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The Kingdom of Khazad-Dum

ARMY COMPOSITION

This army may include: Durin; Dwarf King; Dwarf Captain; Floi Stonehand; King's Champion; Mardin; Shieldbearer; Dwarf Ranger; Dwarf Warrior; Iron Guard; Khazad Guard; Vault Warden Team; Dwarf Ballista.

ARMY BONUS

"The Wealth of Moria lay not in Gold or Jewels, but in Mithril" - Friendly Dwarf models with either the Khazad-Dum or Moria keyword may re-roll To Wound rolls of a 1 when fighting in close combat.

HEROES OF THE KINGDOM OF KHAZAD-DUM

DURIN [160 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 9 3 3 6 3 3 1

WARGEAR

  • Heavy Mithril Armour
  • Durin's Axe

HEROIC ACTIONS

SPECIAL RULES

Master-forged two-handed axe, re-roll a single dice in duel rolls.

  • The Horn of Zirakzigil ACTIVE

A war horn, that also gives Durin the Terror special rule.

  • The Ring of Durin PASSIVE

Once per game, you may re-roll a single Priority roll.

  • The Crown of Kings PASSIVE

For each wound he suffers, roll a D6. On a 6, the wound is ignored.


DWARF KING [75 POINTS]

HERO OF VALOUR, 15 WARBAND

Mv F S D A W C M W F
5" 6/4+ 4 8 2 2 6 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS


DWARF CAPTAIN [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


FLOI STONEHAND [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 4/4+ 4 6 2 2 5 1 3 1

WARGEAR

SPECIAL RULES

  • Loremaster ACTIVE

At the start of his move, he can spend a point of Will to cancel an enemy Active or Passive special rule until the end of the turn. This has unlimited range, but Floi must have Line of Sight of the model.

  • The Living Lore PASSIVE

Floi recovers 1 Will point every time a friendly Moria Dwarf model slays an enemy Hero or Monster model.


KING'S CHAMPION [140 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 7 3 2 5 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points

SPECIAL RULES

  • The Herald's Duty ACTIVE

When two Heralds, or a Herald and the King's Champion are in base contact, both receive +1 to their Defence. If both Heralds and the Kings Champion are in all in base contact, they receive +2 instead.


MARDIN [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 7 2 2 5 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This is a Foe Spear, with the Trollbane special rule. Additionally, Mardin adds +1 when rolling To Wound against Monster models.


SHIELDBEARER [60 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 4 1 0 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • In Defence of the King ACTIVE

At the start of the game, nominate a single Dwarf Hero model with the highest Heroic Tier to protect. If that model is within 3" and in a fight, the Shieldbearer may call a Heroic Combat without spending Might. If the Heroic combat is successful, they must use their following Move to either join the fight, or move as close as possible.

  • Lead by Example PASSIVE

Friendly Dwarf models within 12" may re-roll failed Courage tests.


WARRIORS OF THE KINGDOM OF KHAZAD-DUM

DWARF RANGER [8 POINTS]

WARRIOR

Mv F S D A W C
5" 4/3+ 3 5 1 1 4

WARGEAR

OPTIONS

SPECIAL RULES


DWARF WARRIOR [8 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 3 6 1 1 4

WARGEAR

OPTIONS


IRON GUARD [15 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 2 1 4

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

KHAZAD GUARD [11 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

OPTIONS

  • Heathguard Upgrade - 2 points
  • Swap Weapon - 1 point

SPECIAL RULES


VAULT WARDEN TEAM [25 POINTS]

WARRIOR

Mv F S D A W C
- - - - - - -

SIEGE ENGINES OF THE KINGDOM OF KHAZAD-DUM

DWARF BALLISTA [60 POINTS]

SIEGE ENGINE, 6 WARBAND

Range S D W
48" 9 10 3

CREW

Crewed by two Dwarf Warriors with heavy armour and axe, one of which is a Siege Veteran.

Mv F S D A W C
5" 4/4+ 3 6 1 1 4

OPTIONS

SPECIAL RULES

  • Accurate

A Dwarf Ballista will only scatter 3" rather than 6"

  • Piercing Shot

If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.