oakenshield, King Under the Mountain)

  • Chronicler ACTIVE

If a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori, that member may regain a lost point of either Might, Will or Fate.


SHIELDBEARER [60 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 4 1 0 0

WARGEAR

  • Dwarf armour
  • shield
  • axe

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Strike

SPECIAL RULES

  • In Defence of the King ACTIVE

At the start of the game, nominate a single Dwarf Hero model with the highest Heroic Tier to protect. If that model is within 3" and in a fight, the Shieldbearer may call a Heroic Combat without spending Might. If the Heroic combat is successful, they must use their following Move to either join the fight, or move as close as possible.

  • Lead by Example PASSIVE

Friendly Dwarf models within 12" may re-roll failed Courage tests.


WARRIORS OF THE KINGDOM OF MORIA

DWARF RANGER [8 POINTS]

WARRIOR

Mv F S D A W C
5" 4/3+ 3 5 1 1 4

WARGEAR

  • Armour
  • axe

OPTIONS

  • Dwarf Longbow: 1 point
  • Throwing Axes: 1 point
  • Two-Handed Axe: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Mountain Dweller

DWARF WARRIOR [8 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 3 6 1 1 4

WARGEAR

  • Dwarf armour
  • axe

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Dwarf Bow: 1 point
  • Shield: 1 point
  • Two-Handed Axe & Dagger: 1 point
  • Swap Weapon: 1 point

IRON GUARD [15 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 2 1 4

WARGEAR

  • Dwarf armour
  • sword
  • throwing axes

OPTIONS

  • Swap Weapon: 1 point

KHAZAD GUARD [11 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

  • Dwarf armour
  • two-handed axe
  • axe

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Bodyguard

VAULT WARDEN TEAM [25 POINTS]

WARRIOR

Mv F S D A W C
- - - - - - -

SIEGE ENGINES OF THE KINGDOM OF MORIA

DWARF BALLISTA [60 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 9 10 - 3 - 1 1 1

OPTIONS

  • Dwarf Engineer Captain: 60 points
  • Flaming Ammunition: 15 points
  • Additional Crew: 8 points
  • Engineer Captain - Shield: 5 points
  • Engineer Captain - Throwing Axes: 5 points
  • Engineer Captain - Two-Handed Axe: 5 points

SPECIAL RULES

  • Accurate

A Dwarf Ballista will only scatter 3" rather than 6"

  • Piercing Shot

If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.