Thorin's Company
ARMY COMPOSITION
This army may include: Gandalf the Grey; Thorin Oakenshield; Balin the Dwarf; Dwalin the Dwarf; Bifur the Dwarf; Bilbo Baggins; Bofur the Dwarf; Bombur the Dwarf; Dori the Dwarf; Fili the Dwarf; Gloin the Dwarf; Kili the Dwarf; Nori the Dwarf; Oin the Dwarf; Ori the Dwarf.
ADDITIONAL RULES
A Thorin's Company warband is always a single warband made up entirely of Heroes, and can even extend beyond the normal model limits for a warband. The Hero with the highest Heroic Tier is treated as being the warband's captain. Additionally, all models from this army list gain Heroic March.
ARMY BONUS
"I would take each and every one of these Dwarves over an army from the Iron Hills, for when I called upon them, they answered" - Models from this army list may re-roll To Wound rolls of a 1 whilst within 3" of Thorin Oakenshield.
HEROES OF THORIN'S COMPANY
GANDALF THE GREY [170 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Immobilise | 12" | 3+ |
| Terrifying Aura | - | 2+ |
| Command | 12" | 4+ |
| Protection of the Valar | 12" | 4+ |
| Strengthen Will | 12" | 4+ |
| Collapse Rocks | 6" | 5+ |
| Sorcerous Blast | 12" | 5+ |
OPTIONS
- Horse: 10 points
SPECIAL RULES
- Glamdring
ACTIVE
Gandalf's strength is 5 when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll his dice when making fate rolls.
THORIN OAKENSHIELD [100 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Dwarf armour, sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- Orcrist: 10 points
- Pony: 5 points
- The Oakenshield: 5 points
SPECIAL RULES
- Orcrist
ACTIVE
Elven-made hand-and-a-half sword with Orc bane, Goblin bane and Uruk-hai bane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.
- The Oakenshield
ACTIVE
If Thorin uses Shielding in a Fight and wins, he may make a single Strike at his Strength (but no bonuses from any weapons).
BALIN THE DWARF [40 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 5 | 1 | 2 | 6 | 1 | 3 | 2 |
WARGEAR
- Armour
- Sword-mace
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Sword-mace
ACTIVE
This weapon may use the Feint or Bash Special Strikes.
- Longbeard
ACTIVE
In the Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority Roll.
DWALIN THE DWARF [95 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 6 | 3 | 2 | 6 | 2 | 2 | 2 |
WARGEAR
- Dwarf armour
- dagger
- two axes
- two-handed hammer
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Burly
-
Fearless
-
Weapon Master
ACTIVE
Dwalin is never considered to be unarmed, and never suffers the -1 penalty in Duel rolls for fighting with a two-handed weapon.
BIFUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- dagger
- Boar spear
HEROIC ACTIONS
- Heroic Strike
OPTIONS
- Pony: 5 points
SPECIAL RULES
-
Throw Stones (range 8", Strength 1).
-
Boar spear
ACTIVE
This weapon can be used as either a spear or two-handed weapon.
- Embedded Axe-blade
ACTIVE
If Bifur wins a fight, he may make a single Strike against his opponent. If he wounds them, the axe-blade is his skull is removed, and he may now call a free Heroic Move each turn.
BILBO BAGGINS [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 3 | 1 | 2 | 6 | 2 | 3 | 3 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Defence
OPTIONS
- Pony: 5 points
- Sting: 5 points
- The One Ring: 0 points
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1).
-
Sting
ACTIVE
Elven-made dagger, gain +1 Strength when making strikes.
- It has not yet Awoken
PASSIVE
Bilbo ignores Sauron's Will section of the One Ring rules. If Bilbo if the only model left on his side, he is not removed as a casualty if he is wearing the Ring.
BOFUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- mattock
HEROIC ACTIONS
- Heroic Resolve
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Mattock
ACTIVE
Two-handed weapon, which can use either Bash or Piercing Strike Special Strikes.
- Steadfast
PASSIVE
When targeted by a Magical Power or special rule, Bofur may roll a D6. On a 2+, its effects are ignored. Can be modified with Might. Bofur may only try to Resist a Magical Power before making his Steadfast roll.
BOMBUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 4 | 2 | 3 | 5 | 2 | 1 | 1 |
WARGEAR
- Cleaver (sword)
HEROIC ACTIONS
- Heroic Defence
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Beefy
ACTIVE
May use the Bash Special Strike, as if he were using a mace.
- Lumbering
PASSIVE
When making Jump or Climb tests, Bombur must re-roll results of 6. Additionally, he may not call Heroic Moves.
- Raising Spirits
ACTIVE
Once each turn in his Move phase, choose a friendly model in base contact and roll a D6. On a 4+, they regain a lost Will point.
DORI THE DWARF [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 5 | 3 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
- flail
HEROIC ACTIONS
- Heroic Strength
OPTIONS
- Pony: 5 points
SPECIAL RULES
- A Good Sort Really
PASSIVE
If Bilbo is within 3" of Dori, he may spend Dori's Might, Will and Fate points as if they were his own.
FILI THE DWARF [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
- throwing axes
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Combat Synergy
ACTIVE
If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.
GLOIN THE DWARF [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 7 | 3 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
- Dwarf armour
- two axes
- throwing axes
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
OPTIONS
- Pony: 5 points
SPECIAL RULES
- A Warrior Born
ACTIVE
Gloin must re-roll scores of 1 To Wound in combat.
KILI THE DWARF [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/3+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
- Dwarf bow
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Combat Synergy
ACTIVE
If in base contact, Kili and Fili may swap places at the start of any phase, and does not count as moving.
NORI THE DWARF [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Armour
- dagger
- two-handed mace
HEROIC ACTIONS
- Heroic Strike
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Weapon Master
ACTIVE
Nori is never considered unarmed, and does not suffer the -1 penalty during Duel rolls when using a two-handed weapon.
OIN THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 4 | 1 | 2 | 5 | 1 | 4 | 1 |
WARGEAR
- Hand-and-a-half staff
HEROIC ACTIONS
- Heroic Resolve
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Healing Herbs
ACTIVE
Instead of moving in the Move phase, Oin may attempt to heal a friendly model he is in base contact with. Roll a D6. On 4 or 5, the model regains one Wound. On a 6, they regain all Wounds.
- Prognostication
ACTIVE
Once per Fight phase, Oin can use a Will point to enable a friendly model within 3" to re-roll one dice in their Duel roll.
ORI THE DWARF [40 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 3/3+ | 3 | 4 | 1 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
- Dagger
- slingshot
HEROIC ACTIONS
- Heroic Accuracy
OPTIONS
- Pony: 5 points
SPECIAL RULES
- Chronicler
ACTIVE
If a member of Thorin's Company slays an enemy Hero or Monster within 3" of Ori, that member may regain a lost point of either Might, Will or Fate.
- Deadeye
ACTIVE
If Ori scores a 6 when rolling To Hit, the target immediately suffers a single Wound and ignore any In The Way tests.