The Kingdom of Moria
ARMY COMPOSITION
This army may include: Balin; Dwarf King; Gimli; Dwarf Captain; Floi Stonehand; King's Champion; Oin the Dwarf, Champion of Erebor; Ori the Dwarf, Champion of Erebor; Shieldbearer; Dwarf Ranger; Dwarf Warrior; Iron Guard; Khazad Guard; Vault Warden Team; Dwarf Ballista.
ADDITIONAL RULES
Any model in this list which has the Erebor or Khazad-Dum keyword will instead be replaced with the Moria keyword.
ARMY BONUS
"The Wealth of Moria lay not in Gold or Jewels, but in Mithril" - Friendly Dwarf models with either the Khazad-Dum or Moria keyword may re-roll To Wound rolls of a 1 when fighting in close combat.
HEROES OF THE KINGDOM OF MORIA
BALIN [110 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 2 | 2 | 6 | 3 | 3 | 1 |
WARGEAR
- Heavy Dwarf Armour
- Durin's Axe
HEROIC ACTIONS
SPECIAL RULES
- Longbeard
ACTIVE
Balin may spend 1 point of Will so you can re-roll your dice in the Priority roll.
- Durin's axe
ACTIVE
Master-forged two-handed axe, re-roll a single dice in duel rolls.
DWARF KING [75 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 2 | 2 | 6 | 2 | 2 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Throwing [Axes]Axe - 5 points
- Two-Handed - 5 points
- Swap Weapon - 5 points
GIMLI [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 2 | 2 | 6 | 3 | 2 | 2 |
WARGEAR
- Heavy Dwarf Armour
- Master Forged Two-handed Axe
- Two Axes
- Throwing [Axes]Axe
HEROIC ACTIONS
OPTIONS
- Elven Cloak - 5 points
SPECIAL RULES
- Axes of the Dwarves!
ACTIVE
At the beginning of a fight, you can choose his two-handed axe, or an axe in each hand which gives him an Attack value of 3.
- I myself am sitting pretty on 43
ACTIVE
If Gimli has fewer kills than Legolas, he gets +1 To Wound rolls.
DWARF CAPTAIN [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 7 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield - 5 points
- Throwing [Axes]Axe - 5 points
- Two-Handed - 5 points
- Swap Weapon - 5 points
FLOI STONEHAND [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 2 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
SPECIAL RULES
- Loremaster
ACTIVE
At the start of his move, he can spend a point of Will to cancel an enemy Active or Passive special rule until the end of the turn. This has unlimited range, but Floi must have Line of Sight of the model.
- The Living Lore
PASSIVE
Floi recovers 1 Will point every time a friendly Moria Dwarf model slays an enemy Hero or Monster model.
KING'S CHAMPION [140 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 7 | 3 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf Armour
- Two Axes
HEROIC ACTIONS
OPTIONS
- Swap Weapon - 5 points
SPECIAL RULES
- The Herald's Duty
ACTIVE
When two Heralds, or a Herald and the King's Champion are in base contact, both receive +1 to their Defence. If both Heralds and the Kings Champion are in all in base contact, they receive +2 instead.
OIN THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 8 | 1 | 2 | 6 | 1 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Healing Herbs
ACTIVE
Instead of moving in the Move phase, Oin may attempt to heal a friendly model he is in base contact with. Roll a D6. On 4 or 5, the model regains one Wound. On a 6, they regain all Wounds.
- Prognostication
PASSIVE
Once per Fight phase, Oin can use a Will point to enable a friendly model within 3" to re-roll one dice in their Duel roll.
ORI THE DWARF, CHAMPION OF EREBOR [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/3+ | 3 | 7 | 2 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Sworn Protector (Thorin Oakenshield, King Under the Mountain)
-
Chronicler
ACTIVE
If a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori, that member may regain a lost point of either Might, Will or Fate.
SHIELDBEARER [60 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 2 | 2 | 4 | 1 | 0 | 0 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- In Defence of the King
ACTIVE
At the start of the game, nominate a single Dwarf Hero model with the highest Heroic Tier to protect. If that model is within 3" and in a fight, the Shieldbearer may call a Heroic Combat without spending Might. If the Heroic combat is successful, they must use their following Move to either join the fight, or move as close as possible.
- Lead by Example
PASSIVE
Friendly Dwarf models within 12" may re-roll failed Courage tests.
WARRIORS OF THE KINGDOM OF MORIA
DWARF RANGER [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/3+ | 3 | 5 | 1 | 1 | 4 |
WARGEAR
OPTIONS
- Dwarf Longbow - 1 point
- Throwing [Axes]Axe - 1 point
- Two-Handed - 1 point
- Swap Weapon - 1 point
SPECIAL RULES
DWARF WARRIOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
OPTIONS
IRON GUARD [15 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 2 | 1 | 4 |
WARGEAR
- Dwarf Armour
- Sword
- Throwing [Axes]Axe
OPTIONS
- Swap Weapon - 1 point
KHAZAD GUARD [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 7 | 1 | 1 | 4 |
WARGEAR
OPTIONS
- Swap Weapon - 1 point
SPECIAL RULES
VAULT WARDEN TEAM [25 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - |
SIEGE ENGINES OF THE KINGDOM OF MORIA
DWARF BALLISTA [60 POINTS]
SIEGE ENGINE, 6 WARBAND
| Range | S | D | W |
|---|---|---|---|
| 48" | 9 | 10 | 3 |
CREW
Crewed by two Dwarf Warriors with heavy armour and axe, one of which is a Siege Veteran.
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
OPTIONS
- Dwarf Engineer Captain - 60 points
- Flaming Ammunition - 15 points
- Additional Crew - 8 points
- Engineer Captain - Shield - 5 points
- Engineer Captain - Throwing [Axes]Axe - 5 points
- Engineer Captain - Two-Handed - 5 points
SPECIAL RULES
- Accurate
A Dwarf Ballista will only scatter 3" rather than 6"
- Piercing Shot
If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.