Army of Lake-town
ARMY COMPOSITION
This army may include: Bard the Bowman; Master of Lake-town; Alfrid the Councillor; Braga, Captain of the Guard; Lake-town Guard Captain; Bain, Son of Bard; Lake-town Guard; Sigrid & Tilda.
ARMY BONUS
"The Master's Purse-strings" - The Master of Lake-town's Moneybags special rule has a range of 12" rather than 6".
HEROES OF ARMY OF LAKE-TOWN
BARD THE BOWMAN [140 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 4 | 4 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Sword
- great bow
HEROIC ACTIONS
- Heroic Resolve
- Heroic Accuracy
- Heroic Strike
- Heroic Strength
OPTIONS
- Windlance: 75 points
- Horse: 10 points
- Armour: 5 points
SPECIAL RULES
- Rapid Fire
ACTIVE
If his great bow hits, he may shoot at another target within 3". If the second shot hits, he can shoot again, up to three shots total.
- The Black Arrow
ACTIVE
May fire a Black Arrow once per game from a Windlance. Re-roll failed To Hit and In The Way rolls. A successful To Hit roll against a Battlefield target counts as an instant Dead On! result.
- Saviour of Lake-town
PASSIVE
Bard's Stand Fast! has range of 6". Additionally Bain, Percy, Hilda, Lake-town Militia and Lake-town Militia Captains within 6" gain +1 Fight value and count as being in range of a banner.
MASTER OF LAKE-TOWN [50 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 2 | 2 | 3 | 2 | 2 | 2 |
WARGEAR
- Unarmed
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Moneybags
ACTIVE
The Master can spend a point of Might at the start of the Fight phase. Braga, Lake-town Guards and Lake-town Guard Captains within 6" receive +1 Fight value, and count as being in range of a banner until the end of the phase.
- Dragon-sickness
PASSIVE
At the start of the game, your opponent may choose one of their Hero models to have a large sum of gold. If the Master is ever in base contact with that model, he must pass a Courage test or be removed from the game.
- "Who would have the nerve to question me?"
PASSIVE
If your army contains the Master of Lake-town, then he must be your leader, regardless of other models in your army. Additionally if you are including an Army of Lake-town allied contingent as part of a Convenient Alliance or Impossible Alliance, then the Master counts as a Hero of Fortitude.
ALFRID THE COUNCILLOR [20 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 1 | 3 | 0 | 3 | 1 |
WARGEAR
- Unarmed
SPECIAL RULES
- Dubious Counsel
ACTIVE
Alfrid may spend any number of Will points at the start of the Priority phase. For each point, choose a friendly Lake-town Hero model within 6" and roll a D6. For each roll of a 2+, that model gains a point of Might. However, on a roll of 1, that model loses a point of Might and Afraid gains a point Might. Might gained in this way can take the chosen model's store of Might beyond its initial level.
BRAGA, CAPTAIN OF THE GUARD [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
- Heroic Defence
SPECIAL RULES
- The Master's Puppet
ACTIVE
As long as the Master has Will points remaining, if Braga declares a Heroic Action within 6" of the Master, roll a D6. On a 4+, the action is free.
- Air of Self-importance
PASSIVE
Braga, any Lake-town Guard Captains or Lake-town Guards within 3" of him may not take part in Heroic Actions called by Bard, Bain, Sigrid or Tilda.
LAKE-TOWN GUARD CAPTAIN [40 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
BAIN, SON OF BARD [40 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 2 | 4 | 1 | 3 | 2 |
WARGEAR
- Sword
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
- Family Bond
PASSIVE
Bain gains +1 Courage whilst within 6" of Bard the Bowman.
WARRIORS OF ARMY OF LAKE-TOWN
LAKE-TOWN GUARD [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword
OPTIONS
- Bow: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SIGRID & TILDA [30 POINTS]
INDEPENDENT HERO, UNIQUE*
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 2/4+ | 2 | 2 | 1 | 1 | 4 | 0 | 1 | 2 |
SPECIAL RULES
- Da! Down Here!
PASSIVE
Bard and Bain gain +1 Fight if they are within 6" of Sigrid or Tilda. If Bard or Bain are within 6" of both girls, then Bard and/or Bain also gain a free Heroic Combat each turn.
- Something to Fight for
PASSIVE
If Sigrid or Tilda are slain, Bard automatically passes all Courage tests. He must also Charge the model that killed her if possible. If not possible, he must move as close to that model as he can. Once he kills the model, he must always move/Charge towards