The Kingdom of Khazad-Dum
ARMY COMPOSITION
This army may include: Durin; Dwarf King; Dwarf Captain; Floi Stonehand; King's Champion; Mardin; Shieldbearer; Dwarf Ranger; Dwarf Warrior; Iron Guard; Khazad Guard; Vault Warden Team; Dwarf Ballista.
ARMY BONUS
"The Wealth of Moria lay not in Gold or Jewels, but in Mithril" - Friendly Dwarf models with either the Khazad-Dum or Moria keyword may re-roll To Wound rolls of a 1 when fighting in close combat.
HEROES OF THE KINGDOM OF KHAZAD-DUM
DURIN [160 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 9 | 3 | 3 | 6 | 3 | 3 | 1 |
WARGEAR
- Heavy Mithril armour
- Durin's axe
HEROIC ACTIONS
- Heroic Challenge
- Heroic Strike
- Heroic Defence
SPECIAL RULES
-
Fearless
-
Durin's axe
ACTIVE
Master-forged two-handed axe, re-roll a single dice in duel rolls.
- The Horn of Zirakzigil
ACTIVE
A war horn, that also gives Durin the Terror special rule.
- The Ring of Durin
PASSIVE
Once per game, you may re-roll a single Priority roll.
- The Crown of Kings
PASSIVE
For each wound he suffers, roll a D6. On a 6, the wound is ignored.
DWARF KING [75 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 2 | 2 | 6 | 2 | 2 | 1 |
WARGEAR
- Heavy dwarf armour
- axe
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
OPTIONS
- Throwing Axes: 5 points
- Two-Handed Axe: 5 points
- Swap Weapon: 5 points
DWARF CAPTAIN [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 7 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Dwarf armour
- axe
HEROIC ACTIONS
- Heroic March
OPTIONS
- Shield: 5 points
- Throwing Axes: 5 points
- Two-Handed Axe: 5 points
- Swap Weapon: 5 points
FLOI STONEHAND [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 2 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- staff
SPECIAL RULES
- Loremaster
ACTIVE
At the start of his move, he can spend a point of Will to cancel an enemy Active or Passive special rule until the end of the turn. This has unlimited range, but Floi must have Line of Sight of the model.
- The Living Lore
PASSIVE
Floi recovers 1 Will point every time a friendly Moria Dwarf model slays an enemy Hero or Monster model.
KING'S CHAMPION [140 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 7 | 3 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- two axes
HEROIC ACTIONS
- Heroic Strength
- Heroic Strike
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- The Herald's Duty
ACTIVE
When two Heralds, or a Herald and the King's Champion are in base contact, both receive +1 to their Defence. If both Heralds and the Kings Champion are in all in base contact, they receive +2 instead.
MARDIN [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 7 | 2 | 2 | 5 | 3 | 1 | 1 |
WARGEAR
- Dwarf armour
- Torozul
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Durin)
-
Torozul
ACTIVE
This is a Foe Spear, with the Trollbane special rule. Additionally, Mardin adds +1 when rolling To Wound against Monster models.
SHIELDBEARER [60 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 2 | 2 | 4 | 1 | 0 | 0 |
WARGEAR
- Dwarf armour
- shield
- axe
HEROIC ACTIONS
- Heroic Strength
- Heroic Strike
SPECIAL RULES
- In Defence of the King
ACTIVE
At the start of the game, nominate a single Dwarf Hero model with the highest Heroic Tier to protect. If that model is within 3" and in a fight, the Shieldbearer may call a Heroic Combat without spending Might. If the Heroic combat is successful, they must use their following Move to either join the fight, or move as close as possible.
- Lead by Example
PASSIVE
Friendly Dwarf models within 12" may re-roll failed Courage tests.
WARRIORS OF THE KINGDOM OF KHAZAD-DUM
DWARF RANGER [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/3+ | 3 | 5 | 1 | 1 | 4 |
WARGEAR
- Armour
- axe
OPTIONS
- Dwarf Longbow: 1 point
- Throwing Axes: 1 point
- Two-Handed Axe: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Mountain Dweller
DWARF WARRIOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
- Dwarf armour
- axe
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Dwarf Bow: 1 point
- Shield: 1 point
- Two-Handed Axe & Dagger: 1 point
- Swap Weapon: 1 point
IRON GUARD [15 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 2 | 1 | 4 |
WARGEAR
- Dwarf armour
- sword
- throwing axes
OPTIONS
- Swap Weapon: 1 point
KHAZAD GUARD [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 7 | 1 | 1 | 4 |
WARGEAR
- Dwarf armour
- two-handed axe
- axe
OPTIONS
- Heathguard Upgrade: 2 points
- Swap Weapon: 1 point
SPECIAL RULES
- Bodyguard
VAULT WARDEN TEAM [25 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - |
SIEGE ENGINES OF THE KINGDOM OF KHAZAD-DUM
DWARF BALLISTA [60 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 9 | 10 | - | 3 | - | 1 | 1 | 1 |
OPTIONS
- Dwarf Engineer Captain: 60 points
- Flaming Ammunition: 15 points
- Additional Crew: 8 points
- Engineer Captain - Shield: 5 points
- Engineer Captain - Throwing Axes: 5 points
- Engineer Captain - Two-Handed Axe: 5 points
SPECIAL RULES
- Accurate
A Dwarf Ballista will only scatter 3" rather than 6"
- Piercing Shot
If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.