Survivors of Lake-town
ARMY COMPOSITION
This army may include: Bard the Bowman; Gandalf the Grey; Bilbo Baggins, Master Burglar; Hilda-Bianca; Lake-town Militia Captain; Percy; Bain, Son of Bard; Alfrid the Councillor; Lake-town Militia; Sigrid & Tilda.
ARMY BONUS
"Any man who wants to give their last, follow me!" - Bard the Bowman's Stand Fast! will affect other Lake-town Hero models. Additionally, Bard the Bowman's Saviour of Lake-town special rule has its range increased to 12" instead of 6".
HEROES OF SURVIVORS OF LAKE-TOWN
BARD THE BOWMAN [140 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 4 | 4 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Sword
- great bow
HEROIC ACTIONS
- Heroic Resolve
- Heroic Accuracy
- Heroic Strike
- Heroic Strength
OPTIONS
- Windlance: 75 points
- Horse: 10 points
- Armour: 5 points
SPECIAL RULES
- Rapid Fire
ACTIVE
If his great bow hits, he may shoot at another target within 3". If the second shot hits, he can shoot again, up to three shots total.
- The Black Arrow
ACTIVE
May fire a Black Arrow once per game from a Windlance. Re-roll failed To Hit and In The Way rolls. A successful To Hit roll against a Battlefield target counts as an instant Dead On! result.
- Saviour of Lake-town
PASSIVE
Bard's Stand Fast! has range of 6". Additionally Bain, Percy, Hilda, Lake-town Militia and Lake-town Militia Captains within 6" gain +1 Fight value and count as being in range of a banner.
GANDALF THE GREY [170 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Immobilise | 12" | 3+ |
| Terrifying Aura | - | 2+ |
| Command | 12" | 4+ |
| Protection of the Valar | 12" | 4+ |
| Strengthen Will | 12" | 4+ |
| Collapse Rocks | 6" | 5+ |
| Sorcerous Blast | 12" | 5+ |
OPTIONS
- Horse: 10 points
SPECIAL RULES
- Glamdring
ACTIVE
Gandalf's strength is 5 when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll his dice when making fate rolls.
BILBO BAGGINS, MASTER BURGLAR [90 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 3/3+ | 2 | 6 | 1 | 2 | 6 | 3 | 3 | 3 |
WARGEAR
- The One Ring
- Mithril Coat
- Sting
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Mithril Coat
PASSIVE
Bilbo has +3 Defence value included in his profile.
- Sting
ACTIVE
Elven-made dagger, add +1 Strength when making Strikes.
- It has not yet Awoken
PASSIVE
Bilbo ignores Sauron's Will section of the One Ring's rules. If Bilbo is the last model left on his player's side, he is not removed as a casualty as would usually be the case.
HILDA-BIANCA [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" 2/4+ | 2/4+ | 3 | 3 | 1 | 2 | 5 | 1 | 1 | 1 |
WARGEAR
- Spear
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Stand by our Men!
PASSIVE
If Hilda-Bianca Charges, then during the ensuing Fight phase, she and Lake-town Militia within 3" of her gain +1 To Wound bonus if they charged that turn.
LAKE-TOWN MILITIA CAPTAIN [40 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 4 | 5 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Armour
- pick
- spear
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
- Shield: 5 points
PERCY [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/3+ | 4 | 4 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Sword
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Archers, This Way!
PASSIVE
Percy and Lake-town Militia within 6" of Percy may re-roll To Hit results of 1, when making shooting attacks with a bow.
BAIN, SON OF BARD [40 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 2 | 4 | 1 | 3 | 2 |
WARGEAR
- Sword
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
- Family Bond
PASSIVE
Bain gains +1 Courage whilst within 6" of Bard the Bowman.
ALFRID THE COUNCILLOR [20 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 1 | 3 | 0 | 3 | 1 |
WARGEAR
- Unarmed
SPECIAL RULES
- Dubious Counsel
ACTIVE
Alfrid may spend any number of Will points at the start of the Priority phase. For each point, choose a friendly Lake-town Hero model within 6" and roll a D6. For each roll of a 2+, that model gains a point of Might. However, on a roll of 1, that model loses a point of Might and Afraid gains a point Might. Might gained in this way can take the chosen model's store of Might beyond its initial level.
WARRIORS OF SURVIVORS OF LAKE-TOWN
LAKE-TOWN MILITIA [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 2/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- sword or axe
OPTIONS
- Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Onward, Men of Esgaroth
PASSIVE
Lake-town Militia that are within 3" of a friendly Lake-town Hero model who is in combat do not need to take Courage tests for being Broken.
SIGRID & TILDA [30 POINTS]
INDEPENDENT HERO, UNIQUE*
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 2/4+ | 2 | 2 | 1 | 1 | 4 | 0 | 1 | 2 |
SPECIAL RULES
- Da! Down Here!
PASSIVE
Bard and Bain gain +1 Fight if they are within 6" of Sigrid or Tilda. If Bard or Bain are within 6" of both girls, then Bard and/or Bain also gain a free Heroic Combat each turn.
- Something to Fight for
PASSIVE
If Sigrid or Tilda are slain, Bard automatically passes all Courage tests. He must also Charge the model that killed her if possible. If not possible, he must move as close to that model as he can. Once he kills the model, he must always move/Charge towards