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Survivors of Lake-town

ARMY COMPOSITION

This army may include: Bard the Bowman; Gandalf the Grey; Bilbo Baggins, Master Burglar; Hilda-Bianca; Lake-town Militia Captain; Percy; Bain, Son of Bard; Alfrid the Councillor; Lake-town Militia; Sigrid & Tilda.

ARMY BONUS

"Any man who wants to give their last, follow me!" - Bard the Bowman's Stand Fast! will affect other Lake-town Hero models. Additionally, Bard the Bowman's Saviour of Lake-town special rule has its range increased to 12" instead of 6".

HEROES OF SURVIVORS OF LAKE-TOWN

BARD THE BOWMAN [140 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/3+ 4 4 3 3 6 3 3 3

WARGEAR

  • Sword
  • great bow

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Accuracy
  • Heroic Strike
  • Heroic Strength

OPTIONS

  • Windlance: 75 points
  • Horse: 10 points
  • Armour: 5 points

SPECIAL RULES

  • Rapid Fire ACTIVE

If his great bow hits, he may shoot at another target within 3". If the second shot hits, he can shoot again, up to three shots total.

  • The Black Arrow ACTIVE

May fire a Black Arrow once per game from a Windlance. Re-roll failed To Hit and In The Way rolls. A successful To Hit roll against a Battlefield target counts as an instant Dead On! result.

  • Saviour of Lake-town PASSIVE

Bard's Stand Fast! has range of 6". Additionally Bain, Percy, Hilda, Lake-town Militia and Lake-town Militia Captains within 6" gain +1 Fight value and count as being in range of a banner.


GANDALF THE GREY [170 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

  • Staff of Power
  • Glamdring
  • Narya

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Channelling
  • Heroic Strike

MAGICAL POWERS

Power Range Casting Value
Blinding Light - 2+
Immobilise 12" 3+
Terrifying Aura - 2+
Command 12" 4+
Protection of the Valar 12" 4+
Strengthen Will 12" 4+
Collapse Rocks 6" 5+
Sorcerous Blast 12" 5+

OPTIONS

  • Horse: 10 points

SPECIAL RULES

  • Glamdring ACTIVE

Gandalf's strength is 5 when making strikes with Glamdring.

  • Narya PASSIVE

Gandalf may re-roll his dice when making fate rolls.


BILBO BAGGINS, MASTER BURGLAR [90 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
4" 3/3+ 2 6 1 2 6 3 3 3

WARGEAR

  • The One Ring
  • Mithril Coat
  • Sting

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Defence

SPECIAL RULES

  • Resistant to Magic
  • Throw Stones (range 8", Strength 1)

  • Mithril Coat PASSIVE

Bilbo has +3 Defence value included in his profile.

  • Sting ACTIVE

Elven-made dagger, add +1 Strength when making Strikes.

  • It has not yet Awoken PASSIVE

Bilbo ignores Sauron's Will section of the One Ring's rules. If Bilbo is the last model left on his player's side, he is not removed as a casualty as would usually be the case.


HILDA-BIANCA [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 2/4+ 2/4+ 3 3 1 2 5 1 1 1

WARGEAR

  • Spear

HEROIC ACTIONS

  • Heroic Strength

SPECIAL RULES

  • Stand by our Men! PASSIVE

If Hilda-Bianca Charges, then during the ensuing Fight phase, she and Lake-town Militia within 3" of her gain +1 To Wound bonus if they charged that turn.


LAKE-TOWN MILITIA CAPTAIN [40 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 3/4+ 4 5 2 2 4 2 1 1

WARGEAR

  • Armour
  • pick
  • spear

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Weapon: 5 points
  • Shield: 5 points

PERCY [50 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 3/3+ 4 4 2 2 4 3 1 1

WARGEAR

  • Sword
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

SPECIAL RULES

  • Archers, This Way! PASSIVE

Percy and Lake-town Militia within 6" of Percy may re-roll To Hit results of 1, when making shooting attacks with a bow.


BAIN, SON OF BARD [40 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv F S D A W C M W F
6" 3/4+ 3 3 1 2 4 1 3 2

WARGEAR

  • Sword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Family Bond PASSIVE

Bain gains +1 Courage whilst within 6" of Bard the Bowman.


ALFRID THE COUNCILLOR [20 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
6" 3/4+ 3 3 1 1 3 0 3 1

WARGEAR

  • Unarmed

SPECIAL RULES

  • Dubious Counsel ACTIVE

Alfrid may spend any number of Will points at the start of the Priority phase. For each point, choose a friendly Lake-town Hero model within 6" and roll a D6. For each roll of a 2+, that model gains a point of Might. However, on a roll of 1, that model loses a point of Might and Afraid gains a point Might. Might gained in this way can take the chosen model's store of Might beyond its initial level.


WARRIORS OF SURVIVORS OF LAKE-TOWN

LAKE-TOWN MILITIA [5 POINTS]

WARRIOR

Mv F S D A W C
6" 2/4+ 3 4 1 1 3

WARGEAR

  • Armour
  • sword or axe

OPTIONS

  • Bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Onward, Men of Esgaroth PASSIVE

Lake-town Militia that are within 3" of a friendly Lake-town Hero model who is in combat do not need to take Courage tests for being Broken.


SIGRID & TILDA [30 POINTS]

INDEPENDENT HERO, UNIQUE*

Mv F S D A W C M W F
6" 2/4+ 2 2 1 1 4 0 1 2

SPECIAL RULES

  • Da! Down Here! PASSIVE

Bard and Bain gain +1 Fight if they are within 6" of Sigrid or Tilda. If Bard or Bain are within 6" of both girls, then Bard and/or Bain also gain a free Heroic Combat each turn.

  • Something to Fight for PASSIVE

If Sigrid or Tilda are slain, Bard automatically passes all Courage tests. He must also Charge the model that killed her if possible. If not possible, he must move as close to that model as he can. Once he kills the model, he must always move/Charge towards